Yooka-Laylee and the Impossible Maze is a 2D platformer that is strongly reminiscent of Donkey Kong Country mechanically. While a sequel to the 3D platformer Yooka-Laylee, this is a very different fish in terms of gameplay and is much better than its predecessor.
You play as Yooka, a lizard with a bat named Laylee riding around on his head. Much like the new Donkey Kong Country games,Yooka-Laylee and the Impossible Maze is a 2D platformer that is strongly reminiscent of Donkey Kong Country mechanically. While a sequel to the 3D platformer Yooka-Laylee, this is a very different fish in terms of gameplay and is much better than its predecessor.
You play as Yooka, a lizard with a bat named Laylee riding around on his head. Much like the new Donkey Kong Country games, the bat is both an extra hit point as well as someone who gives you more powers - while you have Laylee on your head, you can do an aerial twirl that keeps you in the air longer and gives you songs lateral movement, as well as a stronger, longer ground roll. Yooka can roll on the ground, jump, hit things with his tail, and even pick up some items with his tongue. There are also some water sections, where you swim around and can dash for a little boost of underwater speed. There are vines and nets you can climb and, in a few levels, barrels that launch you through the air - just in case you forgot what game this was borrowing from.
One important difference from Donke Kong Country is that being hit doesn't just take away your partner - instead she takes off from your head and flaps around squeaking erratically in the air, similar to baby Mario in Yoshi's Island. If you touch her again before she flies off, she will land on your head again and you will have effectively healed. In addition, there are bells in each level that call her back if you lost her, and if you die, you will restart at the last checkpoint with her on your head.
The game itself has two main components- a 3D isometric overworld, and the main game, the 2D levels. The 3D overworld is all about exploration- you can't jump very high, but there are no significant dangers there either. Instead, you go around completing various puzzles to unlock the levels and find collectible tonics - items that can be paid for in quills (the game's coin or banana equivalent) and then used in levels. These can visually alter the gameplay, but can also empower Yooka and Laylee, making them faster, giving them super attacks, or allowing them to find secrets. Alternatively, they can make the gameplay harder and give you bonus quills as a reward. Most of the bonus tonics negatively impact the quills you get, which is a bit of a downer - I mostly just used the tonics that gave some benefits at no cost, but in retrospect it might have been better to use some of the other ones.
However, that is an open question, as the game is not very difficult to begin with.
The 2D levels are similar to Donkey Kong Country in that a lot of levels try to do their own thing. While its gimmicks aren't as diverse as those of DKC mechanically, visually the game has a great deal of variety. Each of the 20 levels in the game is actually a double level - performing some task in the overworld, like flooding the level with water or freezing it with an ice bomb, will cause the level to change aspects. These are not minor changes but lead to very different gameplay, routing, and challenges.
The game is fairly generous with its checkpoints, and none of the main levels have especially difficult platforming. As a result, a lot of your deaths are likely to occur due to exploration rather than difficulty, as you go back and forth over the levels to find the secrets they hold.
Each level contains quills - similar to coins in Mario or bananas in DKC, these are all over the place and guide you through levels. But the real secrets are hidden coins - 5 per level - which are used to unlock overworld progress and access new levels. These can be hidden off behind seemingly solid walls, be off the far side of the beaten track, be easy to see but difficult to reach, or require you to complete some task to find them. Such tasks are almost always either to complete a quill challenge, where you must pick up all the quills dropped by a quill with a face or catch up to one before it disappears, or else bringing a special explosive item to blow up marked cages.
These coins encourage exploration of the 2D levels, and it generally takes 15-20 minutes to completely clear each of the game's 40 stages.
In addition, there are a number of one off "challenge" levels that you get in the overworld. Generally you have 2 hp in each and must kill all the enemies in them. These are single screen challenges and often take 30 seconds or less to complete; like the coins, these, too, unlock parts of the overworld.
Your ultimate goal is to collect 48 beetallion (yes, the game is bee themed and loves it's bad bee puns) members- one for beating each stage, plus eight you get on the overworld either via exploration or secret exits within the 2D stages - and get through the titular Impossible Maze, which is quite possible at that point - though still hard enough to be a challenge.
All in all, it's an 80/100 game. Sure, it might be derivative, but it is derived from some pretty good games.… Expand