- Publisher: Agetec Inc.
- Release Date: Sep 13, 2005
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Nothing, and I mean nothing, could justify purchasing this game unless you have an extremely powerful need to wade through an assault of boring training missions so you can take down your friend in system-link.
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It’s like, “Here’s all the mech parts and a bunch of random mechs we’ve created to fight in an arena, have fun.” Uh, I don’t see how that makes for much of a game.
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Games Master UKA meagre, mostly unjustifiable package whose ambitions plough the soils. [June 2006, p.70]
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An Armored Bore.
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Official Playstation 2 Magazine UKAs accessible as a David Lynch film dubbed into Russian and probably about half as much fun, Nine Breaker might keep mech lovers happy, but it'll leave everyone else cold. [Apr 2006, p.98]
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One-on-one battles were a great way in the past to offer quick diversions in the middle of a longer AC campaign, but they are not enough to sustain a game all by themselves. Toss in the fact that the game's graphics are still as bare-bones as they were five years ago, and that there's virtually no new content with much of the material being recycled from previous games, and you've got something that would be a $20 add-on at best.
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Armored Core: Nine Breaker was destined to be a poor game from the moment the developer said "I know, let’s take the story mode out!"
User score distribution:
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Positive: 6 out of 7
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Mixed: 0 out of 7
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Negative: 1 out of 7
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JackH.Sep 16, 2005