- Publisher: Hip Games
- Release Date: Sep 14, 2004
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We as gamers crave unique experiences and perspectives in our games and this one delivers. About the only people I can imagine not enjoying this game are die-hard cat people (Dogs rule, by the way). Give this game a chance, you wont regret it.
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Invest any time in Dogs Life and youll soon notice youve invested more than you originally intended.
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The most innovative game I have played in a while.
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The graphics are very crisp and look great and the soothing music suits the game perfectly. Its evident that research has been put into the game to capture the movements of dogs correctly, and it really shows in the end.
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The game is simply designed and has a few annoying quirks, but it's got a genuine charm that helps to balance it out.
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There are few games I would sooner recommend to parents for their kids, and if those parents happen to be gamers, they might very well be sneaking down after bedtime to get their own fix. [Sept 2004, p.107]
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PSM MagazineIt's also eye-rollingly funny in a fart-pee kind of way. [Oct 2004, p.32]
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Though it suffers from control issues and won't be to everyone's taste, Dog's Life delivers on its promised subject matter.
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This game keeps it clean and keeps it fun and is something that we can recommend for kids and not feel all weird about it. So go out and be a dog.
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As an experience, as well as a smartly-written and smartly-presented game, A Dog's Life is a great example of off-beat European software. Gamestyle greatly enjoyed being Jake for a while, and hopes that more imaginative titles will come around.
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Fun but forgettable. I was expecting something more: the feeling of complete and utter admironishment.
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It wont win any awards for the way it looks, plays or sounds. But, the devil really is in the details this time. A lot of work went into crafting a game that is considerably different in style than anything else on the market, even if the gameplay itself is stale.
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And if you've ever owned a dog, you're sure to get at least a laugh or two from the game's interpretation of how our four-legged friends view the world we live in.
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The structure of each area is pleasingly freeform, allowing you to wander around and tackle the various tasks in the order of your choosing, and the standard of the visuals is well above par for what we expect from kids games.
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Cheat Code CentralThere's always something to do in this game. The pace may not be frenetic and the challenges are relatively easy but they are well balanced making the gameplay appear random in a realistic way.
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Edge MagazineThere are a lot of interesting ideas in here. Roaming in smellovision mode is the game's greatest tool for making you feel like you're piloting an animal. It makes exploring a dull path feel way more exciting than it should be. [Jan 2004, p.102]
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Whatever fun is had romping around as a carefree pooch is lost when the tedium sets in.
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Play MagazineThough the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76]
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Official U.S. Playstation MagazineSoon enough, though, the novelty wears off, and you start to realize the incredible tedium involved because the entire game is a fetch quest - with the ultimate goal being to free some bitch (literally) that got picked up by the dogcatchers. [Sept 2004, p.89]
Awards & Rankings
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28
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#28 Most Discussed PS2 Game of 2004
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56
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#56 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 56 out of 174
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Mixed: 7 out of 174
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Negative: 111 out of 174
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PamelaG.Oct 29, 2005It is really good at it feels like im in the game.
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AngelG.Jul 3, 2005Cool game to realize how dogs feel.
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Apr 25, 2013