- Publisher: Konami
- Release Date: Mar 28, 2006
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Being the mother of rhythm games, Beatmania has been around before Dance Dance Revolution ever got popular. It took a long time, but it's finally here, and rhythm game fans everywhere should be rejoicing.
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Considering that there has never been a US release of beatmania even though Japan has seen at least ten releases by now, Konami managed to make up for the delay by delivering a solid title.
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Game InformerWhether alone or with a friend, Beatmania delivers where it counts. [Apr 2006, p.124]
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It’s addictive, straightforward and unforgiving, and most rhythm gamers will be more than happy with that combination.
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It is far less physically exerting than DDR, In The Groove! or Taiko Drum Master, allowing an audience who can't necessarily get up and flail wildly about to get their groove on.
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For those who loved the arcade hit, this is a long-awaited must-have. But even if you're a newcomer to the series, Beatmania is a fun, rhythmic button-masher that will turn you into a fan.
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Whether it's a licensed track by Moby or Timo Maas, or a Bemani original such as Genom Screams or the Shining Polaris, the selections vary in style, speed, and genre.
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Beatmania is a great rhythm game, but it’s not intended for a wide audience. I don’t think too many gamers will have the patience to get better and enjoy the harder songs.
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The arcade controller is really cool, and the tunes are jammin. The only big issue with the game I have is it's difficulty. You get a little into the game and it just gets too hard to play.
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netjakI'm hooked, however, and I'm willing to join in the mania with a motto of my own-- "Vive le difference."
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PSM MagazineThe game's a serious hand-eye workout with a lot of depth, but next time we'd like to see it become a little more accessible for the non-hardcore. [Apr 2006, p.85]
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Play MagazineFor people new to the game, or those only with arcade experience, this will be a great home version. [Apr 2006, p.62]
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Beatmania US just isn't the game it should be, bottom line.
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Right now, all we're left with is a great controller and a set of lackluster songs.
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Though it isn’t the freshest rhythm game in the world, Beatmania hits the stage rocking thanks to a pretty large list of tunes, a groovy controller and tons of modes and options.
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For fans of the genre (or the arcade game) only.
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Official U.S. Playstation MagazineDoesn't really offer the same visceral thrill as something like "Guitar Hero" or even any of the "DDR" games. [Apr 2006, p.82]
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Beatmania certainly had the potential to be a great rhythm game, as its controller and even ideal are great. However, its terrible track listing really hampers the experience, and its overly flashy UI doesn't help.
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Beatmania is dated. It could have been released on the PSX and we could all be over with it by now.
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The tunes vary widely in difficulty -- and while personal taste in music is something I can't debate in a review, I found the overall selection of music to range from good to, shall we say, "interesting."
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The only problem, though, is that this isn't the best edition to find a release, as the displays are above average at best, and the music selection is wayyy lacking.
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However, the song selection, which I'd normally talk about later in the review, is pretty ass-tastic.
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Beatmania had the makings for a solid rhythm game with its sweet turntable peripheral, accessible-yet-challenging gameplay and plethora of game modes and options, however when the most important element to this type of game -- the music -- is so forgettable the entire gameplay experience is essentially ruined.
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Get a better game such as "Guitar Hero" or "Taiko Drum Master."
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Tired of dancing to the tunes? Konami lets you become the DJ, with the aid of a cool controller. Fun for a while, if not for the dated songlist.
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Electronic Gaming MonthlyIf you're determined to don cans and rock the boards, you'd be better off just buying the real thing. [Apr 2006, p.102]
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A very shoddy game.
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Beatmania's long-overdue release outside of Japan shows off its many weaknesses, with the most egregious of which being its unimpressive song list.
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With some small tweaks, this would’ve been a title worth playing, but then it would’ve just been another "Frequency" or "Amplitude." My verdict? Pass.
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The weak song choice and length of the songs kill the game for casual fans or those trying to find out what it’s all about.
Awards & Rankings
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91
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89
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#89 Most Discussed PS2 Game of 2006
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85
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#85 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 10 out of 14
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Mixed: 2 out of 14
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Negative: 2 out of 14
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Aug 24, 2022horrible dark horrible controls she will never come back john luiz be like ss
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Apr 29, 2014
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CharlieC.Jun 20, 2007