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Parallel Lines at least shows that the studio is on the right track.
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It could piss off fans of both Driver and GTA due to the unoriginal gameplay and shift in direction but there's no reason the average gamer can't have a ball with this game.
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The improved out-of-car experience, better gun handling, added driving-and-shooting mechanic, and the slew of changes all culminate in this being a much better outing that "Driver 3."
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The good driving mechanic and excellent presentation found in Parallel Lines are only let down by some rather mundane missions.
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The world is drab in this fourth Driver game and the missions are just plain boring, and with about 15 to 20 hours of gameplay, at least it's not excruciatingly long (nothing makes a mediocre game worse than making you trudge through it for 40+ hours to feel like you accomplished something).
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Edge MagazineDriver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it’s a juggernaut. [Apr 2006, p.84]
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While Parallel Lines is a decent offering, it feels very much like a watered-down Grand Theft Auto, with a more linear storyline and fewer random fun things to do outside of missions.
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With a dash of humor and inspiration -- the two things Parallel Lines desperately needs -- this might have been a minor classic. Instead, it merely shows that attention to detail is nothing without a flash of life to drive the effort.
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Overall this is a big improvement over "Driv3r"...Now, if only they'd make the next game 100% driving. As it stands, Parallel Lines can't help but come across as a pale imitation of "GTA: San Andreas."
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Official Playstation 2 Magazine UKIt's a shame you have to wade through so much rubbish to reach the good stuff, but the second half of Parallel Lines is a blast. [Mar 2006, p.78]
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Sure, the improvements to the heat level are fantastic, and it’s great to have a game that has really solid handling and physics, but it would have been nice to see the series break a little more new ground.
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The Driver franchise isn't quite ready for a bullet in the head, but it's definitely tired. Atari needs to let the series take some time off until there's a compelling non-financial reason to produce another installment, and Reflections should do some soul-searching to figure out which parts of the game work.
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Game InformerAside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
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Driver: Parallel Lines is a mostly competent GTA clone, but the dull storyline and remedial gameplay prevent it from being recommendable.
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There were a few moments of intensity, and a few minutes of excitement, but it’s not what it should be.
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How badly do you want to play another GTA rip-off? Driver: Parallel Lines is better than most, but it still can't hold a candle to Rockstar's flagship series.
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Computer Games MagazineParallel Lines proves that effective story-telling sometimes makes up for mediocre gameplay. [July 2006, p.87]
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Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.
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While this is definitely a solid improvement on its dreadful predecessor, it needed to achieve a basic level of competence and build upon it, and it only does that to a very limited extent.
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games(TM)Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
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Where GTA used humor, masses of distractions, OTT violence, and a giant game world with a real sense of space and depth to mask the unimpressive visuals, Driver is the opposite, using an impressive physics engine and city to hide repetitive and languid gameplay that's becoming increasingly difficult to enthuse about.
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PSM MagazineOverall, Parallel Lines is a step in the right direction for the series, but it ultimately feels like it's setting its ambitions way to low. [May 2006, p.73]
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Pity the game lacks GTA's mischievous sense of humour and fun distractions.
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Play UKArse controls. Feels like driving a trolley. [Issue#139, p.88]
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Driver: Parallel Lines is better than it's predecessor but far too much of a Grand Theft Auto clone to be anything other than an average game.
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I get the impression that far too much effort was put into locking up a great soundtrack.
Awards & Rankings
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76
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49
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#49 Most Discussed PS2 Game of 2006
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37
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#37 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 58 out of 94
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Mixed: 15 out of 94
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Negative: 21 out of 94
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Jul 25, 2012
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Jan 26, 2016
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Aug 31, 2011