• Publisher: SCEA
  • Release Date: Nov 9, 2004
User Score
7.4

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 1 out of 7
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  1. Jan 17, 2021
    7
    The best eye toy game to me. I like eye toy games, but I don't like mini games. You see the problem? Yes, most eye toy games are collections of mini games, which get boring too fast. Antigrav does well, what most other eye toy games didn't achieve: Using the eye toy to control a "normal game" and it works pretty well! The game difficulty is set right, the tracks are enormous and the mix ofThe best eye toy game to me. I like eye toy games, but I don't like mini games. You see the problem? Yes, most eye toy games are collections of mini games, which get boring too fast. Antigrav does well, what most other eye toy games didn't achieve: Using the eye toy to control a "normal game" and it works pretty well! The game difficulty is set right, the tracks are enormous and the mix of normal road, ramps, rails and flying parts makes the game pretty enjoyable. You use your head to controll the direction and the arms to break, do tricks and to catch the points when you are on the rail. Great. Just a story or championchip mode or a better unlockable system is missing, that's why the motivation doesn't stick for too long. Besides that, a great game! Expand
Metascore
71

Mixed or average reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 38
  2. Negative: 1 out of 38
  1. 80
    Melding crisp, "Blade Runner"-style visuals with an inspired use of the EyeToy camera, AntiGrav will forever change the way you look at extreme sports games.
  2. Game Informer
    70
    The sense of speed is rarely heart-pounding, and you'll frequently anger yourself by getting snagged on some piece of the environment. [Dec 2004, p.177]
  3. Incredibly fun to play, even though its trick system is somewhat shallow.