- Publisher: Konami
- Release Date: Jan 14, 2002
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It will mostly appeal to hardcore fans of snowboarding and those who enjoyed the first version...it is the most realistic snowboarding game currently available for the PS2.
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A veritable avalanche of gameplay options.
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Practically an RPG in and of itself, I liked how unique and replayable [the snowboarder mode] was.
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While this game is incredibly deep in a lot of areas, it falls just short in delivering an addictive must have snowboarding title.
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My biggest complaint about snowboarder mode is the process required to sign up for contests, as it seems too tedious when you're just getting started with the game.
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it's no SSX Tricky or Shaun Palmer, but it has a great look and some daunting challenges.
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PSM MagazineThe learning curve is still frustrating, and control of in-air rotation (particularly in flips) is sluggish. [Feb 2002, p.42]
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Game InformerGraphically, Winter X is sufficient, but the gameplay is just pretty blah. [Mar 2002, p.79]
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While Konami has toned down the simulation elements of Winter X-Games Snowboarding 2002 so that it will appeal to a broader audience, the challenging controls and plodding snowboarder mode will turn off all but the most ardent snowboarders.
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Official U.S. Playstation MagazineIs this what real snowboarding is like? Because if it is, I don't want any part of it. [Feb 2002, p.106]
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I see the 2002 version as losing what was decent enough control in the original, but surpassing it in every other way.
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Electronic Gaming MonthlyThe game boasts some delightful hi-resolution 1080 Snowboarding on-crack graphics, and a fantastic create-a-player mode. [Mar 2002, p.139]
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The game features physics that wouldnt be caught dead in a Bugs Bunny cartoon.
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No matter what type of game you are looking for, the control takes some getting used to.
User score distribution:
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Positive: 7 out of 9
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Mixed: 1 out of 9
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Negative: 1 out of 9
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Oct 30, 2019
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JustinDec 3, 2002
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IanM.Apr 11, 2002