• Publisher: Sega
  • Release Date: Sep 21, 2004
Metascore
62

Mixed or average reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 29
  2. Negative: 2 out of 29
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  1. TotalGames.net
    84
    While accomplished would be a better adjective than flamboyant when it comes to gameplay, Amuze deserves kudos for the cinematic quality afforded the game's script and musical score.
  2. Terrorist action is undermining the system. Your job is to pile in and blow them away. It’s a simple task, rendered wonderfully tense by the brooding background music and the amazingly detailed scenery. It’s almost like controlling your own Hollywood blockbuster.
  3. Everything that worked in the first game has been improved, and everything that didn't has been fixed or discarded. Is there anything new here? No. It's the exact same game that Headhunter was, only better.
  4. The gunplay just has that “right” feeling to it that makes shooting enemy after enemy extremely satisfying. It’s too bad that the controls, story, and voice acting weren’t fully realized, because this game could have been great.
  5. It might not satisfy quite like the third-person shooter action games of late but the game offers lengthy missions that just get better the further you go. It’s a shame that many of the original game’s flaws return in full force in this sequel.
  6. Once you look past the fairly average and repetitive gameplay between puzzles, some decent gameplay can be found and the storyline is something which really helps the game remain interesting once the repetition begins to hit.
  7. PSM Magazine
    70
    The game's kick-ass atmosphere and excellent visuals seem to have taken development time away from the play mechanics. [Nov 2004, p.88]
  8. games(TM)
    70
    Story aside, everything that’s in the game is very competent and enjoyable but it doesn’t quite go out of its way enough to push the envelope as far as the overall experience goes, when compared to where the genre is today. [Oct 2004, p.116]
  9. AceGamez
    70
    Frustration creeps in at points when the camera goes AWOL and you can't target anything for toffee, but once you get on top of the not-too-intuitive control system, life in the gloomy future becomes easier and you can get down to enjoying Redemption for what it is - a solid title that belongs firmly in the brighter, more affluent world of Above.
  10. If you want a game that has a good deal of action, has a rather in-depth story line, and one of the more feisty main characters in a while, then Headhunter: Redemption could be what you are looking for.
  11. 70
    A strangely appealing, almost broken mess of a game. It has a very specific kind of action that's different and charming.
  12. Game Informer
    68
    Enemy AI is as dumb as a crumbling brick wall and there are no shadow or cover effects. [Oct 2004, p.136]
  13. Dodgy controls, annoying cameras and repetitive gameplay (think obsessive scanning!) makes the game get tiresome very quickly.
  14. Frankly, Redemption just isn't a very interesting game, from any angle.
  15. 60
    Ignoring the lackluster controls and bad animation, there's a decent action/adventure experience in Headhunter: Redemption, with a lengthy quest punctuated with plenty of gunplay and occasionally interesting puzzles.
  16. The good portions of Headhunter: Redemption (clean visuals, smart opponents, a lengthy and tough challenge, etc.) outweigh the bad one’s (needlessly troublesome controls, idiotic dialogue, inconsistent game design, etc.) by a very narrow margin.
  17. The whole shooting match feels kinda Xeroxed, but for fans of the genre, it's worth the rental after a long day at the rock pile.
  18. 60
    The inconsistencies and haphazardly-borrowed elements keep Headhunter from ever realizing its potential and drag it down to mere "mediocre" status. It has a certain underdog charm... if only it were content to be good instead of clumsily striving for cool.
  19. Official U.S. Playstation Magazine
    60
    Should actually be called "Headhunter: Generally Good Like the Last One But Still Pretty Flawed." [Nov 2004, p.120]
  20. Boomtown
    60
    It’s always a shame when a game arrives perfectly playable and pleasant enough to glide through without too much in the way of frustration, while at the same time being devoid of actual thrills or jaw-dropping moments.
  21. Just all over the board in terms of gameplay, graphics and sound. One minute you will enjoy it and the next you will be wondering what you miss because you are stuck and cant get to the next level.
  22. Play Magazine
    58
    It's a blast at first, but as the game progresses, you really feel like you're just going through the motions. [Sept 2004, p.65]
  23. Electronic Gaming Monthly
    55
    And why must I hit left on the right analog stick when my intention is to look right? Talk about counterintuitive. [Nov 2004, p.140]
  24. 54
    It is worth noting that Headhunter: Redemption is tough - whether that is down to problems with the game’s mechanics and controls or a deliberate design choice is up to you, but this game took endless hours to get through with many restarts and countless yells of fury.
  25. It's cool that Sega has continued the series, but sadly, the finished product is about three years too late.
  26. If Gamestyle can offer any reason for playing Headhunter: Redemption then it can only be for the story and satisfaction of overcoming the above design and difficulty issues.
  27. Edge Magazine
    50
    If Headhunter’s controls were as coherent as its looks, it could’ve made for one of the greatest action-adventure games of recent times. Instead, we’re left with a clunky shooting gallery that is, in parts, a likeable gunfighting game. [Oct 2004, p.109]
  28. 40
    The game’s haphazard strokes fail to paint a complete picture, and you’ll suffer frequent pauses as you shoot and solve your way to the end.
  29. The PlayStation 2 version of Redemption also suffers from some technical flaws, such as occasionally visible polygon seams and constant, noisy disc access.
User Score
7.1

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 7 out of 11
  2. Negative: 3 out of 11
  1. Oct 31, 2020
    10
    This review contains spoilers, click full review link to view. feel Headhunter Redemption did not get the respect it deserved, and I as an avid gamer with many years of experience, am writing a review to let anyone reading this, (who also love the ps2 era games as much as I) know that this game is truly spectacular, and to not listen to the naysayers, because there are plenty of them. When the so called “critics” bashed this game, you already know the hive sheep will follow suit. One out of three people have a mind of their own, and luckily for me, I’m one of them. Headhunter Redemption is a true gem. I loved the story completely, the atmosphere, the gameplay and the delightful score by the musical genius Richard Jacques, who’s skills have been utilized by some of the biggest corporations, including Mercedes Benz, Audi etc. The intro starts with our protagonist from the first game, and it is set around the same time as headhunter. Jack has been called in for a job in Fortune Hills. A little girl is seen running from a man with a gun. The man doesn’t sound angry, he is very calm, and is telling the child that everything will be ok, although it clearly is not. The little child telling her daddy “no”, as she hides behind the dresser. As soon as her father is about to shoot, our hero shoots the man instead, bringing him to the floor. Jack calms the child, then notices a necklace around the child’s neck, then the game cuts to the opening credits. The opening credits explain everything that has happened, 20 years since the first game. If you have played Headhunter, you know that Zwieberg released a virus in order to destroy humanity, and Jack and Angela tried to prevent it from releasing. But in the end, the virus did release and many people lost their lives (sound familiar today?). After all of the civil unrest, a huge earthquake struck, leaving two societies in its wake. Above, where all the good people live, and below, where all the misfits, criminals, murderers aka the dregs of society etc live and work. In the credits, we get to finally see president Goodman, and he explains that there are forces from below, called the Opposition, who want to destroy the citizens of above. Opening credits end, and we’re now set in the present, where Jack is still a headhunter and gets called in to a break and entry in progress. He finds the suspect, gets into a scuffle, and the suspect manages to successfully out maneuver Jack Wade. He then notices the female’s necklace, it was the same one he remembered from 20 years earlier. He then changes his mind about apprehending the suspect, instead gives her the choice and a chance at a better life, and to take her under his wing as a headhunter. She refuses, and Jack has no choice but to bring her along with him, the old fashion way lol.

    She wakes up the next morning, and Jack explains to her the situation, and how working with him is a better option than being forced below, with no future. Leeza seems to not have too much of a choice so she agrees and starts training in Jacks headquarters. She finds out that it was Jack who shot her father and this whole time believed that he had been killed, only to find out from her new trainee device, that he was sent below. After learning this, Leeza is totally on board, that she sneaks the keycard while Jack is asleep to enter below, and goes on this dangerous mission with intent to find more information on her father.

    Leeza is our main protagonist, and we play as her 80% and Jack at 20% of the game. We do not get to play as Angela this time around, but she does make many appearances. Angela is now CEO of Stern Corp, which is a conglomerate corporation. They own and build weapons, smart chip technology, pharmaceuticals, Private Law enforcement (headhunting) and they control below. We learn from Angela’s first visit that Jack and Angela had a child together who died when he was only ten, unfortunately under Jacks watch. Angela and Jack, have since parted ways, yet he is still working under her. The rest of the game is about Leeza working on all the headhunter missions of below, and at the same time trying to find the whereabouts of her father. The story is really well written, and there is so much more to it than what I have told you. I can imagine HH:R being redone, and remastered with different choices and outcomes instead of some of the dreaded ones along the way. It is a very dark, a bit disturbing yet still truly a remarkable game that I have had the pleasure of playing. Hopefully something gets done and it does get a remake, with multiple endings as it really and truly deserves it, as does the original. Best
    Full Review »
  2. Jul 16, 2019
    10
    A masterpiece of a game. I understand peoples frustration with the targeting system, but once you get used to it, it really is rather easy. InA masterpiece of a game. I understand peoples frustration with the targeting system, but once you get used to it, it really is rather easy. In fact, It actually makes the game more of a challenge.

    Everything about Headhunter Redemption was perfection, from the storytelling, the gameplay, to the soundtrack. I really was hoping for more games from the Headhunter series, or at least a remaster of both Headhunter Redemption and Headhunter for the ps4.

    If you haven't heard of this game, and you enjoy classic action/adventure/stealthy playstation 2 type games, I highly recommend you try both Headhunter and Headhunter Redemption. You will not be disappointed.
    Full Review »
  3. Apr 6, 2017
    1
    La technique est plutôt correcte mais le jeu est sévèrement handicapé par une interface foireuse et des mécaniques grippées dont la conceptionLa technique est plutôt correcte mais le jeu est sévèrement handicapé par une interface foireuse et des mécaniques grippées dont la conception est à revoir entièrement. Action ou infiltration, ça reste injouable : Sega c'est plus fort que toi. Full Review »