- Publisher: Sammy Studios
- Release Date: Nov 2, 2004
- Also On: PC
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The bizarre decision to include the turn button as part of single player, a lack of a story to keep you interested when you're playing solo, and the fact that the Xbox version is going to support online while this one doesn't really takes away from the experience.
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TotalGames.netCertainly not the revolution in 2D fighting games that Arc System Works describe it as, or we were hoping for. We won't bore you with any more of the Greek myth or ornithology laboured analogy crap, we're sure you get the picture.
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The four-player action is hard to top, the Boost mode plays like an old school brawler, and the character customization options are some of the best seen in 2D fighters. However, the game doesn't feature online play, something "Guilty Gear X2 #Reload" features on the Xbox for a mere $20.
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If you want a taste of fighting in the Guilty Gear universe, skip this title, and get "Guilty Gear X2" instead.
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Weekly Famitsu7 / 7 / 6 / 7 - 27 [Vol 816; 6 Aug 2004]
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Game InformerInstead of a fantastical jaunt down a rabbit hole, Isuka is more similar to being unceremoniously stuffed into a dingy crawl space. [Dec 2004, p.177]
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While many fighting games this year have gone online, Guilty Gear Isuka takes a step back and to the side with its awkward multicharacter fighting system.
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Guilty Gear Isuka does a lot of new things. They just aren't fun things.
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Feels more like an ill-fated fan disc than the $50 follow-up to one of the PS2's best fighters. It has some great ideas -- four-player action, build-your-own-character -- but the execution just falls flat.
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Isuka would've made a great 3D brawler in the tradition of "Power Stone," or a cool two-on-two team game like "X-Men vs. Street Fighter," but in its current state, it's just not much fun at all.
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Electronic Gaming MonthlyIt takes true talent to consistently orchestrate the chaos (four times the falshy signature strikes amount to a psychedelic supernova). [Dec 2004, p.161]
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Over 20 truly bizarre and inspired characters, great backdrops, fantastic special moves, and plenty of game modes all add up to a solid, if faulty package.
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games(TM)Unfortunately, the measures included to make the four-way fighting work - the inclusion of a ‘turn around’ button, for example - mean that with anything less than three players, Isuka is all but redundant. [Aug 2005, p.104]
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Official Playstation 2 Magazine UKAn honest stab at genuine change which, unfortunately, dilutes what Guilty Gear does best but should still appeal to die-hards at this bargain price. [Feb 2006, p.96]
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It has all the right characters, tons of style and amazing imagery, and a fast-paced fighting engine unlike anything ever seen in a 2D fighter. However, the uninspired arcade and customization modes leave little to be liked, with only a decent beat’em up minigame to salvage them.
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It feels like a grab bag of ideas, none of which got fleshed out enough to work perfectly. There's fodder here for a much better Guilty Gear sequel -- it would be a shame if the old Factory closed for business after this game -- but for now, there's not quite enough in the grab bag to justify a $50 asking price.
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After two ass-kicking PS2 installments, the Guilty Gear fighting series has finally KO’d itself.
Awards & Rankings
User score distribution:
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Positive: 9 out of 13
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Mixed: 2 out of 13
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Negative: 2 out of 13
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Mar 4, 2014
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ZeroHeroMar 25, 2005What happend x2 was great! but isuka is bad y do u have to turn around? sorry isuka but it isnt wroth buying it it cost 50 dollars!
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NatawaN.Jul 28, 2004Now I have an original Jap version of this "Beyond" fighting game. All I can say, "MUST HAVE IT" !!!!