- Publisher: Namco Bandai Games America
- Release Date: Oct 24, 2006
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If you're a fan of the first four games, .Hack//G.U. Vol. 1: Rebirth should make for an interesting twist on the formula you know and love. If you're not a series fan, then this game won't change your mind.
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Vol. 1 still has bouts of incredible monotony, but with the increased speed of the battles and graphics that don't induce nausea, it makes for a fine -- but not really great -- role-playing adventure.
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In the end, playing .hack//G.U. Vol. 1//Rebirth is like drinking fine wine from a plastic sippy cup. It has a compelling story and premise, served up with repetitive dungeons and stale battles.
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A solid effort - it has some problems, but it's also got a lot of charm and intrigue going for it. The theme, visuals, and music will pull you in, and the story and wealth of options available to you as you play will help keep you hooked.
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PSM MagazineWhile definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]
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Official U.S. Playstation MagazineThe combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]
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It's fascinating the game goes to such lengths in the narrative and it is this that keeps the .hack//G.U. interesting. It's a little open-ended as it's the first in a series of three games, but you can continue to play other levels after the story ends.
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One-third of a complete game, and it really feels like it. Despite the fairly large variety in things to do, all of it feels like setup for something that is going to happen later on.
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Electronic Gaming MonthlyRebirth is certainly more fun than its predecessors--whether that will last for the next two games remains to be seen. [Dec. 2006, p.142]
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Rebirth makes some minor improvements on the familiar formula, but it's still hampered by repetitive, tedious gameplay and a story that never seems to get anywhere.
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The entire franchise starts off with a very clever notion that’s then buried under layers of boring, familiar ones.
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The dungeons are repetitive and graphically butt-like, the combat is unimaginative, and you rarely experience any sense of satisfaction.
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When making a video game of any kind, it's important for the developer to keep in mind gameplay. Rebirth lacks this rather core element, which makes it hard to recommend despite solid graphics, great sound, and a much improved battle mode.
Awards & Rankings
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77
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91
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#91 Most Discussed PS2 Game of 2006
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33
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#33 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 24 out of 35
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Mixed: 7 out of 35
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Negative: 4 out of 35
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TodC.Dec 19, 2006I think that the gameplay has improved from the first 4. However it is geared more towards fans of the .hack series.
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Mar 7, 2022
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May 24, 2021The first game is fantastic. The other 2 volumes not so much.
The inmersion is right there with one of the best assets of the game.