- Publisher: Activision
- Release Date: Nov 8, 2005
- Also On: PC, Xbox 360
Buy Now
- Critic score
- Publication
- By date
-
The experience just doesn't last long enough to be savored. Gun's main story missions are exciting, but the main plot is over so quickly that the whole thing just ends up feeling rushed, and the various side missions aren't compelling enough to hold your interest after the end credits roll.
-
netjakThe free-roaming feel of the Old West writ small, this is a game you can finish, complete, and conquer within the space of an average rental. But, on that count, rent this game!
-
The shortness of the game doesn't give it very much replay value.
-
The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
-
Some things are incredible. Some things are dull. It seems that the game’s good points outweigh the bad though – even if only by a bit.
-
Whilst the production values of GUN are high in every possible way, it's let down by a short campaign and an overly structured dynamic of side-missions.
-
AceGamezIt has interesting features and plenty of action and intense shootouts to keep you entertained (especially when you get your grubby hands on the gatling gun) but between these parts you're left wandering around a dull environment with very little to keep you occupied.
-
A classic example of style over substance. Superb production values, but there's no real meat in the underlying game.
-
Gun does have its moments, but it never fully comes together and ends way too soon. [Jan 2006, p.82]
-
Gun is intense and packed with violence and action, but it is extremely brief and tends to overdose on the M-rated excesses.
-
Average at best. The great voice acting and the solid graphics are just not enough to keep the game afloat. Somewhat shoddy controls and the lack of depth just drag this title down too much.
-
Official U.S. Playstation MagazineYou can scalp baddies, but there is no in-game benefit or reward for doing so. [Jan 2006, p.94]
-
Edge MagazineWhy roam freely (when the game lets you, which is by no means always) when all that’s out there to find is an empty trek between jarring episodes of production-line gaming? [Christmas 2005, p.105]
-
games(TM)Far too generic to be considered anything other than average. [Christmas 2005, p.114]
Awards & Rankings
|
65
|
|
|
43
|
#43 Most Discussed PS2 Game of 2005
|
|
44
|
#44 Most Shared PS2 Game of 2005
|
User score distribution:
-
Positive: 103 out of 119
-
Mixed: 14 out of 119
-
Negative: 2 out of 119
-
Mar 3, 2017
-
Aug 21, 2012
-
MickeyM.Oct 12, 2006