- Publisher: Activision
- Release Date: Sep 2, 2002
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- Critic score
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Ooh, are we having fun yet? When Blade mutters these words as you run though the thousandth dim-witted vampire it can be hard not to see the irony even the game is getting tired.
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I think they shot themselves in the foot when they made the sword something you have to power-up to--that should be something you have continual access to.
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Game InformerIt's much better than a game that totally sucked, which games it just another average, and unremarkable, third-person action title. [Nov 2002, p.127]
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Play MagazineBlade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]
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The control scheme is fresh and unique, even though it isnt implemented the way in which it probably was meant to be.
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Hardcore and casual gamers alike, however, will tire of it very quickly.
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Suffers from poor controls, insufferable repetition, and a decided lack of fun.
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Even taking the gameplay at face value, there are still flaws like horrendous enemy A.I. and a severely limited set of offensive and defensive moves.
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What there is, generally, is okay - fun, visceral combat, easy controls, reasonable graphics. It just needs more moves, more weapons, more variety... just more in general.
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A textbook movie-to-game cash-in. Everything in it is halfheartedly done; the graphics and sound are canned and formulaic, as is the gameplay.
Awards & Rankings
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89
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#89 Most Discussed PS2 Game of 2002
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79
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#79 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 10 out of 20
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Mixed: 5 out of 20
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Negative: 5 out of 20
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Oct 21, 2020
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Feb 24, 2013
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ZemZ.Sep 25, 2007