- Publisher: Capcom
- Release Date: Sep 9, 2002
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Get used to the controls and don't even think about quitting until you've reached the third or fourth level. By that time, you won't want to quit playing, and will be glad you took my advice.
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Game InformerMakes some strides in the genre, but it seems like the company didn't finish the job. [Oct 2002, p.85]
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Though Dino Stalker features all the relevant gore and shocks of Capcoms classic survival horror games (and is proud to say so) the slow gameplay, limited freedom and short lifespan puts the survival of Dino Stalker in doubt.
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Official U.S. Playstation MagazineThe most innovative light gun game in years - for better and for worse. [Oct 2002, p.140]
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It's just difficult for the game to be fun enough to surmount the great, big, monstrous control problem the concept inherently carries.
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Misfires slightly as a stand-alone first-person shooter, as it's not deep enough to warrant too much replay. But in connection with the Guncon2, the game outshines any recent competitors.
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As a light-gun game its too awkward and as a FPS its just too damn slow and unresponsive.
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Electronic Gaming MonthlyDespite its adventure game pretentions, Dino still suffers from annoying time limits and short overall length. [Oct 2002, p.179]
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PSM MagazineA carpel-tunnel-syndrome-inducing experiment that may just make you more sore and bored than upbeat and happy. [Oct 2002, p.40]
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Gets brownie points for being curious and backing up that curiosity with a shoot-a-thon conventional-enough to be otherwise average-at-best.
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Aside from the horribly awkward controls, Dino Stalker suffers from what can best be described as a lack of inspiration.
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A frustrating mess of a game.
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A hodge-podge of first-person shooter aspects, smashed into the middle of a slow-ass adventure, using the light gun, and with a story that is about as fresh as a McDonalds Cheeseburger on a slow Sunday.
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Has problems galore, most noticeably in the controls, and to be perfectly frank: its just not fun to play.
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Play MagazineThis idea just doesn't work. [Aug 2002, p.71]
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If the dinos don't kill you, our weapon system might.
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Lets you blast up dinosaurs, but its attempt to mix full control of the character plus fast-paced shooting ends up less than average.
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GameNowToo short, too easy, and too tedious. [Oct 2002]
Awards & Rankings
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55
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#55 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 8 out of 18
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Mixed: 5 out of 18
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Negative: 5 out of 18
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Nov 19, 2020
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Mar 23, 2018
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Jan 3, 2017