- Publisher: Konami
- Release Date: Oct 21, 2003
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This game has something that very few games manage to capture; it is just pure fun. Balancing the challenge of the game with a good mix of enemies, bosses, and storyline, it simply works.
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Official U.S. Playstation MagazineProof that a Castlevania game can be done in 3D while retaining the essence of the series with great music and gameplay, and a stylized look. There's still room for improvement, but it's a great new beginning. [Nov 2003, p.140]
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While it's not as cleverly structured as the pinnacle of the series, "Symphony of the Night," it resurrects that game's hallmarks of seductive exploration and satisfying topographical progress. It breathes new life back into one of viedogaming's oldest franchises. [Jan 2004, p.92]
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GMR MagazineThe stroy is treated with respect and subtle class (that is, if you desregard the lackluster dialogue), with the conclusion providing the foundation for the many evenual battles between the Belmonts & Dracula. [Dec 2003, p.76]
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A change for the better - and much better than anyone could have imagined. It has the right feel, the right look, and the combat system has yet to be bettered in this genre.
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But when you forget about those flaws for a minute, the fact remains that the game can easily pull you into its grasp and keep you there for 10 to 20 hours. When the credits roll, you'll likely feel quite satisfied.
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Taken on its own terms, Lament of Innocence is a resounding success, and one of the best 3D action games on PS2.
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Electronic Gaming MonthlyI was terribly bored the first couple of hours. Then I grew to like it more and more. But it never felt like a good Castlevania game - just a good action game. [Dec 2003, p.212]
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Just don’t get this game with the expectation to play something 2d and reminiscent of "Symphony of the Night." It is short, and can be beaten in about 10 hours.
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Indisputably Castlevania, and nothing else. The action is frenzied and fluid as always. The entrancing musical score is as haunting as we could’ve ever hoped for, and the controls are virtually flawless.
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One of the few video game series that succeeded in keeping up with the flow of time without giving away too much of its original spirit.
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Castlevania: Lament of Innocence will make gamers cry tears of joy. It's a lovable, enjoyable game that, while not quite perfect, is clearly a classic. It's almost as good as Aria of Sorrow.
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The camera is a bit odd and the fact that almost all of the RPG elements have been removed may turn some people off, but the fact remains that Lament of Innocence is a fantastic classically inspired game that both hardcore fans of the series and action/platform gamers can enjoy.
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An extremely solidly-made, quality game, but lots of what gamers love about Castlevania has been jettisoned in an attempt to streamline it. The result is a very playable but somewhat dull game.
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PSM MagazineThe gameplay isn't terribly innovative, but C:Lol takes everything we love about Castlevania, and moves it into lush, gorgeous 3D. And that's a fantastic accomplishment! [Dec 2003, p.66]
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Executing gravity-defying jumps and mean combos in the well-rendered environments is a piece of cake, though a longer game would have iced it for us.
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With a wide array of competent enemies and an appreciable moves list, Castlevania: Lament of Innocence offers a fine 3D action experience with an abundance of style. "Devil May Cry" fans may find this title similar on many levels, though Leon's sub-weapons don't integrate quite as intimately with the melee combat as Dante's dual-handguns do.
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Complete with giant bosses, exciting gameplay, days of exploration, and an involving narrative, this is the best Castlevania game in years. More importantly, it’s Castlevania in 3D but done right.
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Easy to pick up and get into, and the controls are sharp and responsive. While the main game will take most around 8 to 10 hours to beat, there are more than enough secrets to find to make it worth your effort to go back for more.
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A fun, though fairly short and simple, game that marks a promising new beginning for this beloved series.
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A few small issues (empty transition levels, 'jumpy' camera, 8-10 hr. length, etc.) can't put a dampen on the thrill of finally experiencing a "Castlevania" adventure violent-enough to earn a 'MATURE' rating.
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Strangely enough, the key to the game's success may very well be the restricted camera. Yes, saying so is likely to get us branded as gaming heathens, but for Castlevania, it works and it works well.
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Game InformerAlmost feels like an exercise (albeit a beautiful-looking one) exploring many of the franchise's classic components. But the end result just proves that Castlevania is more than a set of ideas, it's a gameplay experience that remains not fully realized. [Nov 2003, p.138]
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Cheat Code CentralThe music is deliciously gothic. Disembodied moans, shrieks and groans emanate from your speakers and float around the room. The vibe is definitely chilling.
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The only downside is the fact that the game is easily beatable in eight hours or less, but I'm sure Castlevania fans will invest a lot more time than that.
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Feels like "Castlevania Lite". It's got all of the story, the visual style, the whip, the weapons, and the enemies. What’s missing is the rich fulfilling satisfaction of the rest of the game – the RPG elements, the total depth that has been established since the PlayStation and Game Boy versions of the game.
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While it can definitely be beaten the first time through in less than eight to 10 hours, its plethora of hidden goodies, unlockable playable characters, and incredible Halloween-like atmosphere should give fans more than enough reasons to go back. But more than anything else, it's just plain fun.
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Play MagazineA bold success as an incendiary action game, brilliantly nuanced in its mechanics and full of atmospheric appeal. And it's also a fantastic version of Castlevania... My criticism comes, mostly, from imagining the triumphant possibilities a Castlevania adventure holds. [Nov 2003, p.66]
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Most of the camera work is not only excellent, it’s like a good referee — you don’t even notice it most of the time.
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GameNowOnce you get bored with the combat, Lament of Innocence will get pretty tedious. But luckily, the combat is pretty cool. [Dec 2003, p.52]
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One of the easier Castlevania titles to come along in some time, and its relative short length further magnifies that.
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While the gameplay is incredibly engaging and the 3D environments are amazing to behold, Lament of Innocence does bare the curse of being incredibly short.
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Old school fans and SOTN fans need not despair about 3D mangling their precious--trust that Lament feels the same, but thankfully, it's not at all the same. Everything old is new again.
Awards & Rankings
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60
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20
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#20 Most Discussed PS2 Game of 2003
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29
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#29 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 106 out of 125
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Mixed: 15 out of 125
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Negative: 4 out of 125
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Mar 27, 2012
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Nov 4, 2012
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Aug 22, 2023