- Publisher: Namco
- Release Date: Apr 25, 2006
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The amount of intricate detail found on the planes is astounding, as the developers obviously put a lot of time and effort into making the aircraft as realistic as possible.
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Heavy on action and ramping the difficulty to new heights, Ace Combat Zero: The Belkan War is one of the best flight combat games you can play on the PS2.
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A fans dream and an excellent place for newcomers to enter. The best of AC 4 & AC 5 have been melded to make what feels like the best iteration of the series yet. [JPN Import]
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The Belkan War doesn’t change the formula established by its predecessors. It does, however, add yet another layer of polish and refinement to a series that’s near perfect at what it sets out to do.
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Game InformerThe seemingly complicated flight sim-like elements scared me away from this game for a long time, but once you give it a shot, you'd be surprised how accessible and fun it can be. [May 2006, p.102]
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The story is engaging and well-presented although its themes are a bit overused.
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The storyline is maudlin at times, but it is told in better fashion than most games.
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Ace Combat Zero: The Belkan War is a game that any player at any skill level can get the hang of in a few minutes, but be warned that the last part of each mission is a killer - literally.
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The game is also disappointingly a little on the short side, and a dedicated player could probably blast through the game’s missions (of which there are less than 20) in a good day of playing – it’s primarily in the unlockables and different avenues of play which give the game any semblance of staying power.
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It's got a few noticeable errors, especially when it comes to repetitive gampelay, no drastic enhancements, and erratic enemy AI. But it's extraordinarily pretty, the controls are nearly flawless and quite accessible, and the fun factor remains high throughout.
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Games Master UKMulti-player adds afterburners to this pretty, nifty, slick acrobatic shooter. Good stuff. [Oct 2006, p.66]
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The varied missions, near photo realistic visuals, real world planes, and live action cut scenes have been mixed to produce a thoroughly enjoyable combat game, and the addition of aces, these skilled NPCs that can take forever to destroy, and a two player mode, only add to the product's rain slick sheen.
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The live-action cinemas that narrate the game's passable storyline are a cheesy, unnecessary addition, but the truth remains that for modern-era aerial action, there's no substitute for Ace Combat.
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Ace Combat Zero is, without a doubt, the most fun I've ever had with a flight simulator, and it's the best one in the series yet.
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Except for a few subtle-but-effective additions, Ace Combat Zero doesn’t do much else but marginally evolve the series from its last effort, and in the end that leads to a familiar feeling of “been there, done that” more often than not.
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PSM MagazineStill, even though the coating is a little stale and the mechanics at work are slightly overused, The Belkan War soars above other air combat titles, PS2 or otherwise. [Jun 2006, p.79]
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The Ace Combat games nail the rush of pulling g's and kicking on afterburners, that much will never change. But then, little else has changed too, and without an online component, it feels a bit too much like an expansion.
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The Belkin War lives up to the entertainment legacy of the Ace Combat series by subtracting much of what didn't work and adding valuable new elements.
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Even without online support, this is a supremely enjoyable game and despite being the fifth Ace Combat sequel to arrive on PS2, it still feels refreshingly different in a release schedule crammed with racing, fighting and shooting clones.
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AceGamezExcept for a few subtle-but-effective additions, Ace Combat Zero: The Belkan War doesn't do much else but marginally evolve the series from its last effort, and in the end that leads to a familiar feeling of 'been there, done that'.
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Official Playstation 2 Magazine UKA cracking surprise, The Belkan War is hardcore plane porn tuned for maximum thrills and money shots. [Oct 2006, p.90]
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Play UKIt's fun flying about and pressing the missile button when the target gets red. It's just it's not so fun when missions take up to half an hour on the later stages; it really does get a bit repetitive after a while. [Issue 144, p.76]
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Ace Combat Zero may not do anything particularly different or better than its predecessors, but it still delivers some excellent dogfighting and a good story tying it all together.
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Pelit (Finland)A decent flight shoot 'em up that tries hard to look like a simulator. The flying is too easy for its own good and the enemy AI is too repetitive. More sci-fi missions would not have hurt, either. [Sept 2006]
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Surviving one of these encounters is extremely satisfying — if only this game let you buzz the tower in celebration.
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The game is engaging, fun, and even offers a two player versus mode to provide for a bit of longevity.
Awards & Rankings
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46
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23
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#23 Most Discussed PS2 Game of 2006
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18
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#18 Most Shared PS2 Game of 2006
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User score distribution:
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Positive: 68 out of 82
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Mixed: 12 out of 82
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Negative: 2 out of 82
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Jul 2, 2012
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May 18, 2017This review contains spoilers, click full review link to view.
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May 13, 2014