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AceGamezIt's a compelling tale, which is more than backed up by some fly graphics, cool soundtracks and smooth gameplay.
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I get the impression that far too much effort was put into locking up a great soundtrack.
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It could piss off fans of both Driver and GTA due to the unoriginal gameplay and shift in direction but there's no reason the average gamer can't have a ball with this game.
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The good driving mechanic and excellent presentation found in Parallel Lines are only let down by some rather mundane missions.
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The story isn’t much, but the game itself is always fun to play - providing a strong, but fair challenge as you progress, while delivering the most thrilling car chases in gaming.
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How badly do you want to play another GTA rip-off? Driver: Parallel Lines is better than most, but it still can't hold a candle to Rockstar's flagship series.
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The game is actually better to listen to than play, but the point still is: Don't come a knockin' if this game is rockin'.
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The new innovations to the genre are likely to be copied by other games. Ultimately Driver Parallel Lines is definitely worth trying out.
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The Driver franchise isn't quite ready for a bullet in the head, but it's definitely tired. Atari needs to let the series take some time off until there's a compelling non-financial reason to produce another installment, and Reflections should do some soul-searching to figure out which parts of the game work.
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It’s fun to drive round a city far too fast. There’s an imperfect framework in which to do that here, but it’s a vast improvement on its predecessor.
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Play UKArse controls. Feels like driving a trolley. [Issue#139, p.88]
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Don’t let the sour taste left by "Driv3r" put you off. Parallel Lines doesn’t re-invent the wheel, but what it does, it does very well.
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Trimming the unnecessary features and focusing on a very specific style of gameplay, it appears to be aimed at a slightly more sophisticated audience than GTA - the oft mentioned "we know what we want" crowd.
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Computer Games MagazineParallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]
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The world is drab in this fourth Driver game and the missions are just plain boring, and with about 15 to 20 hours of gameplay, at least it's not excruciatingly long (nothing makes a mediocre game worse than making you trudge through it for 40+ hours to feel like you accomplished something).
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Driver: Parallel Lines is a mostly competent GTA clone, but the dull storyline and remedial gameplay prevent it from being recommendable.
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The improved out-of-car experience, better gun handling, added driving-and-shooting mechanic, and the slew of changes all culminate in this being a much better outing that "Driver 3."
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Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.
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Edge MagazineDriver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it’s a juggernaut. [Apr 2006, p.84]
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While Parallel Lines is a decent offering, it feels very much like a watered-down Grand Theft Auto, with a more linear storyline and fewer random fun things to do outside of missions.
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With a dash of humor and inspiration -- the two things Parallel Lines desperately needs -- this might have been a minor classic. Instead, it merely shows that attention to detail is nothing without a flash of life to drive the effort.
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While this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent.
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games(TM)Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
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Overall this is a big improvement over "Driv3r"...Now, if only they'd make the next game 100% driving. As it stands, Parallel Lines can't help but come across as a pale imitation of "GTA: San Andreas."
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Where GTA used humor, masses of distractions, OTT violence, and a giant game world with a real sense of space and depth to mask the unimpressive visuals, Driver is the opposite, using an impressive physics engine and city to hide repetitive and languid gameplay that's becoming increasingly difficult to enthuse about.
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Official Playstation 2 Magazine UKIt's a shame you have to wade through so much rubbish to reach the good stuff, but the second half of Parallel Lines is a blast. [Mar 2006, p.78]
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Play MagazineDriver: Parallel Lines is a slice of the '70's done right. [Apr 2006, p.63]
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PSM2 Magazine UKWhere "San Andreas" has size, variety and freedom, DPL has size, physics and handling. The mission design prevents the content from truly impressing. [Apr 2006, p.44]
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There were a few moments of intensity, and a few minutes of excitement, but it’s not what it should be.
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Driver: Parallel Lines is better than it's predecessor but far too much of a Grand Theft Auto clone to be anything other than an average game.
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Parallel Lines at least shows that the studio is on the right track.
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While the pseudo-sand box nature of this game does give it more than a passing resemblance to some of the best bits of the three GTA titles we all know and love, it has enough original content to save it from being accused of too much plagiarism.
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PSM MagazineOverall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
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Pelit (Finland)A game that tries to be every major street driving game you can imagine. At the end of the day, Driver: Parallel Lines feels a bit dated and jaded. Some fun car chases and over-the-roof-top racing, though. And yes, good music. [Apr 2006]
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But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.
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Pity the game lacks GTA's mischievous sense of humour and fun distractions.
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Sure, the improvements to the heat level are fantastic, and it’s great to have a game that has really solid handling and physics, but it would have been nice to see the series break a little more new ground.
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It’s an overall solid effort, but there are some aspects of the game that should have gotten a bit more work. Maybe next time.
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Official U.S. Playstation MagazineThis once-great series goes back to its roots in fine and tan style. [May 2006, p.89]
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Game InformerAside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
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Worth a purchase for fans of the original or great car chases.
Awards & Rankings
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76
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49
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#49 Most Discussed PS2 Game of 2006
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37
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#37 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 58 out of 94
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Mixed: 15 out of 94
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Negative: 21 out of 94
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Jul 25, 2012
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Jan 26, 2016
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Aug 31, 2011