- Publisher: Microsoft Game Studios
- Release Date: Nov 11, 2004
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The sequel's enhanced graphics and sound make it a good "sandbox" kind of game, and if you're a parent with small children who need to be entertained, that might be all you need.
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Novice gamers or gamers who don’t really like games where there are objectives (such as fans of "The Sims" or "SimCity") might like Zoo Tycoon 2.
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There are some surprising omissions. The main one being the complete lack of any ability to speed up time - especially since that once a park has stabilised there can be a lot of waiting around while you amass enough cash to buy a Gorilla or whatever.
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It is certainly not a rehashing of the former title and is a respectable entry into the crowded world of Tycoon-style games.
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It's stable, almost bug-free, and has easy-to-use controls, which makes it a nice way to introduce kids to the genre. But anyone who has spent any significant time with tycoon strategy games will probably find it a little light on the strategy.
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The biggest grumble is that, once you have constructed a basic park, there is often nothing to do except sit back and wait for more money to roll in. Your zookeepers and maintenance staff take care of the park, and there is rarely a calamity that needs your attention.
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Zoo Tycoon 2 successfully acheives what it sets out to do and that's to let you build your own zoo.
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Unimpressive sim that misses a chance to impress with groovy visuals. [Jan 2005, p.94]
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AceGamezIt almost angers me at times that publishers have the gall to demand a fee of £35 - £40 for simply applying a lick of paint to something that in essence people have played many times before.
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Computer Games MagazineThe irony is that although it plays better now, the 3D makes it look, well, flatter. [Feb 2005, p.61]
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PC GamerUndulates between periods of manic maintenance and mundane management, with long stretches of ho-hum in between. [Feb 2005, p.58]
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It should have waited for the next generation of 3D hardware before going 3D and should have been left in the development oven a bit longer to smooth out the control and gameplay issues.
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Computer Gaming WorldThe main problem with Zoo Tycoon is its lack of a fast-forward button: A single year of gameplay consumes a grand total of six hours. [Feb 2005, p.85]
Awards & Rankings
User score distribution:
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Positive: 49 out of 71
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Mixed: 16 out of 71
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Negative: 6 out of 71
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Aug 29, 2011
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Sep 29, 2022GOOD《7/10》⭐⭐
《STORY》
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Oct 10, 2020