- Publisher: Bam Entertainment
- Release Date: Aug 31, 2004
Summary:
The last descendant of an African King reveals an ancient secret with his dying words: Deep in the jungles of Rwanda lies a hidden temple containing a great diamond which possesses the knowledge of all nations. The map to the temple has been etched onto the skins of eight drums scattered throughout the world. All eight drums must be re-united to open the temple. But beware, the drums are protected by mysterious powers, and legend has it that elemental spirits guard the treasure! Meanwhile, priceless African antiquities are turning up missing from museums all over the world. Missing or stolen? The M.O. looks hauntingly familiar? The A.C.M.E. team recognizes Carmen Sandiego?s infamous signature. Now, join A.C.M.E. agent-in-training, Cole Gannon, along with Jules Argent and Shadow Hawkins, in an all-new action-adventure on the trail of Carmen Sandiego, the world?s greatest thief. This case will take Cole around the world; from a museum in New York, to the beaches of New Zealand, to the Incan ruins of Machu Picchu, and that's just the beginning. While on the case, Cole will have to use acrobatics, stealth, martial arts, and most of all, his wit, to stop Carmen from unearthing the drums and making off with the lost treasure! [BAM! Entertainment]
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| Rating: | E |
|---|---|
| Developer: | Artificial Mind and Movement |
| Genre(s): | Action Adventure, Modern |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Fantasy Violence |
| Cast | Credit |
|---|---|
| Mario Lord | Lead Game Designer |
| Pierre Couillard | Game Programmer |
| Yves Gendron | Sound Design |
| Chris Lucich | Producer (BAM! Entertainment) |
| Craig Bocks | Senior Producer (Riverdeep) |
| Kenny Dinkin | Creative Director (Riverdeep) |
| Nick Stern | Art Director (Riverdeep) |
| Kathy Degan | Brand Manager (Riverdeep) |
| Thonda Helenihi | Project Manager (Riverdeep) |
| Nathalie Jasmin | Producer |
| Keith O'Donnell | Artistic Director |
| Eric Chartand | Game Designer |
| Philippe poulin | Game Designer |
| Ghislain Barbe | Illustrator |
| Ian Fortin | Illustrator |
| Johanne Matte | Illustrator |
| Eric Turmel | 3d Artist Lead |
| Philippe Desrosiers | 3d Artist |
| Louis-Philippe Sanschagrin | 3d Artist |
| Gabriel Charest | 3d Artist |
| Caroline Miousse | Texture Artist |
| Gabriel Pare | Texture Artist |
| Thierry Labelle | Animation Lead |
| Darryl Purdy | Animator |
| David Prenoveau | Animator |
| marcel Achard | Head Of Artistic Production |
| Philippe Leblanc | Game Programming Leader |
| Mathieu Rouleau | Game Programmer |
| David Vaillancourt | Game Programmer |
| Jean Sylvain Sormany | Game Programmer |
| Sebastien Rousseau | Game Programmer |
| Daran Nadra | Sound Design |
| Mark Mitchell | Team Lead - Sound Designer |
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