- Publisher: Agetec Inc.
- Release Date: Sep 28, 2004
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Whilst Nexus is most certainly an Armored Core game, and very good with it, a lot has changed on how the game fundamentally plays. Is it the best in the series? Well, it comes stunningly close. [JPN Import]
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For the people who have not played any of the games in the series up until this point, I would advise finding a copy of Armored Core 2 or 3 and play it first, as the difficulty in this one is not forgiving to anyone out of practice.
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With one disc that's got a nice plethora of new (new controls, new interface, new parts, etc.), and another disc that's got old made into new (not to mention those many unlockables to top that sweet cherry), you've really got one of the best and broadest Armored Core games on your hands that you could ever dream of.
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games(TM)One of the finest mecha games ever made...The constant micro-management of you AC's mutually opposed abilities coupled with an increased efficiency at neutralising enemies is a cerebral, immersive and vibrantly unique gaming experience, which lifts the game above its past incarnations. [June 2004, p.116]
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Edge MagazineAs the standard bearer for mech-building and fighting, Armoured Core's depth is still as profound... The greater emphasis on overheat and a new tuning system will be to the taste of some veterans and not others, but the beauty of the machines will please all. [June 2004, p.110]
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Weekly Famitsu8 / 8 / 9 / 7 - 32 gold [Vol 797; 26 Mar 2004]
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GMR MagazineThe addition of first-person-shooter-style controls is what takes Nexus to the next step. The series instantly goes from being niche to nice, now that turning your Core is simpler for the uninitiated. [Nov 2004, p.112]
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TotalGames.netYes, this is the best AC yet, but come on, how about a new approach that includes a sense of scale?
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From Software has taken an already complex and involving game and made it even richer by expanding the variety of customization options available, in addition to giving players an even larger array of aspects to concern themselves with when building and using their own giant robots.
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PSM MagazineThere's a steep learning curve, but once that's over, you'll love creating a personalized engine of destruction. [Nov 2004, p.94]
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Despite offering a lot of the same (eight games of it, nearly), the slight changes to the engine and all the content make it pretty exciting. There's just too much packed into one box. You must respect it.
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Play MagazineI still find the control too slow and awkward, and this once again hampers my enjoyment of the game somewhat. [Oct 2004, p.75]
Awards & Rankings
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91
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96
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#96 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 10 out of 12
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Mixed: 1 out of 12
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Negative: 1 out of 12
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Mar 1, 2017
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Dec 16, 2015
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SrthDec 4, 2004