- Publisher: Atlus Co.
- Release Date: Sep 23, 2002
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- Critic score
- Publication
- By date
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It provides some engaging platform-style puzzle solving, in unique environments. Enough said.
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A diamond in the rough... The dreadful Saturn-caliber graphics and crappy sounds are tolerable once the fun of exploring other characters dreams (ala the 3D free-roaming portions of NiGHTS) is experienced.
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With more technical polish on the exterior, some better camera work, and a few more clever level designs, Dual would have been quite a thing...but even as it stands, youll still find plenty of gameplay value.
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It's a fun action-RPG with some bright ideas and no small amount of personality.
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It had its share of problems (mainly technical), and the music left a lot to be desired, but the gameplay was very addictive.
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PSM MagazineAn overwhelming likeability. [Nov 2002, p.52]
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Rather simplistic. I mean, there are a lot of things to do and multiple moves to learn and master, but I never felt in danger of losing the game.
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Official U.S. Playstation MagazineIt's just plain wacky. [Oct 2002, p.146]
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The buddy system is fully fleshed-out and the combat system is deep, but the game is marred by easy, repetitive puzzles and flawed jumping mechanics.
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Its varied attacks and dreamy underpinnings could prove as a bridge for the younger gamer looking to one day embroil himself in harder, more difficult quests.
User score distribution:
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Positive: 3 out of 5
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Mixed: 1 out of 5
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Negative: 1 out of 5
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Oct 9, 2011
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Aug 6, 2022The game lacks soul and a story worth listening to, don't waste your time playing it