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7.3

Mixed or average reviews- based on 1694 Ratings

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  1. Feb 6, 2016
    6
    I like the previous game a lot but not this one, at least for now, because I really dislike the "turns limitation"(timer), 8 turns to do this, 12 turns to do that, or you're screw..., what a tactical new "feature", it's almost a game breaker for me, so I'll keep the negative review unless the developers can make some changes, such as provide an option to disable it or decrease the missionI like the previous game a lot but not this one, at least for now, because I really dislike the "turns limitation"(timer), 8 turns to do this, 12 turns to do that, or you're screw..., what a tactical new "feature", it's almost a game breaker for me, so I'll keep the negative review unless the developers can make some changes, such as provide an option to disable it or decrease the mission ratio which has timer in them.

    Another thing, the characters faces in customization need some improvements,too, especially females, most of them are just too ugly, I can't bond with my team mates if I cannot even stand with their looks.
    Yes, they're soldiers/warriors, but that doesn't mean they have to be ugly.
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  2. Feb 6, 2016
    3
    To say it briefly, XCom 2 is to turn-based strategy what Call of Duty is to first-person shooters (a corridor shooter with no gameplay freedom whatsoever).

    Golden age games (1994 Xcom, Jagged Alliance, etc) gave player full freedom to decide how game's going to play. XCom 2 is for some dumb reason very scared of this, and what you get is boundaries at every aspect. Numerous mods to
    To say it briefly, XCom 2 is to turn-based strategy what Call of Duty is to first-person shooters (a corridor shooter with no gameplay freedom whatsoever).

    Golden age games (1994 Xcom, Jagged Alliance, etc) gave player full freedom to decide how game's going to play. XCom 2 is for some dumb reason very scared of this, and what you get is boundaries at every aspect. Numerous mods to those games which expand freedom even more should be very clear message what players want. I guess people at 2K just don't care about this and imagine that average player is paralyzed, braindead and and of course, extremely bad player.
    No ammo, inventory management is basically non-existing, and even seemingly free movement on globe is constantly broken up by game forcing you with "critical" missions. I swear it took 6 times to finish one "contact rebels" quest (which takes 4 game days) due my Avenger being constantly called off to the other side of world due some "crisis". The game even forces you to have full squad all the time, unless you take time to manually remove soldiers each time before mission. Why?

    XCom remake wasn't good game to begin with - compared to original, and they just managed to dumb this down and restrict player even more. For a PC exclusive, I also wonder why almost whole tactical combat can be played with plain keyboard... in 2016.

    Storyline is rushed and interesting for maybe 10-year old, especially insultingly bad ending with some Dragonball Z or whatever going on. Science is not interesting (unlike in 1994 original or recent Xenonauts) and I found myself not even reading at research results after few tries. Game is ridden with bugs and runs very choppily here and there. Final mission is harder than one in XCom: Terror from the Deep, and that is saying a lot!

    Graphics look like it were developed for Playstation 2, but still pop-in and break at any chance. Music, now without Michael McCann, feels mostly like stock hollywood "heroic scene" soundtrack, which also kills all and any mood previous game had and doesn't even come close to "Fear simulator" the 1994 game had.

    Long story short, get Jagged Alliance 2, install 1.13 patch and you'll forget XCom 2 existed in about 5 minutes. Forever.
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  3. Feb 6, 2016
    10
    The best game in the series by a long shot. I love the direction Firaxis has taken. The depth of the game is outstanding, and I can only imagine what will happen with mods in the near future. There are already a dozen mods (some of them very useful or interesting) within 24 hrs since release. For TBS gamers, this is the game of the year, and probably the standard for the industry for manyThe best game in the series by a long shot. I love the direction Firaxis has taken. The depth of the game is outstanding, and I can only imagine what will happen with mods in the near future. There are already a dozen mods (some of them very useful or interesting) within 24 hrs since release. For TBS gamers, this is the game of the year, and probably the standard for the industry for many years to come. Expand
  4. Feb 6, 2016
    4
    Under no circumstances is this game even a 7/10. I played about 5 or 6 hours before uninstalling

    It runs horribly. My rig GTX770, Xeon E3-1231v3, 8GB RAM, 256GB SSD (runs Fallout 4 high/very high quite comfortably). I turned AA and AO off, turned rest of the settings to medium, and it still runs like crap. Constant fps drops, hangs, graphical glitches, jarring microstuttering, you name
    Under no circumstances is this game even a 7/10. I played about 5 or 6 hours before uninstalling

    It runs horribly. My rig GTX770, Xeon E3-1231v3, 8GB RAM, 256GB SSD (runs Fallout 4 high/very high quite comfortably). I turned AA and AO off, turned rest of the settings to medium, and it still runs like crap. Constant fps drops, hangs, graphical glitches, jarring microstuttering, you name it.

    Most of the missions are now timed, which means you usually have about 8-12 turns to complete a mission. This heavily encourages running and gunning, which in turn means that you will lose a lot of squad mates, and if you want to keep them alive, well you have to reload the entire mission so you get new RNG-seeds for the enemy shots, and pray to RNGeesus that they dont hit you.

    No more tactical advancement, no more strategy, just run in, shoot aliens, hope that you hit them, rinse and repeat. The game also puts in sectoids against you right from the second mission. They can mind control, raise dead soldiers (which get a HP boost because **** you thats why), use panic attacks, and oh they also have 8 HP (your starting weapons deal 3-5dmg, usually 3 though), and they usually run deep into cover, inside a building where they cant be killed, while they destroy your squad with Psionic attacks that have 100% accuracy. Sounds fair, no?

    Did you get frustrated in the previous X-Com, when the aliens, once discovered, could freely run to cover on YOUR turn? Well, dont worry, because they still do that in X-Com 2 too! The only time this doesnt happen is when your squad is in concealment, but the missions never give more than 2 or maybe 3 enemies to shoot from concealment, and there's no way to regain the concealment. Then you advance on the map, you discover another group of 3 aliens, and off they go, sprinting to cover for free. Because **** you, thats why.

    On the starter weapons you have 4 shots before you have to reload, which further slows you down, because again, yep you guessed, **** you thats why. This couldve easily been 5 or 6 shots.

    Enemies get reinforcements on almost all missions, and you never know where the dropship comes in from, usually behind you, and then, yep you guessed it, they get free movement to cover while they flank you. And you know the reason why.

    An example mission: Need to get to EVAC zone, 3 turns left before mission fails, one of your squad mates is already dead, others on low HP. 2 enemies ahead, between you and the EVAC zone. And boom, reinforcements from the back (they literally appear out of the dark), now you have no cover anywhere on the map, clock is ticking, each enemy shot kills a squad mate, and how did I forget to mention that one of the mission objectives was "Extract all X-Com soldiers", which mean if one of them dies, you have to pick the corpse up (and you cant shoot when youre carrying a body), and get it to the EVAC zone.

    That was mission 3, btw, about 1,5hrs in the game, while youre still in starter gear, starting weapons, starter everything.

    I dont have a problem with challenging games, but only if the challenge is fair. This game is just dice rolling, in timed missions, against superior numbers, superior gear, and superior skill-moves all the time.
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  5. Feb 6, 2016
    10
    Pros

    Tight tactical gameplay
    Dynamic and unpredictable
    Wider strategy full of tough, meaningful decisions
    New stealth options work in well
    Strong cinematic presentation

    Cons

    Views don’t always provide necessary information
  6. Feb 6, 2016
    9
    To shut up pure haters. Its a worthy continuation of the Xcom . Surely it lacks some features classic old Xcom Ufo defense and Terror from the deep had but it is worth every euro i spent.
  7. Feb 6, 2016
    9
    A solid third person strategy game. Gameplay wise a much more polished version of Xcom Enemy Unknown & Enemy Within. It forces me to think about every action and decision I make on every layer. it gives me the run for my money I expect from every game. The challenge is high and sometimes gameplay is punishing, but it's clear that you are expected to overcome these throwbacks and growA solid third person strategy game. Gameplay wise a much more polished version of Xcom Enemy Unknown & Enemy Within. It forces me to think about every action and decision I make on every layer. it gives me the run for my money I expect from every game. The challenge is high and sometimes gameplay is punishing, but it's clear that you are expected to overcome these throwbacks and grow because of them.
    The new changes give a new feeling of fairness in the difficulty. Graphics wise it runs smoothly, at least on my pc. Every now and then I have to wait 30 seconds on a loading screen or the camera doesn't properly focus during an action "cut scene" But that's far from game breaking.. Be warned though: This game is for people who enjoy a tactical and strategical challenge. The difficulty curb scales fairly hard and you have to be on the top of your game on every layer in this game to keep your forces on-par with the aliens. If you want a nice game to come home to and just play without thinking, I'd recommend you move along.
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  8. Feb 6, 2016
    0
    Not bad. i played XCOM1 near 500 hours so its a big chance in playstyle.
    BUT i lreally like it so far.

    The thing i like the most is the difficulty getting ripped on Normal on the first missions is just great :) Cant wait for the next try ( i always only play Ironman)

    My only request to the DEVs is:

    PLS DONT make it easier!!!
  9. Feb 6, 2016
    10
    While the tactical core of XCOM 2 is only slightly altered from the original, most of the changes are clear improvements. The biggest change is that almost every mission now has a timer attached to it. For example, aliens are attacking a transmitter and you have to get to it before it gets blown up, or a laptop with critical data needs to be hacked before time runs out. These are largelyWhile the tactical core of XCOM 2 is only slightly altered from the original, most of the changes are clear improvements. The biggest change is that almost every mission now has a timer attached to it. For example, aliens are attacking a transmitter and you have to get to it before it gets blown up, or a laptop with critical data needs to be hacked before time runs out. These are largely good ways to push players out of over-careful play—most missions in 2012’s XCOM could too easily be manipulated by just having squaddies wait in Overwatch. Here, you have to actually move. Expand
  10. Feb 6, 2016
    10
    The Good

    Familiar, superb tactical combat
    Great character customization
    Strong setting means a more distinct style
    Setting also makes gameplay choices more coherent

    The Bad

    Difficulty and progression don’t work well enough together
  11. Feb 6, 2016
    7
    A Tactical Approach game which forces you to forego tactical approaches...... strange design choice.

    The game overall is quite decent actually. For me it looks good, plays well and there's seemingly a lot to do. However the mission design is poor as the game forces you to rush forward most of the time, which means you do not spend much time being tactical, but hoping for luck with
    A Tactical Approach game which forces you to forego tactical approaches...... strange design choice.

    The game overall is quite decent actually. For me it looks good, plays well and there's seemingly a lot to do.

    However the mission design is poor as the game forces you to rush forward most of the time, which means you do not spend much time being tactical, but hoping for luck with the *miss* roll engine.

    It seems like a half a try and that the developers expect modders to fix their game.
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  12. Feb 6, 2016
    10
    XCOM 2 review: Best-in-class tactical battles with a new sense of style
    Sequel greatly improves on character and setting without ruining the gameplay..
  13. Feb 6, 2016
    0
    The game is FRUSTRATING. I can't help the feeling that the story is being forced upon me and I can't avoid it.
    So much time wasted because of some cut scenes / talking etc. XCOM Enemy Unknown was awesome, rules were laid out clearly in a few short steps. In XCOM 2 when I get to the fight I suddenly am stopped by some comment / objective spotted and I can't press escape to avoid it and
    The game is FRUSTRATING. I can't help the feeling that the story is being forced upon me and I can't avoid it.
    So much time wasted because of some cut scenes / talking etc. XCOM Enemy Unknown was awesome, rules were laid out clearly in a few short steps. In XCOM 2 when I get to the fight I suddenly am stopped by some comment / objective spotted and I can't press escape to avoid it and continue playing, I have to wait. So far I dislike the campaign. I don't have the freedom I had in XCOM Enemy Unknown. THAT'S IRRITATING.
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  14. Feb 6, 2016
    10
    What astounds me about XCOM 2 is how often it’s not **** With such high stakes and so many intertwining systems constantly pushing the player forward, it could easily have devolved into a hair-trigger, save-scumming frustration fest. It doesn’t. XCOM 2 masterfully creates the illusion that the odds are completely against you, while giving you numerous opportunities to Rocky your way backWhat astounds me about XCOM 2 is how often it’s not **** With such high stakes and so many intertwining systems constantly pushing the player forward, it could easily have devolved into a hair-trigger, save-scumming frustration fest. It doesn’t. XCOM 2 masterfully creates the illusion that the odds are completely against you, while giving you numerous opportunities to Rocky your way back to the top. You’ve just gotta stay nimble. You’ve just gotta think. Expand
  15. Feb 6, 2016
    10
    A brilliant concept coupled with smart design choices results in a hugely rewarding game that over-delivers in almost every area. best strategy game ever.
  16. Feb 6, 2016
    10
    great game. best in the series. every review that says otherwise is bullsh**. pc master race. i will play this game for weeks for sure. i hope everyone buys it.
  17. Feb 6, 2016
    8
    + The tactical gameplay seems a lot more deep than it was in vanilla XCOM 1. The newly implemented hacking mechanics, melee attacks and more meaningful classes.
    + Plethora of enemies, all by far more troublesome than in XCOM 1; Expect sectoids to give you some early game havoc.
    + Pretty visuals, character customization makes it just hurt that much more when your top operatives get iced.
    + The tactical gameplay seems a lot more deep than it was in vanilla XCOM 1. The newly implemented hacking mechanics, melee attacks and more meaningful classes.
    + Plethora of enemies, all by far more troublesome than in XCOM 1; Expect sectoids to give you some early game havoc.
    + Pretty visuals, character customization makes it just hurt that much more when your top operatives get iced.
    + Normal difficulty is no longer a walk in the park like it was in XCOM 1.
    - Poor optimization, I'm running a GTX 750 Ti, which isn't that far off the recommended GTX 770, but I'm still getting awful fps in the base and on some missions with a lot of vegetation. My fps is 30-25 on moderate settings at best.
    - The use of the turn-limit system is a little excessive. While I've had no problems getting it done on normal difficulty, I think the game's difficulty should come from dealing with the alien hordes and the troublesome combinations they can bring up, not having this constant race against the clock. I'd rather risk additional alien reinforcements than having my troops terminated because I didn't make the clock.
    - Strategic campaign seems a little too punishing on normal difficulty. Even though I've nailed every mission so far with minimal casualties(and 2-3 savescums), I'm lagging far off on the Avatar project. I've probably made some bad choices along the road, but I feel like normal shouldn't be that merciless yet. I don't want to lower the difficulty just because of that, as I have no problems in dealing with the aliens mano a mano.

    CONCLUSION:
    The XCOM 2 will without a doubt be a good game in my book after a few patches and/or some possible modding. Reason I'm not rating it higher is because I feel like the game should be playable on Day One without any extra tinkering being needed.

    After reading some of the fellow reviewers thoughts, I feel like people didn't inspect what they were buying at all. Complaining about a 95% shot missing: that's XCOM, baby. Complaining about lucky shots or unpredictable events screwing things up: that's XCOM, baby. This game was simply never intended for these people. I understand the complaints about turn-timer missions as there was only maybe one mission with a turn-timer in XCOM1.
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  18. Feb 6, 2016
    7
    XCOM 2 is pretty much an welcomed update of XCOM and XCOM Enemy Uknown.

    Lets start with the Soldiers. From the beginning you have 4 Soldiers, which gain Experience in battles and get promoted for their own calss. The classes are kind of the same as before but a bit changed ( Heavy has instead of a rocket launcher, a grenade launcher) The Weapons dont look like Toys anymore. The soldiers
    XCOM 2 is pretty much an welcomed update of XCOM and XCOM Enemy Uknown.

    Lets start with the Soldiers. From the beginning you have 4 Soldiers, which gain Experience in battles and get promoted for their own calss. The classes are kind of the same as before but a bit changed ( Heavy has instead of a rocket launcher, a grenade launcher) The Weapons dont look like Toys anymore. The soldiers can be customized as before but they added that also for the Weapons.

    The Gameplay hasnt changed. But the fact that your are an underpowered Rebellion is pretty much existent at any time in the Game. They changed a lot of Enemys. Some are very powerful from the beginning and new Players will have their Problems.

    For myself I didnt expect a sequel at first but I was happy to see one. Nothing is better than the feeling of an hard fought victory.
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  19. Feb 6, 2016
    10
    XCOM 2 is an improved version of XCOM in every way possible. More options, better strategic and tactical gameplay, everything is there.
    I guess there are performance issues, since people mention that a lot, but I didn't have any.
    A good thing to notice is how nicely the Firaxis people got the players out of the comfort zone by including the timers in many missions who need a completely
    XCOM 2 is an improved version of XCOM in every way possible. More options, better strategic and tactical gameplay, everything is there.
    I guess there are performance issues, since people mention that a lot, but I didn't have any.
    A good thing to notice is how nicely the Firaxis people got the players out of the comfort zone by including the timers in many missions who need a completely different approach and this is obviously enraging people who wanted to win the game by playing it the same way, by overwatch creeping. That is not going to work anymore people, you have to think anew!
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  20. Feb 5, 2016
    2
    First time reviewing game here due to this unoptimized pile of game. Not giving this zero as there are some elements that i kinda like in here but the sum of all not so good elements is far greater that the positives.

    To get started the first thing that puts me off from this is the enemy movement. Setting up ambushes and the triggering the end of concealment is ok but having
    First time reviewing game here due to this unoptimized pile of game. Not giving this zero as there are some elements that i kinda like in here but the sum of all not so good elements is far greater that the positives.

    To get started the first thing that puts me off from this is the enemy movement. Setting up ambushes and the triggering the end of concealment is ok but having reinforcements drop in byt transport and then allowing enemies to move into position is not.

    Then the ammo capacity. 2k apparently did the exactly opposite what is even close to realistic and made clip size even smaller that was in Xcom 1. Which is just horse manure. Point me to a soldier with AR who wastes clip with 4 shots. And 1 grenade (without perks) oh really?

    What comes to timed missions can understand that they create sense of urgency but yet again the presentation is greatly flawed as the mission just ends stating that xcom was disbanded and everything went to hell. Then why the F"@# they send only 4 soldiers with equipment for one to mission so important that resistance and humanity ends if it fails, yet spend time designing fancy looking avenger and armour. Yes i know these are design choices by devs but to me it show how little they put thought onto this particular thing and instead made roller-coaster ride out of turn based tactical game.

    I might be able to live with some of the choices made while developing this game but the condition it was released is just shameful. I can't understand how it runs so poorly (i could play Fallout 4 without problems) and has so many bugs and yet it looks just the same as xcom 1. Seems that every site that reviewed it and gave max scores have forgotten that not everyone has ultra gaming rig and developers have forgotten to optimize this because of how scalable pc is. In that regard i would've liked to see console version as that would've forced devs to optimize this a bit.

    All in all.
    + idea behind the game

    - Presentation (enemy movement during our turn, ammo clips size, equipment capacity, shooting thru walls, etc)
    - Bugs and glitches
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  21. Feb 5, 2016
    10
    Xcom 2 is one of the best strategies in history,the same as xcom only 20 cooler at all.Yes optimization is lame,but I think I will correct in the patches.
  22. Feb 5, 2016
    10
    Xcom 2 feels exactly how the sequel to Xcom 1 should. It has everything i loved in the first game and just more added on to it. The stealth mechanic is fun and adds diversity especially when using some higher tiered soldiers who can duck in and out of stealth. The new found overlay map adds a lot to the decision making process of what type of supplies i need at the moment

    This is not
    Xcom 2 feels exactly how the sequel to Xcom 1 should. It has everything i loved in the first game and just more added on to it. The stealth mechanic is fun and adds diversity especially when using some higher tiered soldiers who can duck in and out of stealth. The new found overlay map adds a lot to the decision making process of what type of supplies i need at the moment

    This is not a "perfect game" but it is a perfect xcom game. Bugs are occasional and are always going to be around on launch (What little there is)

    It seems to me the majority of negative comments don't like the difficulty or the fact that numerous missions are timed. Unfortunately for those people they must not know Xcom because the pure fact that it is difficult, grueling, and punishing is what makes it shine. You will never forget those soldiers who fell under your command. I don't think I've ever been so torn up with deaths in a strategy game.
    The percentage system (Thank god) seems overhauled from the original in that over 70% is pretty guaranteed a kill so no more standing with your shot gun up someones bum and watching your man hit the ceiling.
    There is much more i can say positive about this game but if you are honestly still reading this review and haven't scoffed at-least 3 teams at my remarks you should just go out and buy it. Its like the old Xcom's but better!
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  23. Feb 5, 2016
    10
    Found so many reviews speaking that this is a extremely difficult game and because of this 0/10. WTF?! Xcom 2 have same issues but it is still very good and qualitative game.
  24. Feb 5, 2016
    10
    Great game. It's a more fast paced version of the first but with more goodies and customization. Though this one has way more surprises than the first.
  25. Feb 5, 2016
    10
    The game is a 10 and I didn't rate it that to troll with the Zero idiots! It's the perfect continuation to the XCOM series,yet it feels independent on its own and it improves so much in terms of gameplay, technicalities and story over its predecessor. The graphics are excellent in par of what you expect from turn-based tactics genre Forget about tall the negativity in some review they areThe game is a 10 and I didn't rate it that to troll with the Zero idiots! It's the perfect continuation to the XCOM series,yet it feels independent on its own and it improves so much in terms of gameplay, technicalities and story over its predecessor. The graphics are excellent in par of what you expect from turn-based tactics genre Forget about tall the negativity in some review they are either sore consolers or some MOBA freaks who never played this genre. The game has steep learning curve for newbies and punishing gameplay for veterans but it's the most rewarding game you can play on your PC right now! Now, there are few bugs like few stuttering here and then but i'm sure it's gonna be patched nothing will effect your overall gaming experience. Expand
  26. Feb 5, 2016
    2
    Was hoping for a good game, but the line of sight problems, chance on hit standing next to a unit, and oh my god the just retarded math involved in the game is just mind-boggling so bad...its like nobody ever played the game...I just can't recommend it. I can't believe someone called this fun and signed off on it.
  27. Feb 5, 2016
    10
    It is a very cool game with a tactical missions which makes you think strategically and think twice about every your step, This is exactly what I want to feel from a strategy. Good Job!
  28. Feb 5, 2016
    10
    While in need of some optimization, overall XCOM 2 is huge leap forward for the franchise that should please both new and old fans alike!

    PS Turning off MXSAA should help with FPS.
  29. Feb 5, 2016
    10
    Absolutely one of the best games I've played in three years.

    I will not derate a game over minor bugs on launch (Almost every game has some problems at start) This is a fresh blow of air in the right direction, the gameplay is stunning, the new mechanics is stunning, the story is stunning. All in all, 9/10¨ Whether or not you find this useful, try remembering that prejudice over
    Absolutely one of the best games I've played in three years.

    I will not derate a game over minor bugs on launch (Almost every game has some problems at start)

    This is a fresh blow of air in the right direction, the gameplay is stunning, the new mechanics is stunning, the story is stunning.

    All in all, 9/10¨
    Whether or not you find this useful, try remembering that prejudice over simple quirky bugs upon release day is rather foolish as there has hardly been one game without flaw upon release these past years.
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  30. Feb 5, 2016
    4
    Not sure how this game is getting 100%, which equates to a perfect game, when it has more bugs than a bethesda release and I am already over the timed missions. I have done 8 missions so far, and 7 have had a turn limit imposed. The missions are getting boring after 5 hours of play. There are basically 2 mission types, they are, get to the objective within 6 turn, then kill anyNot sure how this game is getting 100%, which equates to a perfect game, when it has more bugs than a bethesda release and I am already over the timed missions. I have done 8 missions so far, and 7 have had a turn limit imposed. The missions are getting boring after 5 hours of play. There are basically 2 mission types, they are, get to the objective within 6 turn, then kill any remaining enemy forces, or, kill all enemy forces and take as long as you want. The stealth mechanic in the game sounds nice but is a pointless element that hasn't been fully developed. In reality, the stealth concept hasn't added anything to the so called strategy part of this strategy game. I am still not sure why the enemy gets a free movement turn during your turn when they discover you, this really makes the whole stealth concept stupid and irreverent. This was a big annoyance for me in the previous game, when the enemy discovers you, they get to move all their units into cover during your turn. Really breaks the immersion and idea of creating a strategy of getting the enemy caught in a cross fire as they can just run off behind some cover. The looting system is a dumbed down element from the previous game, it doesn't matter if you use explosives to kill enemy's , you still get all their crap, corpses, upgrades etc. The graphics issues list is a large one, there are camera issues, line of sight issues, shot through 3 walls issues, see through walls issues, excessive loading times during the missions and loading in and out of missions. In it's current state it is almost unplayable, another game release that doesn't work, just add it to the list. The gaming industry is in an absolute shambles atm. Expand
Metascore
88

Generally favorable reviews - based on 104 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 104
  2. Negative: 1 out of 104
  1. Apr 22, 2016
    80
    Firaxis managed to improve upon the already great Enemy Unknown in almost every way, with the exception of multiplayer. Unfortunately, the shockingly bad performance prevents XCOM 2 from reaching the status of a true masterpiece.
  2. Apr 10, 2016
    90
    It is a tactical experience without peer, better even than its predecessors. It is draining and agonizing, but in a good way. The high difficulty may turn off some gamers, but it’s worth every second.
  3. Apr 6, 2016
    90
    XCOM 2 is a gem. There is more story in the game, and the ending does not feel as abrupt as it did in the first game.