- Publisher: Midway
- Release Date: Nov 17, 2002
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Every level has to be earned every damn level but there is also a distinct feeling of accomplishment that comes with this type of challenge and I certainly welcomed it every step of the way.
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Electronic Gaming MonthlyIn the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]
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A better than average platformer with cleverly interspersed mini games to present the illusion of expansiveness and freedom.
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The downside to the game's ambitious design is that the individual parts don't fare nearly as well alone as they do being part of a larger experience.
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Game InformerA trend-setting effort and an absolute must-have for platforming fanatics. [Jan 2003, p.91]
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It would have worked better had the game allowed you to switch from any of these game styles at will. I think that was the original idea, but sadly it all turns out overly scripted and directed.
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The game, like a movie trailer, provides various disjointed snippets of action without delivering the complete picture.
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GameNowSo-so platform elements. [Feb 2003, p.43]
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Despite the intended scope of the game, Havens sights and sounds are barely average.
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Despite the great gameplay, graphics, and sound, there is one factor that cripples the entire game. Many copies of the game have a bug that causes the save feature to not work properly.
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Some tweaks to the gameplay and a better weapon system would go a long way towards helping this ambitious title achieve greatness.
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The biggest problem here is how tedious some of the objectives can be, but the story is interesting enough to keep you playing, and it's a decently long experience as well.
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The fast-paced, quickly changing gameplay is refreshingly unordinary.
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Haven tries to go in several directions at once. Alas, rather than excelling, it ends up doing a fairly mediocre job of almost everything.
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The free-form style of play keeps things fresh but dont go into this one expecting to be blown away.
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With a bit more polish, the gameplay in Haven: Call of the King could have matched the brilliant ideas that fueled the game's creation.
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GMR MagazineNot much more than a so-so platformer with a problematic camera. [Feb 2003, p.69]
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At certain points it's great, but at others it can be either frustrating or very boring.
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One of the biggest complaints I have about the game is that very little of the gameplay is explained or even given much in the way of reason. You seem to just be doing stuff to keep from being bored to death.
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A down side to this game setup is that there is no real big picture to your accomplishments.
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Official U.S. Playstation MagazineA great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]
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Play MagazineA spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. [Jan 2003, p.68]
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PSM MagazineObjectives that are generally unexciting or that go on for far too long. Even worse, in some instances, you'll find yourself wandering around trying to figure out what to do next. [Jan 2003, p.30]
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What we have here is a great engine and design screaming for some character and story help.
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Quite involving after a while with some excellent puzzles for you to solve and many strange people to talk to, but it does take quite a while to get into.
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While not perfect, Haven: Call of the King works on many levelsas a platformer, as vehicular racing title, as a centerpiece for fine soundtrack work.
Awards & Rankings
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86
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#86 Most Discussed PS2 Game of 2002
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38
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#38 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 11 out of 20
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Mixed: 4 out of 20
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Negative: 5 out of 20
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Dec 28, 2021That game is incredible, so fun and so awesome!
i really wanna like to play a remake of this game, its a dream. -
Aug 10, 2020Not a good game, but not a bad game either. The game has it fair share of highs, but a lot of lows
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JoeG.Jul 27, 2003