This game is like water torture. It's the sort of thing you might subject yourself to once in life because you're trying to prove how tough you are, but after about 5 minutes you realize all you're doing is subjecting yourself to a pointless torture that provides no benefit for undergoing. In fact, it probably makes you a worse human being to be around, because now you have a real ******This game is like water torture. It's the sort of thing you might subject yourself to once in life because you're trying to prove how tough you are, but after about 5 minutes you realize all you're doing is subjecting yourself to a pointless torture that provides no benefit for undergoing. In fact, it probably makes you a worse human being to be around, because now you have a real ****** experience in your memory banks to have flashbacks to every now and then.
Could've been a great game, and honestly I don't have a problem with challenging games, I generally enjoy them (I got "Golden God" on the 360 version of Super Meat Boy, and I beat "Terror from the Deep" back in the day), it's that the way this game works means it needs to be *PERFECT* in design or else you're basically playing a broken, unfinished game. Want to send your soldier in to flank an enemy for a guaranteed OHKO shot, so it can't OHKO one of your high-ranking members on the Alien turn? Cool! Charge up in there, get behind him, aaaand.... where's that flank bonus? ****! Now that soldier you just sent in for a guaranteed kill is actually dead next turn, and it's all because of a bug! Hope you aren't playing on Iron Man!
Want to toss a smoke grenade to provide units with some cover so they don't get slaughtered next turn? Cool! Throw that smoke grenade, aaaaand.... it fell through the level! Cool! Now you just blew that squad member's turn and at least one of the guys you meant to cover with smoke is gonna die! Hope you weren't playing on Iron Man!
All they really needed to do to fix 99% of the problems (since most are movement and LoS related) is make movement work like the original X-COMs, where you moved step-by-step and each movement took action points (let's say you have 100 action points, one step would cost 10). So if you set up a flank and it fails? Then take one step to the side and BAM now the flank works, cuz it was just a bug in that *one* square on the map (which is really all it comes down to). But instead they decided to give you two action points in this game, one movement in any "blue" range is 1 AP and going beyond that is 2. I guess they did it to make the game less overwhelming, but three cheers to Firaxis, because this simple change has made their game an unplayable mess, even though *EVERYTHING ELSE* has the potential to be good, it just isn't worth it.
Now that the "Complete Collection" is out, they're obviously done supporting this game and are moving on. I know my review is late, but if you're a latecomer and are considering this game, stay away. Honestly, having this game in my Steam library now is like having a leaky tap in the house I can't fix.
Aside from that, "Enemy Within" is a case of an unnecessary expansion, just like the Triad Character DLC was totally unnecessary for the base game. None of the new content is exciting, the best feature is the new maps, everything else just seems to bloat the game. They didn't have to rebuild a new engine, pretty much all the "new" assets are re-colored assets from the first game (that thing game developer's did during the late 80s/early 90s because they were limited on space, now some try and get away with it because they're lazy), yet for $40 you're basically getting what would've been $10 DLC in 2006 (and had people crapping bricks over).
If you *REALLY* need to play this broken mess for some reason, get EU and ignore this overpriced, unnecessary addon. As far as I can tell, they priced it as high as they did so they could release a couple more patches to fix their broken game, without actually fixing it.… Expand