- Publisher: THQ
- Release Date: Oct 17, 2006
- Also On: PlayStation 4
Buy Now
- Critic score
- Publication
- By date
-
Not all the missions are wildly inventive, but the majority are satisfing and entertaining, and each is more fun than the original title's simplistic collection quests.
-
In the end though, what really makes Crypto-138 stand out from the pack is the combination of solid controls and side-splitting humor. It may not be politically correct, but it's going to keep you entertained.
-
Play UKFull of missions and side-splitting moments, the game delivers an enjoyable experience. There's more to it than the first, though the essence of play is very similar. [Issue#146, p.82]
-
In Destroy all Humans 2 we see a franchise that has hit its stride and is spewing potential like a drunk on a Tilt-a-Whirl.
-
Game InformerEven so, the improvements to the controls and mechanics, plus an option to have a buddy jump in for co-op at any time, means there's never been a better time to pick up a Zap-O-Matic and vaporize some meatbags. [Nov. 2006, p.130]
-
Graphics are average, but the game is just too much fun to not like.
-
Games Master UK"Mars Attacks!" meets "GTA" and the result is a game that'll make you laugh like a drain. [Dec 2006, p.72]
-
The graphics won't amaze you and you may be under whelmed at the multiplay, but it'll put a smile on your face and give you something to do while you wait for the dude from EB to call to tell you your PS3 pre-order is in.
-
Play MagazineFlower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
-
It plays nearly identically to the first game, although the new weapons and co-op mode are fun distractions.
-
While the game is not perfect (the saucer is still too slow), Pandemic has made a game that's a lot more fun than the original. Crypto's return to plague sixties Earth is filled with amusing NPCs, psychic powers, anal probing, adult humour, and the chance to play on the other side for once.
-
If there is a guide on how to make a sequel, Pandemic read every chapter a dozen times. Taking everything that made the first game good, taking out everything that held it back, and adding just enough to make it fresh is certainly a recipe for success.
-
Crypto returns for some more probing in the sequel, and is just as fun and wild as the original with even more wacky weapons and diverse missions.
-
There’s a lot to like here, and the game does a nice job of blending mindless destruction with equal parts stupid- and well-thought out humor.
-
AceGamezI have absolutely fallen in love with Destroy All Humans! 2 - it's fantastic fun to play, even when you're not engaged in missions but just wandering the streets messing with the humans.
-
PSM MagazineDestroy All Humans! 2 expands on the original, giving you even more freedom as an alien invader. [Holiday 2006, p.73]
-
Official Playstation 2 Magazine UKFunny, packed with entertaining physics and more variety than the first game, but marred by the occasional annoying mission. [Nov 2006, p.84]
-
While the profane approach to story telling may not be for everybody, those with an open sense of humor will find a lot to laugh at and some compelling gameplay. The voice acting is top notch and the action oriented approach works quite well.
-
The tone is jocular, the script humorous and well acted by, among others, Little Britain’s Anthony Head.
-
In the end, Destroy All Humans! 2 removes all the annoying issues from the first game, but also feels a little too safe in certain instances.
-
A ridiculous rampage through the sexual revolution and beyond that will make you turn on, tune in, and eventually, drop out. There’s lots of fun to be had with the cutting-edge, human-hampering technology, but the rest of the design is so twentieth century.
-
Despite all the fixes, the game, much like that umpteenth alien abduction story on TLC, wears thin. Sure, the improved story buoys the "take me to your leader" trappings, but your tasks still tap into the cloning machine a few times too many -- one can handle only so many escort missions and cross-map fetch quests.
-
A solid, but unmemorable game. The first stood out because it featured a unique premise and sharp humor, this lacks either of those, and ends up feeling like a mere add-on pack to the first instead of its own game.
-
PSM3 Magazine UKSuffocatingly familiar. Excellent if you haven't played the original, disappointing if you have. [Christmas 2006, p.78]
-
Destroy All Humans! 2 isn’t necessarily a bad game – it just isn’t all that great. I was hoping that laying waste on hippies, yippies and KGB agents would be a bit more fun and a lot less confining.
-
Killing foolish earthlings was more fun the first time, but this sarcastic sequel to last year's inventive action game is not without merit or amusement.
-
An average sandbox title with a charismatic anti-hero and hilarious B-movie presentation as its saving grace. And we'll take that.
-
Now I've said this before, and probably before I'm finished I'll say it a few more times, but as you play, you can't help but feel that you're playing just another set of levels of the first installment. Even the boss levels are just as frustratingly difficult as before, but the rest of the game is a cakewalk.
-
Electronic Gaming MonthlyDAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]
-
An improvement over the original, but these improvements are marginal, and it still has a lot of the same issues that occurred in the first game.
-
Official U.S. Playstation MagazineIt's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]
-
An enjoyable script and weapons will keep you playing until the game's climax, but don't expect to go back for more.
-
BoomtownWhile the formula is solid, I think it was a missed opportunity for Pandemic to just churn out practically the same game. However, if you're looking for a no-brainer with big guns and lots of explosions, it rarely gets as fun as this.
-
A minor improvement over the original, with just as many silly sci-fi shenanigans.
-
Very much the title that the first invasion should have been, we're looking forward to what Pandemic could do with a possible third outing for the stubby Furon.
-
An unfortunately aimless and inadequate sequel: a game that somehow manages to improve many areas but makes others worse in the process.
-
Destroy All Humans! 2 keeps a lot of what was good about the first game and adds enough to make it something of a better experience. Somehow loses a bit to the material and to glitch issues that shouldn't be found in games released in this period of a console cycle.
-
A very average action game that’s only funny when it isn’t trying to be. Vaporizing humans and terrorizing cities in a big flying saucer is still fun, but the missions are decidedly of this world.
-
This game is, to me, nothing more than a sad attempt to cash in on the nominal successes of the first game.
Awards & Rankings
|
48
|
|
|
32
|
#32 Most Discussed PS2 Game of 2006
|
|
13
|
#13 Most Shared PS2 Game of 2006
|
User score distribution:
-
Positive: 66 out of 81
-
Mixed: 13 out of 81
-
Negative: 2 out of 81
-
Nov 2, 2013
-
Jul 16, 2013
-
May 2, 2011