• Publisher: Acclaim
  • Release Date: May 28, 2002
User Score
8.7

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 16 out of 19
  2. Negative: 1 out of 19
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  1. Mar 29, 2013
    9
    Absolutely fantastic. Fun, colorful and I don't usually even like these kinds of games. Great visuals, great soundtrack, over the top moves, varied level design. Just utterly amazing! Overall: FANTASTIC!
  2. Nov 13, 2010
    7
    I played this game when I was still agressive skating as a teen. This game doesn't really cut it. It doesn't get the feel of real skating. Jet Grind radio is better. Tony Hawk was also better. I felt this was a poor clone of tony hawk. They just added skates.
  3. JohnnyQ.
    Jun 2, 2002
    10
    Love this game. IT is the bomb!
  4. Jared
    Jun 25, 2002
    10
    What THPS3 shoulda been.
  5. TIMMY!
    Jun 3, 2002
    10
    This game kicks A$$ Detail is off the hook. It's got jaren's tatts right he's got short hair now. They should add truespins...and longer cess slides. Hey, jaren we'll see you at PG.
  6. Zonx
    Jun 4, 2002
    10
    Great game! Love it!
  7. BrandonC.
    Jun 8, 2002
    10
    This game is tight .i really love it. keep up the good work with games like this, ps2 people peace.
  8. JozefS.
    Aug 30, 2002
    10
    Better then THPS3. A step in the right direction.
  9. AnthonyDeC.
    Aug 15, 2002
    10
    This is an amazing game and i think u guys should put up da qoute from "Official U.S Playstation Magazine" "...but inline might just be better then Hawk 3."
  10. Mar 25, 2021
    9
    For a short period of time, this was one of the premier extreme sport video games.
    This game introduced skitching before THPS4 did.
    There are levels that change drastically as you activate parts of the environment, including dropping a boulder on a movie set, and unhinging a Ferris wheel. These levels are surprisingly huge, with sometimes a whole other half of the level hidden behind
    For a short period of time, this was one of the premier extreme sport video games.
    This game introduced skitching before THPS4 did.
    There are levels that change drastically as you activate parts of the environment, including dropping a boulder on a movie set, and unhinging a Ferris wheel.
    These levels are surprisingly huge, with sometimes a whole other half of the level hidden behind doors that require keys from other levels. Every level is distinctly memorable, including the amusement park, the museum, the airport, and the cannery. You can skitch on a plane, sink a ship, grind roller coaster tracks...
    Abilities level up as you use them, which can be pretty addicting, and adds a natural progression to the game.
    Ultimately functions like a Tony Hawk game. It introduced non-timed runs based in an open level where you can activate challenges before they did. Definitely an innovator for the genre, and worth considering playing if you appreciate this type of game.

    The only downsides I can think of about this game:
    - Leveling up doesn't occur evenly, as wall-riding and manuals will always be a lower level than all the more important stats.
    - Some parts of levels might take some finagling to reach properly.
    - Level editor is underwhelming. Just play the main game.
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Awards & Rankings

19
91
#91 Most Discussed PS2 Game of 2002
62
#62 Most Shared PS2 Game of 2002
Metascore
85

Generally favorable reviews - based on 31 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 31
  2. Negative: 0 out of 31
  1. Its innovations with regard to timed-run and in-level goal designs are sure to become trends used in the next generation of alternative sports games.
  2. The levels are so large they border on intimidating, yet it never gets dull exploring them thoroughly. And with a dozen skaters, hundreds of tricks, and infinite combinations of trick lines and combos, this is one of those rare games that has no end.
  3. Play Magazine
    60
    Dishes out some truly inventive (if not a tad insane) level design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this. [Oct 2002, p.85]