- Publisher: Namco
- Release Date: Apr 12, 2005
Summary:
Jack Slate and his K9 partner Shadow are thrown head first into the crossfire between criminal organizations battling for control over Grant City's underworld. The story-driven action in Dead to Rights II: Hell to Pay features intense new game play mechanics including a lightning-paced 360-degree brawling system, vicious melee weapon battles and an innovative new spherical slow motion diving system. [Namco]
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| Rating: | M |
|---|---|
| Developer: | WideScreen Games |
| Genre(s): | Action, Shooter, Third-Person, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Intense Violence Mature Sexual Themes Sexual Themes Strong Language Violence |
| Cast | Credit |
|---|---|
| Olivier Masclef | Managing Director/Studio Manager |
| Pierre Deltour | Head Of Technical Dept. |
| Christophe Leulier | Lead Animator |
| Stephane Mehay | Lead Level Building |
| Jean-christian Sauvaget | Art Director |
| Dominique Peyronnet | Studio Manager/Head Of Graphics |
| Sylvain Blanchot | Head Of Game Design |
| Hubert Nouriget | Technical Direction |
| Gilles Baril | Project Manager |
| Marc Fascia | Lead Programmer |
| Mathieu Granjon | Lead Artist |
| David Faugier | 3d Character Modeling & Texturing |
| David Faugier | 3d Character Modeling & Texturing |
| Eric Pira | 3d Character Modeling & Texturing |
| Eric Pira | 3d Character Modeling & Texturing |
| Arnaud Simon-Laforest | 3d Character Modeling & Texturing |
| Arnaud Simon-Laforest | 3d Character Modeling & Texturing |
| Joel Mouclier | 2d Layouts |
| Slim Ghariani | Lead FX |
| Floriant Canard | Animator |
| Xavier Lacombe | Animator |
| Florent Perrin | Animator |
| Stephane Chatellier | Lead Game Design |
| Jean-Francois Meiffren | Lead Level Design |
| Bruno Meschinet | Sound Director & Sound FX |
| Bruno Meschinet | Sound Director & Sound FX |
| De Richemond | Sound Director & Sound FX |
| De Richemond | Sound Director & Sound FX |
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