Metascore
88

Generally favorable reviews - based on 104 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 104
  2. Negative: 1 out of 104
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  1. Feb 18, 2016
    45
    To be perfectly blunt, XCOM 2 is a pretty bad experience right now, and the best advice I can give is simple: wait for upcoming patches to fix things before buying. There's a much better game hidden somewhere beneath the performance issues and gameplay flaws, and it's a shame.
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  1. Feb 2, 2016
    A near-perfect sequel and a great strategy game. XCOM 2 has the style to match its systems’ substance, and it rightfully stakes a new claim to be the king of tactics games.
  2. XCOM 2 is an improvement on its predecessor in every way and the vast majority of those improvements have been applied so intelligently that they risk making Enemy Unknown obsolete. That game was a smart remake of a classic. XCOM 2 is a classic in its own right and as good a sequel as I can remember.
  3. Feb 23, 2016
    If XCOM 2 leans too heavily at times on its ferocious difficulty to produce those moments, forcing players to find their happy medium between the brutality of Ironman and neurotically saving at every turn, it at least manages to do so in a way that makes your victory feel all the sweeter when it comes.
User Score
7.3

Mixed or average reviews- based on 1694 Ratings

User score distribution:
  1. Feb 5, 2016
    10
    Quite simply the game is brilliant. It looks gorgeous, it plays very well, and it is one hell of a challenge. If you liked X COM theQuite simply the game is brilliant. It looks gorgeous, it plays very well, and it is one hell of a challenge. If you liked X COM the original, then you simply have to buy this. They have improved practically everything about the original. This feels more much more dynamic. Gone are the days of satellite spamming your way to victory. This game provides meaningful choices throughout so that you really dont know which way you want to go. And i think that many different paths to victory will be possible. I think this is probably the best looking turn based game we have ever seen. Kudos to Firaxis on a job well done. A sure contender for game of the year. The only thing that slightly spoils it are a few buggy camera angles and some dodgy hang times, but you can forgive it that as they dont spoil the fun. And it is in infinitely better shape than most games when released. But the real gem of this is the mods. Oh my goodness what a year we have in store. Full Review »
  2. Feb 6, 2016
    3
    Things you could do in the original XCOM (1994) and you can't do anymore:

    1. Air combat, because now there is only one vehicle disposable.
    Things you could do in the original XCOM (1994) and you can't do anymore:

    1. Air combat, because now there is only one vehicle disposable.
    2. Inventory management, because now your soldier can' Exchange or drop objects anymore.
    3. Shoot more than 4 shots without going ot of ammo, because...?
    4. Have several bases around the world, because aliens have conquered Earth and...? and they are so many there is no way to put up a base even in Antarctica or Gobi desert?
    5. Have a fighting team of more than 6 elements, because now you are a guerrilla leader, and...?
    6. Research more projects simultaneously, because you had several base with several laboratories and several teams, like it should logically be, and now your scientists can only work on one project at time, because...?
    7. Take enemies by surprise, catching them from behind, and now you can do it, but only once during concealment phase, then surprise a hidden enemy is no more possible, because when discovered, enemies automatically see you and go in cover mode.
    8. Plan you tactical battles carefully, using overwatch and advancing slowly to minimize risks, like every good soldier should do, and now it's too often not possible because you are on a turn limit that forces you to dash under enemy fire, because urgency really makes a game more tactical, or so the experts say.
    9. Have tanks fight alongisde human soldiers, using them as disposable scouts, mobile covers and heavy artillery, and now....?
    10. Have a balance in enemies progress, and now you have aliens who can revive their comrades and mind trick your soldiers in 2nd-3rd mission, because the world out there is cruel, and kids must learn frustration and videogames are the best Teachers.

    And I'm not even going to list all the bugs and glitches. Others have done it well enough.

    And now you know.
    Full Review »
  3. Feb 6, 2016
    3
    - Enemies see and attack through the walls
    - There's basicaly no height advantage since everyone can see everyone and aim perfectly through
    - Enemies see and attack through the walls
    - There's basicaly no height advantage since everyone can see everyone and aim perfectly through the roofs, walls etc.. more than ridiculous.
    - Patrols are triggered without seeing you, only because your guy noticed them 5 miles away
    - You noticed the enemy? Don't worry you won't get any tactical advantage since they always see you as well, get a free turn to position themselves behind covers. Lazy lazy programming and ♥♥♥♥♥♥ design.
    - Removed secondary weapons because too much tactical depth. You have to reload your plastic guns every few turns.
    - There's nothing that makes sense for this game being a PC exclusive, as it's basicaly an overall dumbed down experience.
    - They were praising Long War all this time, but made basically no changes to the overall formula. There was a massive amount of improvements in Long War that they were very much unable to include in the sequel.
    - Turn timers for each mission...
    - No optimalization aka game runs like ♥♥♥
    - 3 of my soldiers were killed by exploding walls while shooting in the overwatch stance
    - Awesome Enemy Unknown music was replaced by a stereotypical hollywood strings.
    - You can't realistically hide in this game, because even if you are positioned behind a solid concrete building, waiting to ambush an enemy, you are instantly exposed and being shoot through the walls.

    I can't even imagine what kind of people design their games in firaxis. It's just unreal.
    Full Review »