This remake of XCom is the closest one to the original, yet it still changes some things, and the changes are a mix of good and bad.
The good:
- music is excellent
- excellent writing! Also, the descriptions are very logical (e.g. why invasion starts with small UFOs, why laser weapons have similar types like the ballistic ones and many other).
- controls are much easier (especiallyThis remake of XCom is the closest one to the original, yet it still changes some things, and the changes are a mix of good and bad.
The good:
- music is excellent
- excellent writing! Also, the descriptions are very logical (e.g. why invasion starts with small UFOs, why laser weapons have similar types like the ballistic ones and many other).
- controls are much easier (especially compared to "instant scrolling" you get when playing XCom: UFO Defense, which was a DOS game, on fast modern computers - where you'd have to exit to battlefield map overview to move camera)
- 2D air combat where you can sometimes win by manually controlling the planes even if the enemy ships were stronger and would win on autoresolve)
- you can airstrike crash sites for smaller cash reward if your chopper is too far away
- can see the line your shot will fly along and percentages about what things may block it!
- shield which is a must for earlier missions.
- graphics of the xenopedia
- more types of terrain objects which provide partial cover (which works like it should, e.g. if you are right behind a tree, you will shoot thru it easily while it will block shots of the enemy).
- can open/close doors without walking thru them
The so-so things:
- many small details where streamlined, e.g. inventory management, selling of loot, equipping interceptors, upgrades of weapons. Storage room has unlimited capacity, basic ballistic weapons cost nothing etc. They wanted to free the player from the "tedious micromanagement". Apparently, micromanaging was part of the fun.
- the Earth is flat. It's maybe easier this way, but the 3D globe of the original with more realistic radar coverage felt better.
- graphics of the battlefield, of the GUI, the soldiers. It feels like graphics in the 2D client of Ultima Online or something. It's still an improvement over the original, but after 23 years?!
- almost all tactical maps are mazes, overfilled with things, which looks unrealistic and also makes sniper rifles almost useless - but well, it also helps to make more useful the weapons with shorter range
- the game keeps the system of time units (action point) and "reflexes"/return shots just like in the original. I know some people like the old XCom system a lot but I much more prefer the JA2 system, for example, where turn-based mode only starts when solders of opposing teams see each other. This makes for much more fluent gameplay, and also a fairer one (cuz in XCom you are punished for moving forward because you always have fewer action points left than camping enemies). Besides, in JA 2 you could do anything during a turn interrupt (e.g. move away) while in XCom your solders would usually do 1 or 2 useless snap shots.
- just like in the original, randomness of hits/misses in battle, combined with overpowered enemy shots in the beginning of the game results in a feeling that it's too much a game of luck than tactics and at some point you notice that you reload every time your soldier is killed, especially if it's your first playthru and the death was due to a rule/glich/feature you didn't know/expect.
The bad:
- most terrain objects now have a lot more hitpoints, so it takes much longer to destroy them, which results in very static battlefields. No more shooting wild with laser rifles or throwing grenades just to clear the view (even Alien grenades don't destroy walls, wtf!). The fact that terrain is now almost indestructible takes away a whole (interesting) piece of gameplay.
- some interesting weapons missing (grenades with motion sensor? fire grenades/rockets? do you recall that fire actually was a light source in night missions in the original?)
- night missions are now dull. Aliens can see in the dark, and at the same time you have an endless supply of light flares. Which means now you move even slower and throw endless light flares on every step. This doesn't make the game more interesting. In the original at least it was fun when you ran out or light flares and had to pick up those you had thrown already and throw them again.
- throwing range of grenades is significantly shorter now, making grenades of very limited use. Oh and now grenades destroy ALL loot and the corpse itself! In the original the grenades would leave the corpse and the loot first, but more grenade explosions would wipe out the corpse first, then the loot.
- smoke system is a joke, as well as fire system. In the original, smoke would slowly make soldiers unconscious, also there was a lot more smoke from every grenade and every fire. Fire used to spread.
- aliens don't attack your base (haven't seen it?)
- AI seems to always know where your soldiers are (so flanking or coming from behind is useless)
- all soldiers have the same models which makes them feel anonymous
- no frontal/rear/side armor, just armor
- ufos always the same (in the original the hull could have holes, even in the roof, depending on the type of rockets you downed it with).… Expand