- Publisher: Namco
- Release Date: Feb 8, 2005
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PSM MagazineWhy there's no training mode to practice the thumb-blistering combinations is baffling and only the truly dedicated will be able to pull off some of the harder moves in battle. [Feb 2005, p.83]
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All of Death by Degrees' good points - impressive graphics, entertaining sniper scenes, solid upgrade and combo systems, unorthodox analog fighting that actually works well - are offset by poor enemy A.I. and one of the most user-unfriendly camera systems I've encountered in a long time. [March 2005, p.121]
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A half-baked attempt to combine a combo-based fighting system with some light stealth and puzzle-solving. Unfortunately, no one aspect of the game is done especially well.
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A disappointment. It's a game that wrongs its user over and over again so that after only a few short hours, the novelty of analog combat wears extremely thin.
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Various elements of the game are solid -- graphics, combat, mini-games -- but they're dragged down by the mediocre adventure elements, unsatisfactory controls, and borderline-obnoxious load times.
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Cheat Code CentralReplay value is limited. It's doubtful that the average gamer would even care to finish this game. The story is predictable so there's little incentive to complete the game just to see the conclusion.
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The included demo disk for "Tekken V" is far more enjoyable.
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With a camera that's less wieldy than a shaken pop bottle, Death by Degrees leaves the player with few reasons to return for more. The gameplay nearly redefines the word repetition.
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And really once you've been in two or three fights, you begin to simply say "ho-hum, now what"? You quickly get bored of things and start losing your concentration. By that time you also start losing interest in the game itself.
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Edge MagazineThe game’s sluggishness is all-pervasive, from Williams’ lethargic climb to the pauses between moving from third- to firstperson when you duck underwater... Death By Degrees progresses at such a sedate pace it’s almost relaxing. [March 2005, p.89]
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Gamers will tire of each and every gameplay mechanic long before the game has reached its completion, and the rest of the presentation—i.e., the story and the characters—is not compelling in the least.
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Game InformerThis game will please neither action fans nor followers of the "Tekken" franchise, and comes off as a marketing scheme gone horribly awry. [March 2005, p.132]
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It's like a Tootsie Pop, only the sweet chewy center is covered by the bitterness of gameplay mechanics and camera troubles.
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GameProIn the end, fans of Tekken will simply ask, "Why?" [Apr 2005, p.80]
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The camera issues simply ruin the whole experience, though. No matter how solid the control scheme or how shiny the graphics, when you can't see who you're fighting or what's down the next corridor, it's all moot.
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Stick with "Tekken 5."
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Nina's solo outing fails to rise to the calibre of the Tekken series, though her fans will have fun.
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TotalGames.netNamco's game seems content to be mediocre, and for a game that carries the Tekken legacy on its shoulders (and will probably sell a huge number of units as a result) that's just too disappointing to forgive.
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Challenging and simple, Death by Degrees is loaded with quirks to keep it going despite the annoying camera and mediocre graphics. Nina is quite the addiction.
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If you really need a Nina fix then go get "Tekken 5," a flawless game by all counts. Then again, if for some unfathomable reason you enjoyed the fighting style of "Rise to Honor" and can tolerate load times that exceed gameplay times then by all means, check out Death by Degrees. Just consider yourself warned.
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For some absolutely unknown reason Namco decided it’s was a “good” idea to hide the save points, and make you look for them.
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Linear to the point of offering little challenge beyond heading in a straight route through the entire game at an extremely sluggish pace, occasionally demanding you to pick up objects to solve frustratingly cryptic puzzles.
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It would have worked better as a unlockable inclusion in "Tekken 5," rather than a standalone game.
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Shows some potential, but an unpolished execution and an overall sluggish feel means it's for die-hard "Tekken" fans only.
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Without that depth though, this is an average attempt at game design that occasionally sparkles. Only occasionally though. [JPN Import]
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AceGamezAt the end of the day, a very basic beat em' up. It's just kick, punch, shoot, with the odd focus moves here and there to break up the action.
Awards & Rankings
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79
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#79 Most Discussed PS2 Game of 2005
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User score distribution:
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Positive: 17 out of 35
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Mixed: 6 out of 35
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Negative: 12 out of 35
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Sep 20, 2013
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Dec 23, 2022
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Sep 23, 2018