User Score
5.8

Mixed or average reviews- based on 23 Ratings

User score distribution:
  1. Positive: 8 out of 23
  2. Negative: 8 out of 23

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  1. Oct 3, 2013
    4
    Its very fun at the begining but after 2 hours of playing it you get frustated with this game. Randomly generated stuff ruins the game,after you got screwed by this randomness a big number of times you get bored with the game, and having your save file deleted after you lose doesnt make it any better since you cant improve on a little mistake. I dont recommend this game I have played forIts very fun at the begining but after 2 hours of playing it you get frustated with this game. Randomly generated stuff ruins the game,after you got screwed by this randomness a big number of times you get bored with the game, and having your save file deleted after you lose doesnt make it any better since you cant improve on a little mistake. I dont recommend this game I have played for 10 hours and I havent managed to win or get very close. This game is very based on luck I dont recommend it at all. Expand
  2. Jun 28, 2013
    3
    The idea for the game was decent, however... i'm not a big fan of purely RNG(Random Number Generator) games. And this is quite literally 80% RNG if not more. Setup traps, barricades, have rifles/pistols? Well you know those 2 survivors you just sent out to get some supplies from next door that you just cleared with the whole group and raided an hour ago? First off, they don't get to turnThe idea for the game was decent, however... i'm not a big fan of purely RNG(Random Number Generator) games. And this is quite literally 80% RNG if not more. Setup traps, barricades, have rifles/pistols? Well you know those 2 survivors you just sent out to get some supplies from next door that you just cleared with the whole group and raided an hour ago? First off, they don't get to turn around and help when "randomly" a Large mob of people come to lynch 1 specific survivor. How do they know he's there? Dunno. Why are they here/who are they? Dunno. Do your traps/barricades do a damned thing? Nope. Apparently going against other humans/events completely remove any defenses that might hinder them. This didn't happen once, it happened 3 times. 1 of those 3 times, i had a single survivor. The other 2, all 3 of the people in my "Well defended house" Died. Mind you each time was easily an hour or 2 into the game as well, and had at least 3 handguns/firearms and ammo to boot. It isn't "difficult" because its hard, or your tactics are off. It's just an artificial difficulty based off "How lucky are you". Just the Modifiers are against you. Expand
  3. Oct 6, 2013
    2
    It's a real shame that this game promises so much, and fails at every hurdle.

    I was excited to see a 'text based game' which roguelike elements bringing something fresh to the zombie craze that seems to be going on but I was quickly disappointed. Even creators of rouglelike games understand there has to be SOME method to the madness and there is none in this. EVERYTHING is randomly
    It's a real shame that this game promises so much, and fails at every hurdle.

    I was excited to see a 'text based game' which roguelike elements bringing something fresh to the zombie craze that seems to be going on but I was quickly disappointed.
    Even creators of rouglelike games understand there has to be SOME method to the madness and there is none in this. EVERYTHING is randomly generated. It doesn't matter if you play it completely stealth (no guns, to noise, full patrols) zombies will still ambush and attack in ungodly numbers. It doesn't matter if you cleared out a house one turn ago, if you leave it and come back it could be full again.
    I played this over and over hoping to learn from my mistakes like you do with most roguelikes but with this you can't. There is no learning to be done. It's all guesswork and hope.
    I guess i'll be looking for a different game to satisfy my random generated urges.
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  4. Nov 12, 2013
    4
    I'm deeply sorry to downplay and criticise a very inspired and very interesting indie game like this one. But from playing version 1.51, my excitement from the early hours of play transformed into a great frustration upon realising it was so overly and hurtfully difficult, perhaps plainly impossible, hence making it a very depressing waste of my time and disposition and whatnot. You haveI'm deeply sorry to downplay and criticise a very inspired and very interesting indie game like this one. But from playing version 1.51, my excitement from the early hours of play transformed into a great frustration upon realising it was so overly and hurtfully difficult, perhaps plainly impossible, hence making it a very depressing waste of my time and disposition and whatnot. You have 5 characters, it's likely you won't find more for I certainly didn't, you can't change difficulty and I picked this game from imagining it was difficult for that's what makes a game engaging and rewarding in many cases and you will die. I won't spoil the details, but whatever efforts you may make, they'll be met with relentless failure probably from the beginning to the end. That's it, the end, you all die..... Expand
  5. Dec 28, 2013
    3
    You see before you a textdriven zombie survival game, which has a lot of great ideas, all of them poorly executed. Every action you take with your character(s) will be written down in diary, so you can go back and review informations gathered about certain locations for example. You can even bookmark the pages, so you do not have to search endlessly.
    The worldmap is a town with a bunch of
    You see before you a textdriven zombie survival game, which has a lot of great ideas, all of them poorly executed. Every action you take with your character(s) will be written down in diary, so you can go back and review informations gathered about certain locations for example. You can even bookmark the pages, so you do not have to search endlessly.
    The worldmap is a town with a bunch of buildings, which all have some purpose. The hospital will have a lot of medical supplies, but a lot of zombies inside. The police station a lot of guns. Killing off zombies around and inside such locations, so you can gather useful resources if crucial for survival. Sadly, here comes up one of the flaws of the game: You have searched the house next to your base only one hour ago, right? (The turns in which you act are displayed by ingame 1-hour intervals.) It says there are no zombies outside and 2 zombies inside. So you expect to have a little fight and prepare your character for it with equipment you can let them take with them (you cannot equip a character like in a rpg). They wander to the house and will break in (if you gave the command), search for zombies inside and fight them. What happened with the 0 zombies outside? Right after breaking in you get the information a mob of zombies has gathered, so your impulse would be to retreat, right? No, the game doesn't give you the option, because the breaching of the house is not yet complete. What comes is a fight with the zombies breaking in, which you didn't see beforehand, although you already explored it. You can roll a dice here to determine the outcome or flip a coin. Sometimes a character with no fighting ability whatsoever can finish off a mob by himself without even a scratch and then another time an experienced strong character in a full motorsuit, a machete and a handgun will get a scratch from just one zombie and get infested right in the second after the fight. Good luck planning any fighting, exploring or defending with such a mechanism.
    Now what if you manage to survive in the situation above? You will want to search the house, look for zombies to stay secure and then take the most precious items back to your base or even make the new location your base. Transferring items is easier with additional people so you better send another one inside the house you are in already. But... wait.. what? The game lets the new character break in as if it has not been breached before, although this happened exactly two turns ago. Why do i have to break in, when i already did this once _on the same day_?
    Well, just ignore this. Now both of your characters are in the house, so better let them search the place. I hope they get along pretty well, as otherwise one of them might get injured with cuts and bruises in a fight with _each other_. Yes. You read correctly. Even on the first day, in the first few hours of a zombie apocalypse, you will have characters that fight with each other to the extent that they hurt each other until blood flows. That is frustrating beyond belief after surviving a zombie encounter.

    Oh, by the way: Noone watched your house while you were fighting with each other, so it got attacked by zombies that noone saw, although you have 3 houses around your base guarded. Now your fighting characters died, because they couldn't grab one of the many weapons on the ground they just found one turn ago.
    This sums up around 9/10 of the games you will have. Try to avoid this and go play something actually good.
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Metascore
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No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. PC PowerPlay
    Nov 25, 2013
    60
    Addictive, but not necessarily rewarding. [December 2013, p.86]
  2. Apr 9, 2013
    70
    One city. Five people. Thousands of zombies. One diary from which you'll learn everything about survival turn-based hell. Seven out of ten zombies recommend this.
  3. Feb 24, 2013
    75
    A tense, demanding strategic survival game that always tells a different, unique tale, which you are encouraged to rewrite and share with friends.