Metascore
78

Generally favorable reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 26
  2. Negative: 0 out of 26
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  1. Cheat Code Central
    70
    The strategy runs deep in the game.
  2. Official U.S. Playstation Magazine
    70
    Do you like "Monopoly" but wish it featured more fantasy trappings and colorful cards? Well, has NEC got a deal for you with Culdcept. [Dec 2003, p.156]
  3. 70
    A very comprehensive strategy game that is surprisingly easy to pick up and just gets deeper and more addictive the more you play it.
  4. 70
    Sure, the chatter between characters is pretty hokey at times - and is that old guy a walking stick with a head? - but that doesn't overshadow that Culdcept is an interesting and unique game idea. It's worth a look to see if it will offer you a break from the routine.
  5. It’s a fun title that boils down to good old-fashioned board game fun that just happens to be on a DVD.
  6. netjak
    65
    Card game fanatics who are willing to accept that victory or defeat is often out of their control will probably enjoy the game a great deal. However, those of you who wish to have a greater hand in your own fate will likely be frustrated by the sheer randomness of it all.
  7. The game is insanely addictive, but it will only truly appeal to those with a modicum of patience.
  8. 60
    An excellent gateway game. It's accessible enough for non-gamers to play, yet deep enough for the more hard core to enjoy as well.
User Score
8.2

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 11 out of 13
  2. Negative: 1 out of 13
  1. Mar 10, 2020
    8
    This game is essentially a cross between Monopoly, the board game and Magic the Gathering, the card game. In my opinion this game providesThis game is essentially a cross between Monopoly, the board game and Magic the Gathering, the card game. In my opinion this game provides enough entertainment value to be worth purchasing a ps2 alone for this game. It does hold up well as a great game as I write this revie in 2020. The game has over 400 cards which are won through each match. Matches can take between half an hour and 2 hours because it is a video board game essentially so be prepared if that's not your cup of tea. It should be noted though that you can suspend your game midway through a game to save and play later. Most of the game is excellent however a few annoyances can ruin games. The first is that the game is complex and although there is an in game online manual it still is requiring something better in game to ease the player to understanding the order of attacks and bonus' to be applied. In some sense this is overcome as you play and learn but at times a wrong assumption of a rule can lose a critical land and spell disaster, which could mean two hours of keep playing just to finish a lost cause game. That is another point you cannot forfeit a match, I guess you can just switch the game off but then you lose the reward of random cards you gain for finishing each match, win or lose. A few more annoyances are that you can accidentally turn a direction and there is no way to rescind that choice should you decide to before you even move. Similarly if you use the buttons to look at the map, or online manual you can accidentally force a play by mistake when your intention was only to browse some info. The ability to redecide a move before it takes place would have made my review score much higher. I do understand the reason this is likely is the game is complicated and wants to move the game ahead so you aren't stuck totally confused, and I guess the game designers decided you would just learn from your mistakes, and I can see that from an angle but at the same time games are up to two hours long so this is a coin flip. One last gripe it sure seems like the computer AI cheats with dice rolls at times but let's chalk it up to randomness. Hard to prove that one but it does seem that the character opponents you face land on key lands allowing customization options far more than random. None the less it's a fantastic game still. All the gripes I mentioned do have counters, by way of deck construction and just getting more familiar with the game. Decks are editable and I believe cards won after each match are random with only on occasion set cards being won as well, so good times ahead if you like both the games which likely inspiredthis creation. Full Review »
  2. Andyman
    Jan 10, 2008
    10
    They should've just called this game Crackcept, it's nearly too addictive to be believed. The battles are beyond epic, just when They should've just called this game Crackcept, it's nearly too addictive to be believed. The battles are beyond epic, just when you think you're dominating, a bad roll of the dice forces you to rethink your strategy to regain what you lost. The fact that you can create up to ten different books of 50 cards each means that you can play each battle exactly as you'd like, but also means that no two battles will ever be even remotely alike (or predictable). This game's stupefying level of depth and replayability amount to a sleeper classic that is second to none. Needless to say, I am almost giddy that Culdcept Saga is coming very soon to the Xbox 360. Joy! Full Review »
  3. TroyH.
    May 5, 2005
    8
    An excellent game suffers only mildly by the double randomness of both dice rols and deck shuffles. can be very adictive but can sometimes An excellent game suffers only mildly by the double randomness of both dice rols and deck shuffles. can be very adictive but can sometimes frustrate when a bad series of rolls or an unlucky shuffle have you stuck landing on high rent spaces with only items in your hand . would love to see a sequel or tournaments being done in us. Full Review »