- Publisher: Sammy Studios
- Release Date: Feb 3, 2003
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The game's reliance on padding is its biggest sin. Since there are very few environments, the designers force you to explore every nook and cranny of each one repeatedly, from every direction.
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Electronic Gaming MonthlyThe gripping story line is the only reason to struggle with a frustrating and monotonous combat system, to wander in repetitive environments, and to suffer through predictable gameplay. [Mar 2003, p.116]
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But while putting the psychokinetic kibosh on telepathic geeks is fun, the endless wandering and backtracking hell is a straight-up drag.
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Its certainly different, is very unsettling and, if youre into Manga-esque narratives, then youll love it.
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Not only a surprisingly difficult game, but it's also a fairly boring one... With a little more polish, Galerians: Ash could have been something special.
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The ominous industrial-soundtracked wanderings change from tense to boring and finally kind of infuriating, as you find yourself being forced to visit and visit and re-visit again areas you've already cleaned out.
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Had some potential, but thanks to mediocre gameplay and a rather incomplete storyline (both products of poor developing execution) Galerians: Ash has "bargain bin" written all over it.
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While the story is complicated and filled with reprehensible creatures and people, it loses something in the retelling.
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PSM MagazineGet past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]
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GMR MagazineAsh does a wonderful job of establishing an eerie, dystopian world where Dorothy's evil still slingers. [Mar 2003, p.71]
Awards & Rankings
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36
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#36 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 12 out of 16
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Mixed: 3 out of 16
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Negative: 1 out of 16
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Aug 22, 2023
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GhostreviewerNov 2, 2007
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Cain/RionJul 28, 2005