- Publisher: Agetec Inc.
- Release Date: Jul 27, 2004
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The puzzles are generally not going to get you completely stuck and the graphics and audio do a good job of creating the appropriate environment. Bottom line is if you enjoyed Myst, you might want to give Echo Night: Beyond a shot.
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The puzzles are a bit formulaic and the ghosts aren’t as scary as they could be...But if you are looking for a good scare with a sci-fi twist then Echo Night: Beyond fits the bill.
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Anyone craving a good, serious scare and the kind of foreboding that rarely comes from games like this has only to snag a copy of this game. And who doesn't like a little freakyness now and then?
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PSM MagazineA truly unique survival horror experience, though one that could really use a graphical touch-up and faster pacing. [Sept 2004, p.22]
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Weekly Famitsu7 / 7 / 6 / 7 - 27 [Vol 788; 23 Jan 2004]
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The atmosphere is chilling and the heart-pounding encounters with spirits add a lot to an otherwise standard adventure.
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I like it more than I really should. It'd be a great survival horror game, and it's not a bad adventure game, but it's intensely frustrating. It's long periods of searching eerie, near-empty environments punctuated by fifteen-second death scenes, and I can't recommend that to anyone.
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I hope if they make a sequel or a similar game they include more ‘real’ puzzles and make it a genuine scare. Helping an old lady ghost find her ghost cat hardly pushes the terror buttons.
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A decent attempt at an atmospheric horror, with a slant towards puzzles. It’s refreshing not being able to carry a weapon or worry about herbs and such like, but those expecting who prefer such additions should avoid this release.
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The engine is aptly suited to deliver a chilling experience, but since the experience happens to be about routine ghost encounters and droning fetch quests, there's little left to enjoy beyond the atmosphere.
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Official U.S. Playstation MagazineThe result is a few moments of fright and a whole lot of trial and error, backtracking, and head-scratching frustration. [Sept 2004, p.97]
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Watching the story unfold is engaging, but the pace of Echo Night: Beyond is already slow, and its easy to see how players who get stuck, wandering the hallways of a Moon base looking for a clue, could easily walk away, never to return.
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Almost all of the riddles revolve around finding an item and returning it to the appropriate specter - a convention that plays out as tedious and tiresome a short ways into the title. [Aug 2004, p.99]
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Cheat Code CentralIf blasting the undead with weapons is your cup of tea, ENB's gameplay could be lost on you. If you are willing to accept the slower pace of the game and put up with some frustration in favor of a compelling story and interesting adventure, Beyond will go down nicely.
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An okay game, marred mainly by its repetitiveness.
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Electronic Gaming MonthlyBeyond isn't survival-horror, exactly...more like annoyance-horror. The creepy moonbase is spectacularly atmospheric, yes, but many of the puzzles are extremely difficult (I doubt anyone will finish this without some Internet assistance), and important items have a habit of hiding from you in dark, missed areas. [Sept 2004, p.104]
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The few frights it does have lessen considerably once you discern whether the spirit you're dealing with is friendly or not. Repetitive tasks and bland environments keep this one from being an enjoyably unsettling outing.
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GMR MagazineGamers who are interested in a horror title without needing to scrounge for ammunition and health packs should give Echo Night: Beyond a go, but players who are used to fighting for their survival will find the game dull and repetitive. [Sept 2004, p.94]
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AceGamezAn unusual idea and one with great potential, but unfortunately the dull setting and plodding pace of the game bog it down.
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Not quite "Project Zero" in space, that's for sure. It does begin as an initially promising ghost train ride, but given its short nature - about twelve generous hours or so if you get hopelessly stuck like me because you didn't talk to that damn woman - it's a shame it lapses into average fetch-quest territory all too quickly.
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Play MagazineSetting a game on the moon is a great idea, but even this setting is wasted. [Oct 2004, p.77]
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The gameplay is slow and for the most part, laid back, not unlike PC adventure titles like Myst and Syberia. If you can forgive the game's faults, there is something to enjoy here. Just don't expect to be able to shoot anything along the way.
User score distribution:
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Positive: 11 out of 16
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Mixed: 4 out of 16
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Negative: 1 out of 16
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Jan 17, 2013
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Jun 5, 2021
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Jan 29, 2018