- Publisher: Activision
- Release Date: Jun 27, 2005
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It does feature beat em’ up mechanics and quite a bit of depth but can get repetitive and doesn't really do anything unique and new to put it above the pack meaning the reliance on the movie license is just a bit too much.
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AceGamezThe co-op mode is a welcome addition, even if it isn't online enabled (and only supports two players), but you'd be much better off playing "X-Men Legends" co-op mode than this one.
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I can’t say the game is all bad, as the teamwork aspect does offer up some unique gameplay, but with senseless enemy AI and a small amount of non-repetitive action, this game isn’t something I could really recommend without getting a cramp in my stomach.
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If you're truly a fan, you'll want this in your collection. Others might find a rental would surely suffice to get their clobberin' time fix.
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Bad camera angles and a feeling of unfinished gameplay, makes four fantastic characters changed by one spectacular accident seem like one mediocre game.
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But it's mostly mediocre. Fantastic 4 desperately tries to break up the button mashing with lame minigames, like hacking a door by doing preschool puzzles, which just made the game feel like a fantastic chore.
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But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
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Co-op also makes the bad camera even worse. It's better included than not, but if you want great multiplayer, play the deeper and more fulfilling X-Men Legends or one of the Baldur's Gate games.
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Using objects in the environment to give enemies a beating is always kick-ass, and each character has their own abilities that are, at the very least, solid and enjoyable.
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There was a lot of potential here for an in-depth game filled with an assortment of lethal superpowers, but sadly the gameplay is repetitive and unexciting, making Fantastic 4 worth nothing more than a rent.
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A flawed tie-in that breaks no new ground, provides little entertainment and feels like a hollow companion to the film. Your standard rushed out film licence. [PSM2]
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Unfortunately, the game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
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The game's presentation is easily worth the attention of even the most hardcore comic fans. The graphics are all fairly well defined, though the PS2 version doesn't look quite as sharp as either the Xbox or GameCube versions.
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Its action, its story telling, its graphical and audible structure: these things don't match up to any good.
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Fantastic four is certainly not a bad game by any stretch of the imagination, but simply a case of style over substance, and that’s another cliché all by itself.
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A passable action game with some interesting ideas.
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It's not polished enough to join its high-quality brethren in the superhero game hall of fame-- but even amidst a plague of poor design blunders and bland production values, it succeeds at offering some mindless controller wrangling in spite of itself.
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It’s really the co-op mode that saves the game from utter mediocrity. Nevertheless, the abject blandness of pretty much every other facet of the game holds it back from being decent enough to purchase.
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Frustrating controls and fighting engine, and really lackluster fun-factor keep this game on the store shelf.
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Fantastic 4 is short. Most players will finish it in less than six hours--and judging by the fact that finishing levels within certain time limits is among the mission bonuses, Activision doesn't expect anyone to take too long to play it.
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Pelaaja (Finland)Despite its many promising ideas, Fantastic 4 is not successful as a whole. The biggest problem lies in the mediocre execution. Bland graphics and bad animations diminish the gaming experience. The game uses its licence relatively well, but doesn’t in any way rise above other mediocre movie licence games. [August 2005, p.67]
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Pelit (Finland)Makes both comic book and film fans happy. There are no problems with presentation, but after a million fights you are willing to give peace a chance. [Sept. 05]
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Play MagazineThe models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
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PSM MagazineSure, it's still playable; it's just not fantastic. [Sept 2005, p.78]
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Anyone thinking of picking up the game with hopes that it’s simply a good game is going to want to look elsewhere – there’s just nothing new here and it doesn’t do anything particularly well.
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It’s decent, mindless fun…until you realize how little freedom your four heroes actually have.
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The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
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TotalGames.netSeven Studios has tried its best to offer a mix of gameplay elements with rescue operations and mini-games included but these aren't enough to break up the monotony of the copious smash and saunter sections.
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Utterly mediorce in every way, this is a game that does absolutely nothing to debunk the claim that licensed games are rushed, shallow pieces of crap.
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It's very amusing playing it together as a team.
Awards & Rankings
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94
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#94 Most Discussed PS2 Game of 2005
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User score distribution:
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Positive: 17 out of 29
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Mixed: 6 out of 29
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Negative: 6 out of 29
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Apr 8, 2023
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Oct 30, 2017
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CaioK.Sep 28, 2007It