- Publisher: Tecmo
- Release Date: Mar 4, 2002
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyThe enemies are tougher and more frequent in the brutal second half, but I still enjoyed every thrilling moment. [May 2002, p.106]
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You'll honestly find some sequences rather creepy...As far as horror-themed games go, Fatal Frame is one of the most interesting--in regard to its premise and the way it plays--to surface in a while.
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Miku might be doing the same thing over and over through four chapters (divided in the game as 'Night 1-4'), but the tension and atmosphere of dread that this game continually builds is about on par with that of an interactive version of "The Sixth Sense".
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Play MagazineDoesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]
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Discovering hidden ghosts and piecing together the mystery of the mansion are almost fun enough to excuse the lame combat controls, but not quite.
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Game InformerIt can't keep you on that knife-edge of expectation because of the gameplay. Although you can upgrade your camera, enemy battles merely consist of snapping pictures of ghosts. [Apr 2002, p.73]
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PSM MagazineFeels quite derivative of a lot of other horror games. [Apr 2002]
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Fatal Frame certainly has its share of scary moments without relying on blood or graphic violence, but the battle system is so hokey and repetitive that the game's potential is left underexposed.
Awards & Rankings
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86
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27
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#27 Most Discussed PS2 Game of 2002
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92
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#92 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 110 out of 131
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Mixed: 17 out of 131
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Negative: 4 out of 131
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Aug 17, 2010
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CloudStrifeApr 10, 2005
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LissaR.Nov 13, 2004