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7.3

Mixed or average reviews- based on 1694 Ratings

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  1. Feb 24, 2016
    10
    This is the sort of game that the PC community should support -- PC exclusive, workshop from day 1 and is not an Early AAAccess title like so many AAA titles being released.
    The game itself is exactly what you want from a sequel - it builds on the original from everything from visuals, customisation, features and story elements. If people didn't like the first, they probably won't enjoy
    This is the sort of game that the PC community should support -- PC exclusive, workshop from day 1 and is not an Early AAAccess title like so many AAA titles being released.
    The game itself is exactly what you want from a sequel - it builds on the original from everything from visuals, customisation, features and story elements. If people didn't like the first, they probably won't enjoy this. I understand the optimisation issues people with lesser systems have had - this should be addressed, but wasn't an issue for me - so it gets a 10
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  2. Feb 24, 2016
    6
    XCOM 2 - DONE
    Decided to postpone a feedback by two days as when I was ending it, even playing I was full of anger and depression how the supposedly AAA title can be ruined and so dumb and how Quality assurance and Designers work is currently most probably the easiest work as no one actually is doing it...
    PROs: Graphically really nice, animations superior, story nicely planted and by
    XCOM 2 - DONE
    Decided to postpone a feedback by two days as when I was ending it, even playing I was full of anger and depression how the supposedly AAA title can be ruined and so dumb and how Quality assurance and Designers work is currently most probably the easiest work as no one actually is doing it...
    PROs:
    Graphically really nice, animations superior, story nicely planted and by in game and pre-rendered scenes greatly extending the feel being IN the game - especially as they are mostly done with the same style, in same engine just in higher settings than the maximum preset I played the game in.
    CONS - a lot of them
    You ending screaming in frustration and really hate the game in many moments so will write down only biggest crap and things AAA game should not have at all.
    HIT engine - having in mind it is done in full 3D unreal great engine I have to ask why the game designers and programmers in general were doing so crappy and lazy work to program the balistic probability on base of SQUARE grid increased stupidity by unknown **** rules. EXAMPLE - and YES if your opponent staying by the tree and the tree is cover him fully from WEST and you shooting to him from EAST fully uncovered side you have a penalty of 50% as he has a high cover.
    Probability in general
    If you shoot on stationary turret and you are literally 2m next to it with 95% shoot probability you can and will miss 10 times from 10. There is no discussion you are in stop motion, that turret can be in jump somewhere or your soldier is in motion etc. as they look at each other for last 3 turns and did not move at all!!!
    The worst is with enemies in general and hacking probability is even more ridiculous than this or decisions of your squad in overwatch to shoot the most further enemy which is moving when the one next to you is going to shoot you to your head (and sometimes miss as the probability...)...
    BUGS everywhere
    Will omit the bug which is I hope solved by last update when your saves were not working as if some particular enemy was in the map the saves crash all the time - that's astonishing example how sloppy QA at 2K and Firaxis games is but
    Enemies see through solid walls and acting on it
    Enemies and you in some cases can shoot through walls
    You can on the same basis with sword decapitate enemy which is next room as solid wall doesn't matter when you swing the sword...
    Enemies subsequently you if you control them can grab you from distance and bring you to them through as for all these bugs several walls
    Enemies as on one of the pictures can use places which doesn't exist like platforms in air
    Scripts in general have so many bugs or events when they are triggered and you did not do anything logical to get them triggered. Example is AI which acts more like bunch of very poorly done scripts - like you cannot be seen by any means possible but distance on some enemy automatically trigger action and battle mode.
    And many many others ended in 5 hours horrible fight at the end when I could not use load as it crashed whole game..
    VERDICT
    Good game BUT
    Lazy copy&paste of the old Enemy Unknown just with small improvements and huge diminished of correctly set strategy rules and it's inner complexity.
    Did finish it and was looking for it so long, now... never ever will play again. I would from bottom of my heart say that it would be great amazing game, just little bit more like 3 months tops to polish it (test and finalize) and implement better of the old principles or even use the ability of engine make it better.
    I would say it is a HUGE miss opportunity as I would expect to have stealth missions implemented which could be so good fun.
    Missions for sharpshooters.
    Missions for hackers - even though one mission I done on flawless with hacker and ranger only in 3 turns none was killed.
    Missions for rangers only as they can be a real killing machines.
    Usage of later guns and equipment is in general none as the engine doesn't construct missions to use it somewhere.
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  3. Feb 24, 2016
    10
    I love X-Com and i'm happy to say X-Com 2 is amazing. It's not a dramatic difference, but it's still surprisingly useful things there. Timer make the game more challenging. Enemies are very deadly as always, let's just say a bit more refined this time. I love surprises like the Shapeshifters, or the new Sectopod, these things are huge! Be careful, this game can be very addictive! :)
  4. Feb 24, 2016
    2
    As true fan of XCOM franchise I was waiting for this game to provide me with hours of fun and entertainment. Unfortunately this is not the case with the latest installment. The big disappointment begins right from the start of the game.

    Game mechanics: Enemy units can shoot through the floors, ceilings and other objects that normally would not allow for that. This makes the whole
    As true fan of XCOM franchise I was waiting for this game to provide me with hours of fun and entertainment. Unfortunately this is not the case with the latest installment. The big disappointment begins right from the start of the game.

    Game mechanics:
    Enemy units can shoot through the floors, ceilings and other objects that normally would not allow for that. This makes the whole planning and strategy a very frustrating and unenjoyable. I often left with the feeling that game developers left product 50% finished just enough to make profit from sales and let the fans go to hell.

    Balance:
    What?! There is no balance what so ever. Seriously, none. Enemy units overpowered in every mission just enough to make sure that at least half of your team dies. And it doesn't matter how well you plan and play because game mechanics and timer will do their dirty work of forcing you into a simple run-and-gun path where you just engage head-on with enemy quads and then.. then you die or fail the objective no matter what you do.
    Overall story is randomized by advent events which are even more unbalanced in terms of rewards/loses. Every mission feels like a playing roulette.

    Resources:
    Supplies are always in shortage. It is impossible to keep your squad at it is required minimum to do the next mission while your wounded soldiers are heeling. As result you send your team as a unit of 2-3 or with no gear to fight effectively overpowered AI.

    Bugs:
    Oh dear, bugs were there core concept of this game. Loading times are eternal, waiting times between actions are beyond any imagination. On top of all this you get no less lethal bugs that leave you only with one option - uninstall this garbage. One thing that will remain though - is a regret about invested time and money on this game.

    My advise:
    Stay AWAY from XCOM 2. This game is not worth even a cent. A complete fiasco from Firaxis studios.
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  5. Feb 23, 2016
    9
    Once again, an excellent game seems to be getting a great deal of hate on this site. If you loved Enemy Unknown and Within, you will love the sequel. Its difficult, as it should be, and there are some bugs to be quashed. But Firaxis has given us a gem that I hope they will continue to support, and even if they don't, modders have already proven that they will keep it fresh for years toOnce again, an excellent game seems to be getting a great deal of hate on this site. If you loved Enemy Unknown and Within, you will love the sequel. Its difficult, as it should be, and there are some bugs to be quashed. But Firaxis has given us a gem that I hope they will continue to support, and even if they don't, modders have already proven that they will keep it fresh for years to come.

    R.I.P. to the 13 soldiers I lost on play through one, ye shall not grow old.
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  6. Feb 23, 2016
    3
    This game is almost good, and i mean Damn good. Then you get a few hours in and it all goes down hill extremely fast...
    I wanted to love this game. I'm a huge X-Com fan. This misses the mark. The flying base the "Avenger" is just a frustrating waste of time, it bogs down the game.
    Some of the new enemies completely unbalance the game. Like the enemy that has the same ability as the
    This game is almost good, and i mean Damn good. Then you get a few hours in and it all goes down hill extremely fast...
    I wanted to love this game. I'm a huge X-Com fan. This misses the mark. The flying base the "Avenger" is just a frustrating waste of time, it bogs down the game.

    Some of the new enemies completely unbalance the game. Like the enemy that has the same ability as the Ranger class. Which is lazy and lame, the rangers ability should be unique to your squad. Your going up against a much larger force, they should'nt have the same abilities as you, and this ability allows them to move across vast distances and melee you, and it rarely misses, so basically you'll always have a wounded soldier almost guaranteed every mission once that enemy is introduced.

    When your not in missions the sheer amount of crap constantly going on is ridiculous. Its micro management hell. I understand your supposed to make some hard decisions, and I felt the original remake did a good job of balancing this.
    The sequel we got here though, my god... It's like getting piles and piles of little sticky notes constantly, meanwhile your trying to deal with another pile of sticky notes, and to top it off you are just constantly getting interrupted when you are just trying to get something done!

    Its buggy, choppy, and slow.

    Oh, and the amount of timed missions is completely awful! Once you get a few hours into the game the enemy troop difficulty ramps up VERY quickly. If your lucky you'll barely have magnetic guns at this point, and its not enough...

    Something is just off with this game, and leaves me just frustrated, with little willingness to play it anymore.
    I'm going to try getting a refund. This just just isn't the sequel i thought we'd get. It must have a new lead game designer or something.
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  7. Feb 23, 2016
    1
    So... I am and will remain a big fan of the original XCOM games which were awesome. They were clever, in depth, made you jump at times, really amazing games for the time. They were apparently also really amazing games for now. XCOM 2 is more of the same rubbish as XCOM Enemy Unknown but with some tweaks. Some of those tweaks are just down right silly at that. These new XCOM games are justSo... I am and will remain a big fan of the original XCOM games which were awesome. They were clever, in depth, made you jump at times, really amazing games for the time. They were apparently also really amazing games for now. XCOM 2 is more of the same rubbish as XCOM Enemy Unknown but with some tweaks. Some of those tweaks are just down right silly at that. These new XCOM games are just shadows of a previously excellent series and I feel ripped off that I would get excited and hopeful about them only to be dashed.

    They have some basic things going for them in their own right but I cannot help but compare them to a much more brilliant past. Bring XCOM back the way it should be, awesome.This is a veneer thin, poorly planned and frustratingly executed pile of poop.
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  8. Feb 22, 2016
    9
    Quite possibly the best game of it's type since the original Xcom. As someone who eagerly awaited the release of EU, I was heavily disappointed until an expansion (Enemy Within) and more importantly a huge mod (Long War) made the game interesting and worthy of a few playthroughs. But it still just wasn't what I wanted from Xcom. I felt like I was playing a tactical RPG, rather than aQuite possibly the best game of it's type since the original Xcom. As someone who eagerly awaited the release of EU, I was heavily disappointed until an expansion (Enemy Within) and more importantly a huge mod (Long War) made the game interesting and worthy of a few playthroughs. But it still just wasn't what I wanted from Xcom. I felt like I was playing a tactical RPG, rather than a strategy game with tactical battles.

    Xcom 2 was everything I wanted in EU and more. No more crawling through every mission in overwatch as almost all missions have multiple objectives, many of which are time sensitive. The strategy layer has been greatly improved by giving you more options than where to build your facilities and what to research first.

    The tactical battles have been tweaked but are generally what we saw in EU. What's improved here is the skill trees and mission structure. Every single skill in the game is useful and there are multiple ways to build each class without feeling underpowered. And every mission has a few objectives other than "kill everything". EU felt like they had this in mind but never got around to flushing it out, but in Xcom 2 Firaxis nailed it. No more crawling through every mission in overwatch, no more running the same 6 soldiers every mission in the same configuration doing the same thing over and over again. Turn counters and different scenarios make sure you have to adapt to the mission's requirements.

    Unlike Enemy Unknown and Xenonauts (another amazing Xcom look-alike) it's a completely different campaign and scenario. Many of us might have expected a "second wave" of the invasion, or a retaliation of some sort, but Firaxis found a much more interesting and unique spin-the Aliens won, and they're almost done with their plans for us a couple of decades later. It means a completely different strategy layer than shooting down UFOs and checking out the wreckage over and over again.

    The game isn't without it's flaws, though. The optimization is no where near where it should be for a game developed exclusively for PC. And there are more bugs than I would like, as someone who's not going to play without Ironman mode on. But it runs, and if the only real flaw I can find is performance in a game that still works well enough for me, then I'm still calling it a GOTY contender (in a year with Mount and Blade 2 and Torment Tides of Numenera on the way, that's saying a lot).
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  9. Feb 22, 2016
    9
    Best way I can think of is to compare this game to it's predecessor.
    Xcom 2 seems to be improvement in every area from Xcom enemy within. Timed missions (which I normally hate) are well made and after doing few, I noticed they're quite fun to do.
    At the start, the game really feels like that you're leading a desperate rebellion against the aliens, but later on the difficulty just goes
    Best way I can think of is to compare this game to it's predecessor.
    Xcom 2 seems to be improvement in every area from Xcom enemy within. Timed missions (which I normally hate) are well made and after doing few, I noticed they're quite fun to do.
    At the start, the game really feels like that you're leading a desperate rebellion against the aliens, but later on the difficulty just goes down and your soldiers become godlike compared to the aliens. Some items are currently VERY overpowered (mimic beacons for example) but that may be a bug.
    Speaking of which, enemies and especially your soldiers have a weird habit shooting through walls and objects. The line of sight isn't working as it should just yet.
    But in overall, this game is the game of this year... for now :) I would recommend getting it if you have any love for turnbased combat/strategy.
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  10. Feb 21, 2016
    9
    Doing my part to counteract the people rating this game 0/10 because it's too hard. Xcom deserves better. Turn timers are an amazing addition to the game that add a welcome layer of challenge by removing the overwatch cheese that many Xcom1 players mistakenly took for "strategy". Sorry guys, you will have to use real strategy now. I hope you will update your reviews when you figure itDoing my part to counteract the people rating this game 0/10 because it's too hard. Xcom deserves better. Turn timers are an amazing addition to the game that add a welcome layer of challenge by removing the overwatch cheese that many Xcom1 players mistakenly took for "strategy". Sorry guys, you will have to use real strategy now. I hope you will update your reviews when you figure it out.

    Gave 9/10 because game suffers from many more release bugs and optimization issues than is usually considered acceptable. Still extremely playable--am about to (successfully) finish an Ironman Commander playthrough.
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  11. Feb 21, 2016
    3
    I want to give this game a 10 because I love the concept, am a huge fan of the series and I think the intent here is exactly what a good sequel should be like. The problem is that the execution has let this game down completely.

    The game has a wealth of game breaking bugs. Some critical bugs are only just being ironed out now, these are the CTD issues and performance issues people have
    I want to give this game a 10 because I love the concept, am a huge fan of the series and I think the intent here is exactly what a good sequel should be like. The problem is that the execution has let this game down completely.

    The game has a wealth of game breaking bugs. Some critical bugs are only just being ironed out now, these are the CTD issues and performance issues people have experienced. What I'm even more frustrated about though are the bugs which break the entire mechanic of the game.

    This game is all about risk reward and the decisions you make. To highlight this it has a game mode - ironmode - which saves every turn automatically. For many fans of the series this is the only way to play Xcom. Save scumming takes out the risk and only gives reward, which makes for a boring game.

    So with that in mind, it makes bugs affecting game-play hugely punishing. Getting shot through the floor when you're in high cover; suddenly receiving a flanked penalty from being exposed when you're clearly not; getting shot through walls etc. It removes the key mechanic in the game. In some games, that's not a problem but in this one, if your squad gets wiped because the game bugged and gave the AI free shots at your squad, that's irreversible and completely game breaking.

    I'm sick of games coming out with these kinds of issues. This is not a hardware based bug but is right in the guts of the code and would have been obvious in any kind of QA process. So they've decided to ship a buggy game and the critic reviews seem to be ok with that, time and time again.

    Well I'm not. I paid $80 AUD and have restarted the campaign because of this. Eventually when and if these bugs are addressed I will have already sunk too many hours into this game for the story to matter.

    DON'T REWARD THIS KIND OF CRAP. SAVE YOUR MONEY AND SPEND IT ON A FINISHED PRODUCT.
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  12. Feb 21, 2016
    3
    Good points:
    Nice graphics and lots of potential for customization, particularly with mods.
    Bad points: Performance issues (lag, particularly in strategic mode ), which seem unrelated to another problem which is that the action is very poorly synchronized, with weird pauses after taking a shot and being spotted by an enemy, for example. Also several other minor bugs such as people
    Good points:
    Nice graphics and lots of potential for customization, particularly with mods.

    Bad points:
    Performance issues (lag, particularly in strategic mode ), which seem unrelated to another problem which is that the action is very poorly synchronized, with weird pauses after taking a shot and being spotted by an enemy, for example. Also several other minor bugs such as people shooting through cover/away from target.
    Beyond these presumably fixable issues is an underlying repetitiveness in the game design that gets tedious fairly fast and may not necessarily be saved by modders.
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  13. Feb 21, 2016
    0
    I hate this game. If played as a game of save and reload, there is no challenge. Every action can be redone so that RNG is in your favour and that you know where enemies are etc. Therefore I chose ironman mode. The game clearly hasn't been playtested for it though, its just a stupid gimmick for sadists. So basically, choose between pointless none consequence gameplay or something brutallyI hate this game. If played as a game of save and reload, there is no challenge. Every action can be redone so that RNG is in your favour and that you know where enemies are etc. Therefore I chose ironman mode. The game clearly hasn't been playtested for it though, its just a stupid gimmick for sadists. So basically, choose between pointless none consequence gameplay or something brutally unforgiving that quickly becomes unplayable as your troops die faster than you can upgrade them ahead of the enemy. I **** hate this game and wish I never bought it. Expand
  14. Feb 20, 2016
    8
    Great game but gets repetitive. For people complaining about it being too hard; research faceless asap and get as mimic balls. This will make even legend ironman mode a joke.
  15. Feb 20, 2016
    9
    Leaving the bugs beside (which are being fixed right away) this game is keeping me on my toes. Playing in hard mode and no ironman mode for the first time and having a blast! Even when ive played enemy unknown iam still getting surprised with the twists and turns of the game. Storywise i dont care the gameplay is solid as my d*ck, which in turn is like this because the game is that good.
  16. Feb 19, 2016
    0
    Currently broken. Do not buy.

    Performance issues.
    Gameplay bugs.
    Crashes.
    Is actually really light on content, certainly not worth full price.
    Pre-order exclusive DLC currently not available.

    The game is ok, it's not very good, but it's not horrible, but every single aspect outside of the core design is lacking horribly.
  17. Spx
    Feb 19, 2016
    4
    This game has been improved from the first chapter but still lacks the re-playability and the freedom of the original xcom. I think it could be a good game for a single campaign but it will become boring very soon. Again very scripted (probability to hit sometimes aren't real). However I would buy this for 20 usd at most. Waiting for Xenonauts 2 ;)
  18. Feb 19, 2016
    9
    X - com erased all the flaws of the first episode and made ​​the experience even better , fabulous graphics, no concessions were made ​​to make the experience even more intense.

    This is in my opinion the best game of the year, Pro -S on GDC are in PLS especially Nightkin and its glorious Mongolian friends.
  19. PJD
    Feb 18, 2016
    6
    Overall not as pleased with this iteration as I was with the first.

    Pros: - Looks better. - More customization - More meaningful character development. Cons: - Timed missions eliminate some comp strategies. - Sharpshooter is useless until late game. - Grenades too strong. - Events occur too quickly. Not enough time passes to research basic things like psi. I think I hit the
    Overall not as pleased with this iteration as I was with the first.

    Pros:
    - Looks better.
    - More customization
    - More meaningful character development.

    Cons:
    - Timed missions eliminate some comp strategies.
    - Sharpshooter is useless until late game.
    - Grenades too strong.
    - Events occur too quickly. Not enough time passes to research basic things like psi. I think I hit the last mission before even one of my soldiers was a psi op.
    - Events occur too quickly.
    - First time through I didn't really have a sense of what was going on with the map. Tutorial doesn't explain much here.
    - Game gets super easy once you load out a grenadier + specialist party. Probably because so few enemies have explosives resistance.
    - Early game may be a bit too challenging. I think this is due to the speed at which events roll in compared to the speed of research. This was a problem with the first game, too.
    - Game feels oddly on rails. I'm not sure why. Probably due to the timed missions which restricts variety and exploration of strategy in a mission.
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  20. Feb 18, 2016
    5
    S'alright I suppose. Problems lie in the fact that it isn't challenging. Once you figure it out, and it does not take long to figure it out, you're done. And you're done every difficulty, every new game. Power creep and an overly streamlined strategic layer have knackered it. Still kind of fun to blow stuff up though.
  21. Feb 18, 2016
    8
    XCOM 2 have some performance issues, glitches and so on but play like it is great.
    People complaining about forcing player to finish mission fast like in 8-12 turns.
    Those people like to stay in overwatch for 15 turns until eventually enemy runs into them, or when they run into a tough encounter they dash out off sight and wait again in overwatch, and they call it strategy well i am glad
    XCOM 2 have some performance issues, glitches and so on but play like it is great.
    People complaining about forcing player to finish mission fast like in 8-12 turns.
    Those people like to stay in overwatch for 15 turns until eventually enemy runs into them, or when they run into a tough encounter they dash out off sight and wait again in overwatch, and they call it strategy well i am glad that kind of strategy is not possible.
    if you claim the game is to difficult it means you are rushing through the game and not planning your moves. I recommend to watch beaglerush videos who is like an expert in the game.

    The AI might shoot you when triggered if you out of cover, great
    No more overwatch camping, great

    the only thing it botters me is the fact the AI is still so damned stupid like sectoid is last enemy and he is flanking you and he raises a zombie instead shooting you in the head. sectoid never uses the plasma pistol unless he is flashbanged
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  22. Feb 17, 2016
    9
    First of all I think this game is a very good game and is a big improvement over the first Xcom with many of the new mechanics adding to the game's strategic options. Still this game is not for everyone and it can be unbalanced, especially at the beginning but the different difficulties and the large variety of modding options help balance the game a bit.

    I like the game a lot, I felt
    First of all I think this game is a very good game and is a big improvement over the first Xcom with many of the new mechanics adding to the game's strategic options. Still this game is not for everyone and it can be unbalanced, especially at the beginning but the different difficulties and the large variety of modding options help balance the game a bit.

    I like the game a lot, I felt it could have used more story but it was still an amazing game. The reason I'm giving it a 9 out of 10 is because as of right now the game has a lot of glitches and bugs that can make it look strange or do things that make no sense.
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  23. Feb 17, 2016
    0
    This review contains spoilers, click expand to view. X-COM 2 pretty much this game franchise's ROME 2. And that's not a compliment. As others said XCOM 2 is challenging. But for all the wrong reasons. There's a Game over timer called the "Avatar project". The only way to stop or slow it down is to raid the Blacksite facilities.. Which are very heavily guarded. The other reason the game is challenging. Timed Missions. Gotta rescue an VIP. Or destroy something.. You have to do it in 10 turns or something or you auto lose.

    The story bland too. Never once is the premise explained in any sort of depth. "Oh Commander we rescued you from the aliens... Let's get to work." No "This is what happened while you were out.." You have an whiney clichie collaborator seeking redemption for a Scientist and an stereotypical cyberpunk Asian Engineer who is always bickering with said scientist. The Enemies.. Are borning. Enemies that should be tough are easy. Such as Sectopods. The first one I found I killed in a single turn. I remember in EU took like 3 or 5 turns with a full squad fully upgraded going all out. Aliens that should be weak are too tough. Sectoids. They're nasty buggers. And they're right from the bat there.

    The ending is dull with censored violence. Oh looks like that Advent trooper is about to get his face bashed in and... Cut to the bottom of the ocean for terror from the deep lead in.

    Last point the game is game breakingly buggy. Runs like cold **** Your soldiers will randomly fall through the map and die sometimes. The game crashes often. Actually the bugs are so numorous and gameplay hindering it makes Bethesda look great at debugging.
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  24. Feb 17, 2016
    9
    I love it. There are a few performance issues even on a great machine, mostly in loading screens and sometimes with pauses during enemy AI, but they are minor and irrelevant to the playing of the game (it's a turn based game, after all). There are also a few weird bugs (lots of graphical glitches, from soldiers facing the wrong way to fire their guns to incorrect rendering of differentI love it. There are a few performance issues even on a great machine, mostly in loading screens and sometimes with pauses during enemy AI, but they are minor and irrelevant to the playing of the game (it's a turn based game, after all). There are also a few weird bugs (lots of graphical glitches, from soldiers facing the wrong way to fire their guns to incorrect rendering of different building levels), but they are also minor and not game-breaking. The bugs are nowhere near as bad as the XCom:EU/EW bugs with teleporting pod patrols, etc..

    Bugs aside, the game is really great. The turn timer as well as the new concealment mechanic on most maps fixes all of the tedium of creeping forward with overwatch that plagued XCom:EU/EW. The new skills and classes seem to synergize really well with each other. The new enemies are fun, look great, and are very creatively designed, the no-more-overkill-on-squad-overwatch is a long overdue "fix", and in general, there are a lot of small quality of life improvements that make this game a joy to play (for example, line-of-sight indicators so you are never surprised that you can or cannot see an enemy when moving to another tile, or pathing movement controls so that you can tell your soldier not to crash through a window or run through poison/fire while moving to a destination.)

    It's a really wonderful sequel.
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  25. Feb 17, 2016
    9
    I really like this game, however there is one thing that needs to be fixed, and that is the timer for the fights, i honestly think that is was a good idea to put a timer in there to get a better feeling for the urgency and so on, however i think that it is too short, you dont have any chance to do anything different than storming in and hoping for the best, especially at the beginning, iI really like this game, however there is one thing that needs to be fixed, and that is the timer for the fights, i honestly think that is was a good idea to put a timer in there to get a better feeling for the urgency and so on, however i think that it is too short, you dont have any chance to do anything different than storming in and hoping for the best, especially at the beginning, i got the timer tweaks mod which gives you four more turns and suudenly i was able to go a little bit stealthy if i wanted or just defend for a turn or two when there were too many enemies, however thats the only thing i really have to criticize, everything else is improved in comparison to XCOM: EW or EU.
    I´d like to give it 10, but the timer killed too much of my fun and was too frustrating to completely ignore it.
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  26. Feb 16, 2016
    10
    All those giving zeros for their review are either extremely biased, looking for ezmode games, or too noob/lazy to manually optimise their graphics settings. Not to mention there are a whole lot of mods to resolve most of the main complaints such as rush timers, and UI imperfections

    This game is far perfect but it is fun enought. My honest rating would be a 7 but given that there are
    All those giving zeros for their review are either extremely biased, looking for ezmode games, or too noob/lazy to manually optimise their graphics settings. Not to mention there are a whole lot of mods to resolve most of the main complaints such as rush timers, and UI imperfections

    This game is far perfect but it is fun enought. My honest rating would be a 7 but given that there are too many useless zero ratings I will give it a 10 to to offset the zeros.

    Please, how can any game be zero unless it is not totally working. I respect those who give their objective views (such as 4/10 and stating the reasons why). The number of senseless, non-objective zero ratings just turns me off and not just for this game, degrading the credibility of the user rating and painting a distorted picture of the quality of any game.
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  27. Feb 16, 2016
    8
    The game itself is brilliant. The tactical turn-based combat works great most of the time and the base management elements are nicely robust without feeling too overwhelming. The controversial turn timers haven't really managed to frustrate me, more often than not they just help create more tense moments on the battlefield.

    Unfortunately, the performance problems are real. Forget about
    The game itself is brilliant. The tactical turn-based combat works great most of the time and the base management elements are nicely robust without feeling too overwhelming. The controversial turn timers haven't really managed to frustrate me, more often than not they just help create more tense moments on the battlefield.

    Unfortunately, the performance problems are real. Forget about getting constant 60fps with any kind of rig. I've also experienced a variety of bugs and glitches, and so far I've had at least 5 hard crashes during my 56 hours of playtime. However, none of these problems are big enough to keep me from returning to the game time and time again. It's that good.
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  28. Feb 16, 2016
    4
    I want to like this. It isnt terrible but far from satisfying. They learned nothing from the last one.

    The pros. Still, it is Xcom. Sort of. It looks pretty. Has a nice idea behind it in some elements. Personally, I have never experienced any crashes The cons. This is more strategy than luck. Core mechanics appear to be broken. (ie. Line of sight is really botched, some odd
    I want to like this. It isnt terrible but far from satisfying. They learned nothing from the last one.

    The pros.
    Still, it is Xcom. Sort of.
    It looks pretty.
    Has a nice idea behind it in some elements.
    Personally, I have never experienced any crashes

    The cons.
    This is more strategy than luck.

    Core mechanics appear to be broken. (ie. Line of sight is really botched, some odd things happen, at times, the engine itself appears confused.

    I have had an alien run at my squad where they were on overwatch with high percentage chances. They all miss their shots. This is not unusual and the maths does not stack up.

    I have also hit an alien expecting 3 damage (as indicated) and done 7. It doesn't fill you with confidence that the game is ok.

    The odds are very stacked against you which makes it challenging unless your playing on very easy mode. However, what make the game annoying is that the missions are insanely repetitive. Some similarity would be understandable but it is so limited it is ridiculous.

    Worst of all, the missions are in the main time limited so its more a of run through, keep repeating until you get lucky and do it again. Very little strategy involved and at times, it is simply like repeatedly rolling the dice hoping that the line of sight doesn't botch and nothing weird happens until it works out. It isn't fun.

    The Global strategic outlout is very much the same. You are not choosing where you go, the game is really telling you what you need to do and giving a very poor illusion of choice.

    Runs very badly indeed. This is not subjective, I have extremely high 3d mark scores and spend a lot of time and effort building my PC;s (not to mention cash) My Titan X's are running at 1550-1600 during gaming and the CPU 4.7ghz (hexacore) yet the game though smooth doesn't run well. It feels like console port in terms of not being happy with hardware and seemingly not using properly. I see this seems to be across a wide range of builds.
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  29. Feb 16, 2016
    10
    XCOM 2 ist für mich eine gelungene Fortsetzung zu XCOM Enenmy Unkown /Within geworden, mit toller Guerilla Atmosphäre und Story.

    Pro: - Tolle Widerstands Atmosphäre - Fordernde Gefechte - Hoher Wiederspielwert dank zufallsgenerieten Karten - Avenger dient als Fliegende Basis - Tolle Klassen (Ranger, Grenadier, Spezialist, Scharfschütze und Psi-Soldat) - Soldaten wachsen einem ans
    XCOM 2 ist für mich eine gelungene Fortsetzung zu XCOM Enenmy Unkown /Within geworden, mit toller Guerilla Atmosphäre und Story.

    Pro:
    - Tolle Widerstands Atmosphäre
    - Fordernde Gefechte
    - Hoher Wiederspielwert dank zufallsgenerieten Karten
    - Avenger dient als Fliegende Basis
    - Tolle Klassen (Ranger, Grenadier, Spezialist, Scharfschütze und Psi-Soldat)
    - Soldaten wachsen einem ans Herz dank unzähliger Individualisierungsmöglichkeiten.
    - Gute Gegnervielfalt aus altbekannten und neuen Aliens
    - Viele Forschungs- und Ausrüstungsmöglichkeiten
    - Zeitlimits passen super zur Guerilla Atmosphäre
    - Super Mod Unterstützung

    Contra:
    - leichte Performance Probleme (bei mir aber nur gelegentliche Ruckler in den Zwischensequenzen)
    - gelegentliche Anzeige Bugs (z.B. Gegner zielt nach links und trifft einen Soldaten der rechts steht)
    - Zeitlimits nicht jedermanns Geschmack, da sie auf den höheren Schwierigkeitsgraden Hektik auslösen können.
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  30. Feb 16, 2016
    10
    Phenomenal game. Good soldier classes that accomplish different things and strategy to challenge the player.

    The people complaining about the turn limits and the modding them out misunderstand guerrilla warfare and are ruining the game. You are guerrilla fights so you have limited time to get in, complete your objective, and get out; otherwise you would be crushed. If you mod the
    Phenomenal game. Good soldier classes that accomplish different things and strategy to challenge the player.

    The people complaining about the turn limits and the modding them out misunderstand guerrilla warfare and are ruining the game. You are guerrilla fights so you have limited time to get in, complete your objective, and get out; otherwise you would be crushed.

    If you mod the turns out then you ruin the game. Without the turn limits, the game would be so easy. Why not just inch up every turn and put your squad on overwatch so you can ambush and shred the enemy every time before they can do anything? What is the strategy in that? If you dislike the turns so much then you are turtling too much and need to confront the strategy head on.

    There are a few minor bugs and glitches but I am sure those will be resolved in the coming months with patches and updates and nothing neared making the game unplayable.
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  31. Feb 16, 2016
    9
    I loved old Xcom games, the new one - The Enemy Unknown and i adore Xcom 2.
    Game looks and feels good. It's probably one of the best Turn-based tactics ever created.
    The story takes place after the events of the first Xcom - The Enemy Unknown. Aliens take over the earth and now we must lead the resistance movement to save the world from the occupiers. Game mechanics has a lot of
    I loved old Xcom games, the new one - The Enemy Unknown and i adore Xcom 2.
    Game looks and feels good. It's probably one of the best Turn-based tactics ever created.
    The story takes place after the events of the first Xcom - The Enemy Unknown. Aliens take over the earth and now we must lead the resistance movement to save the world from the occupiers.
    Game mechanics has a lot of improvements in relation to the previous Enemy Uknown. We have more ways to customize our soldiers, build underground base and fight against the enemy. Yet game have a lot of bugs and huge optimization problems.
    Another matter to discuss is game difficulty level. Even for old Xcom players, this game could be a great challenge. Creators force us to fight with more powerful enemies then we are since the very begining of the game. Furthermore - most of the fight missions and whole story has time limits. So not only enemies are hard to kill but you have to do it in specific time. If u don't - then during the mission you lose your soldiers and during the story - you just lose the game.
    In my opinion it's excessively hard but gamers already repair those kind of problems. If you like, you can download from steam workshop mods that can allows you to remove time limits. Of course it's optional.
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  32. Feb 16, 2016
    6
    I'm re-writing this review after beating the game (giving slightly higher score than initially)
    So this game was rushed with release and has many problems, it doesn't feel completely finished and polished. So you should seriously consider whether to buy it in such state or wait for more serious patching.
    THE BAD. 1) this game has serious optimization issues - the fps in this game is
    I'm re-writing this review after beating the game (giving slightly higher score than initially)
    So this game was rushed with release and has many problems, it doesn't feel completely finished and polished. So you should seriously consider whether to buy it in such state or wait for more serious patching.

    THE BAD.
    1) this game has serious optimization issues - the fps in this game is all over the place, jumps between 25 and 80 on decent rig that tops recommended settings by quite some (and not, it's not even max settings). Anti-aliasing solutions are super heavy taxing, except FXAA which is good as nothing. The game has no triple buffering for vsync, and because fps is very unstable, you jump between 30 and 60 periodically, or if you decide to turn off vsync, you have massive screen tearing - again because of very unstable fps. The game runs poorly, even it's not visually exceptional in any way. And this game is not even a consolish port done by some 3rd party rookie studio.

    2) Glitchy camera, some weird issues with line of sight and other minor issues that were not resolved from previous installment. Like shouting thru walls, floors and other objects which are confusing and break the immersion.

    3) the game has some very bad design choices and some balance issues. Timed missions are very badly designed, they not make the game much harder, but definitely make it more stupid and leave with less options for your strategy and tactical decisions.

    4) Balance is bad in a lot of cases only because of how poorly RNG is designed, which acts in very weird way - you can reload multiple times and same action will have same result - RNG is predefined, the dice is not rolled when you take specific action.. I failed a mission because I missed 95% at point blank situation (seriously), there was no time for backup plan since it was timed mission.. There are so many things in this game that don't increase the difficulty fairly, but instead make it unfairly frustrating.

    THE GOOD.
    Now with some more and less serious issues this game still can be good and fun. Overall mission design is great, tho later on I'd say it becomes easier and easier as you progress (except maybe final mission which I liked a lot, now this is what I call proper challenge). The customization is satisfying and you unlock many items and gadgets to play with. Game is pretty flexible here. Now gameplay itself would be really great if not earlier mentioned glitches and weird RNG, but it's manageable. Also I loved the whole presentation, they put good effort into it - like mission launcher, returning from mission, showing injured squad members etc. There is a lot of nice detail to it.

    Final note: I don't thing games in such state should be released. Things should be sold when they are finished and meet certain criteria of overall quality. I was even considering a refund, because I don't like to pay for unfinished games and here is that case. So if someone still consider buying it, think twice about issues this game has!
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  33. Feb 16, 2016
    10
    I spend about 40h in game and I say: "one of the greatest games ever made! Better than XCOM I". Very good mix of strategy and tactical combat. One of must have games.
  34. Feb 16, 2016
    9
    Let me start out this review by saying, if you were a fan of the original XCOM games (1994+) and you were not a fan of the remake in 2012, then this game is probably not for you. It is a much tighter and more focused version of the 2012 release that is taking the gameplay in a new direction.

    • Positives: + Great graphics. + Gameplay is far more focused. + Lots of different voices and
    Let me start out this review by saying, if you were a fan of the original XCOM games (1994+) and you were not a fan of the remake in 2012, then this game is probably not for you. It is a much tighter and more focused version of the 2012 release that is taking the gameplay in a new direction.

    • Positives:
    + Great graphics.
    + Gameplay is far more focused.
    + Lots of different voices and personality types for soldiers.
    + New classes are fantastic and well balanced.
    + New "loot table" system for crafting special weapons and armour.
    + Weapon upgrades attach to weapons and no longer take up utility slots.
    + Weapon and armour upgrade system completely overhauled and refined.
    + New world map really intricate and unique.
    + Many new aliens and creatures.
    + New incognito mode speeds up the start of missions significantly.
    + New Doomclock style gameplay really adds tension and weight to every decision.
    + Stupid aircraft mini game ripped out.
    + Mod support via the Steam workshop right out the box.
    + Still really challenging.

    • Meh
    = Countries and language choices fairly limited.
    = Base building somewhat dumbed down.
    = Actions don't really seem to match up to the percentage chance. You will often see frequent misses in a row on 90%+ and then continuous hits on 60% and below.
    = Fans of the original XCOM(1994) will find this is almost a new game entirely.

    • Negative
    - Painfully long loading times.
    - Horribly optimised performance considering it is the Unreal 3 engine.
    - Random map bonuses can lead to you either being horribly over powered or horribly outmatched.
    - A few gamebreaking bugs and mechanics(like civilians blocking paths) mean that ironman mode is extremely risky to try.

    Conclusion: Other than the performance and a few bugs there is very little that the game does wrong. Most of the nit picks myself and other people have, are already being fixed through the modding. It is a truly fantastic experience and if you are a fan of the 2012 remake, or a fan or turnbased games in general, I cannot recommend this game highly enough.
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  35. Feb 15, 2016
    5
    This review contains spoilers, click expand to view. Why can't someone just make a 1:1 remake of the original with better graphics. Here is everything that's wrong with XCOM 2 as compared to the original (no the actual original. Not the first FIRAXIS game.)

    1. Solider limit. Seriously?
    2. Bases. Plural. Bases. BASES!
    3. Base invasion. The "base invasion" in XCOM 2 is a pathetic joke. It's just more of the same "blow up this thing" mission except now you have to defend your ramp. It doesn't even take place inside your base!
    4. Timers. There wasn't a single timer in the original's missions. This is a contrived way to create tension. The original is still way more tense than this game and they do it through atmosphere, music, and gameplay.
    5. Tactics. Most of the missions start you right on top of the enemy (literally in some cases) in XCOM 2. You can't move more than a few feet without the enemy spotting you and then running to cover (because why? Isn't it my freaking turn?) Then there's the timers that take the tactics out of most missions. Pathetic.
    6. Alien Bases. The bases in the original were huge, haunting, strange, and awesome. The bases in this game are a joke in comparison.
    7. Linearity. The linearity of this game and its story is repulsive. Then the overworld timers shove you down a path or else. Yeah that's fun.
    8. AVATAR. Seriously? When did video game designers start thinking it was fun to be nagged?
    9. Animations. The animations are cool .. the first time you see them. Then they are show stoppers and happen so often and are SO slow ... it really sucks the tension out of the air. "Am I going to miss? Aw dang it I don't care just shoot already!" Then the enemies have their response animations when they're shot. WHY!?
    10. Talking. The original didn't say a thing to me and I loved it. Why is there so much dam talking in this game and why does it pause the game so often while I listen to this drivel?
    11. TIME UNITS. This is the worst part of the remakes. Two moves? Seriously. What is the thinking behind this? "Gamers is so dumb nowadays that if they have more than two moves to contemplate their heads may asplode." Give me back my time units. My reserve for a snap shot. My auto fire. My aimed shot. MY CROUCH! BECAUSE ELITE SOLDIERS IN THE FUTURE CAN'T CROUCH!
    12. Ammo. "I cans only shoot three times before I have to reload cause this is the FUTURE"
    13. UFO crashes. Because hunting down stray aliens from a downed UFO is so 20th century.
    14. Management - No seriously. Can I manage my own inventory from my base and not have to fly TO the black market. Did they deinvent the post office? Can we send drones? Wait, don't they send the drones since we are buying stuff?
    15. Manufacturing. Wait, how does everyone have a magnetic rifle? I just bought one! Oh that's right I'ms too shtoopid to manage my manufacturing.

    The Pros

    1. Graphics - no wait. They are laggy. Pretty but laggy.
    2. Did I mention the graphics?

    Please someone just remake the original with pretty graphics and don't touch a thing on it. Don't try to make new creatures or weapons because YOU CAN'T BE TRUSTED! TRUST NO ONE.
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  36. Feb 15, 2016
    4
    Just can't play it like I want to.80% of missions that force you to rush with ridiculous timers. I spend my time reloading saved games when it doesn't go my way. Which is a huge amount of reloads per mission. Timed missions are a great idea, if it occurred once every 7-10 missions, but not every mission with a few exceptions. 1 mistake makes you almost automatically fail the timer. How didJust can't play it like I want to.80% of missions that force you to rush with ridiculous timers. I spend my time reloading saved games when it doesn't go my way. Which is a huge amount of reloads per mission. Timed missions are a great idea, if it occurred once every 7-10 missions, but not every mission with a few exceptions. 1 mistake makes you almost automatically fail the timer. How did this AAA title pass play test and Beta with these timers?

    Difficulty curve of enemies is ridiculous. They start out with overpowered abilities, such as mind control and run behind cover, pull and immobilize, run and melee stun/kill attacks. They all have very high HP.

    Concealment is practically useless and can maybe allow you to get a first free shot.

    This would otherwise be a 8/10 if the timers were removed and I could actually play without reloading all the time. I could live through the initial extremely hard starting missions and having some failed missions, but the timer drops this from 8 to 4 rating.

    Can't even manage to get the mod working or find the timer address in CheatEngine in order to disable it.
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  37. Feb 15, 2016
    9
    XCOM 2 is a great addition to the franchise. If you are a fan of the previous titles, this game is definitely worth checking out. There are many interesting aspects to the game with the new ambush style gameplay. This game is just overall great when it comes to tactical gameplay, where your choices have large consequences.
    There may be a couple of glitches, errors, and unstable frames,
    XCOM 2 is a great addition to the franchise. If you are a fan of the previous titles, this game is definitely worth checking out. There are many interesting aspects to the game with the new ambush style gameplay. This game is just overall great when it comes to tactical gameplay, where your choices have large consequences.
    There may be a couple of glitches, errors, and unstable frames, but all of these issues will probably be fixed in the future.
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  38. Feb 15, 2016
    10
    You need to give the new Xcom some time, but once you get familiar with the new mechanics, it feels great. People complain that it's hard, that the timer on some missions feels unfair. But you now have access to so many new and powerful abilities, that getting things done is not only possible, but also exciting. The trick is to adapt to these new mechanics. And that's just pure Xcom. YouYou need to give the new Xcom some time, but once you get familiar with the new mechanics, it feels great. People complain that it's hard, that the timer on some missions feels unfair. But you now have access to so many new and powerful abilities, that getting things done is not only possible, but also exciting. The trick is to adapt to these new mechanics. And that's just pure Xcom. You can't aspire to be a good tactical commander, if you are unwilling to change your habits. This game makes you think and that's what makes it so great. Surely, Xcom 2 has it's share of technical problems, but they are more of an annoyance, than a seriuos flaw. I have not experienced anything game breaking in my playthrough. On the whole, this game is demanding, but it was expected to be. I give it a 10, even with all the minor bugs. Expand
  39. Feb 15, 2016
    9
    I'd like to start by one of the main-points of TotalBiscuits review: "If you didn't like the first remake of Xcom by Firaxis, you won't like this one either". However... if you liked that first one, you might love this one.
    It very obviously is a follow-up, and a tiny bit of "more of the same", but the devs really managed to improve quite a few things and added some new mechanics.
    I'd like to start by one of the main-points of TotalBiscuits review: "If you didn't like the first remake of Xcom by Firaxis, you won't like this one either". However... if you liked that first one, you might love this one.
    It very obviously is a follow-up, and a tiny bit of "more of the same", but the devs really managed to improve quite a few things and added some new mechanics.

    Graphics and performance
    While graphics might not be as essential in a strategy game, it surely doesn't hurt if the game looks nice, and this one does. The chars don't look as beautiful and detailed as, say, in W3, but the game does look really nice, and you get to see quite a lot of the details you put in when you create your characters.
    Performance-wise, this might need a patch or two to improve stability. It didn't crash, but there are some framerate-drops, and some laggy moments, where, at the end of a turn, there is a weird delay, or sometimes, the game "stops" on the "fly to mission loading screen". Again, no crashes.

    Gameplay (mostly about the changes compared to the previous game)
    It works pretty much like the first Xcom. Turn-based, overwatch, etc, all the stuff is still there. However, Firaxis added quite a few new abilities, some of them really helping to turn the tide in an intense encounter. I really wasn't excited about melee, seeing alien-hunters swinging swords. I thought it was pretty silly, not making sense.
    However, the rangers are great for stealthy approaches, their attacks can be very powerful, and with some upgrades, you can move them out of harms way once you have slain an alien.

    The game is set in the future, a few years after the first game, so it makes sense that you get new gear, new abilities and tech. Some of the new suits and special abilities (like items that create mirages of your guys, which will draw the enemies attention) are pretty dang cool.
    However, the aliens did do some research too and did get some upgrades. The thin men now have a new look and abilities, and there are some all new heavy units which will give you quite a fight (I especially hate the AT-AT-like ones...gosh, those are tough).
    Some people have commented that the game is a bit more balanced, as in no more unfair and pretty much impossible moves by the aliens. However, I didn't notice too much of that in the first Xcom, even though I played that a lot, too. So there is no "god powers" for the aliens, they also miss shots quite often, and there is some room for error.

    Some cool new abilities, like hacking (even mobs, disabling them for a while or even mind-controlling them), the drones that specialists use are cool etc. One thing I love is "serial", a sniper ability. If you activate it and then manage to kill an enemy with your snipe-ability, you don't lose action points. So you can eg. weaken some mobs with a grenade on one guy, and when it's your snipers turn, you can kill them one by one in just one turn.

    The game does feel a bit tougher than the first one, yet not to the point where it is frustrating (I heard though that the final mission is VERY VERY tough, you will probably lose a bunch of your guys). Just like in the previous game, losing one of your soldiers, especially those you might have named after a rl-person, hurts, especially if they have reached a high rank.

    What people seem to dislike, and one thing I am not fond of, is the amount of timed missions, with a limited amount of turns. There were some in part 1, and that was ok,... it was a nice change of pace, was a challenge, and made sense. However, having TOO many of them is... not always fun. Sure, it can be a blast to beat those, but if you really like to approach stuff tactically, try to keep your guys safe, set up perfect ambushes etc, well those timers will make that tough.
    You may wanna consider download a mod from the workshop which will extend those timers.

    I enjoy this a LOT. Wasnt sure whether I'd like the even more futuristic setting and look and the sword-class, but it turns out that this is a carefully crafted, improved take on the first remake. If you liked that one, definitely check this one out!

    Pros:
    - Looks great
    - Fun new updates and tech and abilities for both you and the aliens
    - Said techniques and abilities allow some all new strategies
    - Some nice new missions and progression/choice system (world map)
    - Challenging
    - Apparently, more variety in the maps you play on and the way things are set up
    - High replayability (had to start over twice, once to make up for mistakes I had made and apply stuff I had learned, and the second time because of a savegame broken by a mod that was removed from the workshop, and I didn't mind restarting at all!)
    - SOme weaknesses of Xcom were removed
    - Workshop enabled, with mods on day 1
    - Choices

    Cons:
    - Some performance issues (my system: i4790, 16 gb ram, GTX 960 with 4 gb, W7)
    - Too many timed missions, ymmv
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  40. Feb 15, 2016
    9
    Signed up just to review the game because I can’t really stand to read so much bs.

    XCOM 2 is an overall good game. Here’s some point regarding the new Xcom Chapter: - Difficulty: at “normal” it’s not so difficult at all if you have already played the previous XCOM. It’s just a tiny bit more difficult than EU but far from impossible. If you’re a veteran of the original 90’s XCOM you
    Signed up just to review the game because I can’t really stand to read so much bs.

    XCOM 2 is an overall good game. Here’s some point regarding the new Xcom Chapter:
    - Difficulty: at “normal” it’s not so difficult at all if you have already played the previous XCOM. It’s just a tiny bit more difficult than EU but far from impossible. If you’re a veteran of the original 90’s XCOM you won’t find it difficult at all.
    - Timed Mission: Never had an issue on timed mission and never lost a mission due to time. You have enough turns to do all you want. Ofc you can’t proceed by taking 1 step at time and using 12000 turns like you could do on EU, but there’s really enough time to position yourself for an ambush, ambush the enemy, fight your way to the target and complete the mission. Either be “defend/destroy transmitter” or “kidnap/escort VIP”
    - Concealment is great for ambushes. Concealed units won’t trigger enemy patrols, so you can take the first shot while they’re completely off guard. Just the first shot unfortunately.
    - But is not really good for a full stealth approach. Tried to do the Advent base mission (the one where you have to retrieve the vial) using a full stealth approach but the patrol doesn’t seems to have a predefined path. Unless I’m missing something on the stealth approach they chase you (but they don’t rush towards you) and sooner or later you’ll find yourself forced to fight. Anyway I was able to get past the base with the entire team (5 soldiers), get really near the target and had to fight against 3 patrol. Managed to do it without a scratch.

    Graphic is good but really heavy to run, hope they improve it. Some bugs that can be really annoying if you go hardmode like fire through roof/floor.

    Missing a 98% shot? That’s XCOM baby.
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  41. Feb 15, 2016
    1
    Seriously Firaxis? You call this an XCOM game? It's a watered down, terribly optimized, buggy mess of an RNG-fuelled "strategy-lite" game wrapped in once-great canon.

    I LITERALLY had more fun in the character creator BEFORE I actually started playing this game. But once my delightfully pre-built characters got gunned down for NO REASON other than BAD RNG LUCK and having to SPRINT
    Seriously Firaxis? You call this an XCOM game? It's a watered down, terribly optimized, buggy mess of an RNG-fuelled "strategy-lite" game wrapped in once-great canon.

    I LITERALLY had more fun in the character creator BEFORE I actually started playing this game. But once my delightfully pre-built characters got gunned down for NO REASON other than BAD RNG LUCK and having to SPRINT through every map I lost all my remaining faith in this team.

    Not that much was left after the dumbing down hit a new peak in CIV BE (OOH let's put Civ V in space - Sci-fi's is so hot right now, we'll make a fortune!) and the abomination that was Starships.

    Pros:
    - Character creation/customization is fun
    - Concealment mechanic COULD be cool if it wasn't so EFFING ARBITRARY when you are spotted. Alien on the other side of a wall of a house that you are in while purposely sneaking around spots you??? They must have smelled you!
    - THAT is LITERALLY IT!

    Cons:
    - They killed xcom
    - Runs like TOTAL GARBAGE on a 980ti and 24gb RAM. Hangs for no reason after most actions, framerate drops to zero all the time. I can play Witcher 3 on maxed on 1080P and I am playing this STRATEGY GAME at min-low settings and still seeing huge stuttering/frame rate drops.
    - Buggy as all hell. Shooting through walls/floors. Grenades on rooftops are effing ridiculous. The aliens stand there on thin air taking no damage and laugh at you - and you take full grenade damage (3-4), then fall to the ground (3-4 more) insta-killing your elite soldiers.
    - Timers ruin all tactical depth. On higher difficulties you are forced to sprint to objectives and face RNG hell as the aliens rain down upon you. Most timer based missions are unwinnable without incessant save spamming once you know where every pod is and do the precisely correct maneuver on each turn.
    - Strategic game play is riddled with RNG nonsense. Whether you progress or fall behind is more determined by how far away the story critical missions are and by how many stupid distraction missions come up to kill and wound your soldiers. Take one tiny shot for 3 damage with your top soldier? Sorry they are "gravely wounded" for a month - which could be 2 - (literally) 8 missions depending on RNG stupidity.
    - RNG, procedurally generated maps and timer elements just seem to have been used instead of designing an actually compelling gameplay loop and story that progresses rationally.
    - I have never installed mods so quickly into a game just to make it actually playable

    Firaxis, I have been playing your (predecessor's) games since the 1990's and I've never been more disappointed in the direction of your company than I am right now.

    You killed my favourite game of all time.
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  42. Feb 15, 2016
    8
    Pros:
    - Customizable troops
    - Enhanced tactical game responsiveness (aiming equipment, grenades are now useful, etc) - "Interesting choices" (i.e. it matters what you choose cause you can't get everything) on the Geoscape - Good story with cutscenes that don't beg to be skipped - Very difficult "special" enemies - Deep base management - Intel; this new resource is one of the primary
    Pros:
    - Customizable troops
    - Enhanced tactical game responsiveness (aiming equipment, grenades are now useful, etc)
    - "Interesting choices" (i.e. it matters what you choose cause you can't get everything) on the Geoscape
    - Good story with cutscenes that don't beg to be skipped
    - Very difficult "special" enemies
    - Deep base management
    - Intel; this new resource is one of the primary methods of making choices on the geoscape matter
    - Improved Psi training and skill tree
    - Timed missions add some pressure and interest to tactical game

    Cons:

    - LONG load times
    - (at the time of this writing) Buggy soldier "cutscenes" in tactical combat
    - Overuse of timed missions; would have liked to have seen more fully tactical missions that start stealthed
    - Still didn't fix the wonky difficulty curve: early game is much more difficult than endgame

    Overall I would rate this game 8/10
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  43. Feb 15, 2016
    9
    Disclaimer: I have never played any of the previous XCOM games and therefore do not hold any preexisting bias.

    I play tons of Civ5 and a friend of mine recommended this game to me since it's from the same developer. Negatives: Tutorial is really hard. I ended up quitting the tutorial and just started a new game. Long Load times, even with a good machine Positives: Nice looking
    Disclaimer: I have never played any of the previous XCOM games and therefore do not hold any preexisting bias.

    I play tons of Civ5 and a friend of mine recommended this game to me since it's from the same developer.

    Negatives:
    Tutorial is really hard. I ended up quitting the tutorial and just started a new game.
    Long Load times, even with a good machine

    Positives:
    Nice looking environment
    Lots of customization
    Difficult combat - as a combat Vet I can appreciate the chaos and randomness of these encounters - though missing with 88% hit chance pisses me off
    Love the creation of characters available in game. Gives a vested interest in keeping people alive!

    Overall I love this game. It was a bit difficult and frustrating for my first 2-3 hours, but once I got the hang of it I really appreciated the game.

    Deal with it being hard. It's supposed to challenge you - go play something else on easy if you want to feel like a god and just stomp on things.
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  44. Feb 15, 2016
    0
    I have GTX 980TI, I5, 16GB, game is on SSD. If you go on forums its not only me. Came crashes non-stop only hard reset helps.

    I played the game on all max for 4 hours. Then I had the black screen out of nowhere. I thought maybe my rig is overheating. No, I started the game again and all temps are fine nothing even close to 60. Then same crash within 2 minutes happened. The first thing I
    I have GTX 980TI, I5, 16GB, game is on SSD. If you go on forums its not only me. Came crashes non-stop only hard reset helps.

    I played the game on all max for 4 hours. Then I had the black screen out of nowhere. I thought maybe my rig is overheating. No, I started the game again and all temps are fine nothing even close to 60. Then same crash within 2 minutes happened. The first thing I verified game files, didn't help, uninstalled the game and reinstalled. Did not help. Started new campaign. Same black screen. Reinstalling DirectX, Vcredist, Microsoft.NET and updated all the drivers. Same thing black screen with a manual restart. Ran Windows System File Checker fixed corrupted files Still Black screen of death. Lowered all the setting and still black screen of death.

    All other games run absolutely maxed out and with zero problems. So playing Tomb Raider for now. Very disappointed that I lost pretty much 60$ because I wanted retail version and didn't want to wait for amazon to deliver it.

    I was so frustrated with it because I loved the game. But it is unplayable completely in the current state. I wish I had problems like some people, with low FPS, or stuttering. It's fine I can handle it as long as I can enjoy this game and actually play it.

    Wrote to STEAM they said that I played long enough not to get a refund. They recommended contacting 2K, I contacted them and I wrote what I did already and they gave me the same tips. When I wrote that nothing helps they stopped responding completely.

    2K does not care about its customers. Worst experience I ever had.

    Huge fan of Firaxis. Love their games. But I wish there was a negative rating because the way 2K treating their customers.
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  45. Feb 15, 2016
    10
    Awesome game, barely managed to stop playing, the negative reviews are just ppl complaining about the game being to hard .... yea that is the point like dark souls i don t want an easy game. All in all grate game had a ton of fun.
  46. Feb 14, 2016
    0
    20 hours and I can confirm that this game is a pile of cheating junk, but it looks pretty and has nice character generation. So it depends what turns you on.
  47. Feb 14, 2016
    0
    What's the point in even playing this game? It doesn't matter how well you play or how skilled you are because even if you win it won't be on the difficulty that Firaxis designed to be unbeatable unless the RNG is madly in love with you. Even if you somehow pull that off Firaxis will just retcon the entirety of XCOM 2 and make it so that you lost anyway. Why even bother playing a game ifWhat's the point in even playing this game? It doesn't matter how well you play or how skilled you are because even if you win it won't be on the difficulty that Firaxis designed to be unbeatable unless the RNG is madly in love with you. Even if you somehow pull that off Firaxis will just retcon the entirety of XCOM 2 and make it so that you lost anyway. Why even bother playing a game if you lose even when you win. Expand
  48. Feb 14, 2016
    9
    Obviously the game is not for everyone. At times, it can be almost unfairly hard. I have rage quit on multiple occasions. However, there's something that keeps me coming back. It's fun.
    If you've ever played Firaxis' other games, you'll feel right at home here.
    I'm several hours in, and I can't get enough. It's that Firaxis drug we've all come to love.
  49. Feb 14, 2016
    0
    Stopped playing already at the tutorial. Computer turn time is so long as well as game stopping to "think" after each player action for so long, that I am wondering if I suppose to have all time in the world or what exactly should I be doing during the game inactivity? Stupid it is.
  50. Feb 14, 2016
    5
    DO NOT BUY THIS GAME, YET!
    Wait a few months until it drops to half price.
    Many of the yellow reviews explain in detail very well. to sum up;- Some very good ideas amateurishly put into practice. like stealth, doesn't really work. most tactical battles are a rush on a timer-so forget subtle play. The whole game is on a timer, not a bad idea, badly put into practice. and so on, as
    DO NOT BUY THIS GAME, YET!
    Wait a few months until it drops to half price.
    Many of the yellow reviews explain in detail very well.
    to sum up;-
    Some very good ideas amateurishly put into practice.
    like stealth, doesn't really work. most tactical battles are a rush on a timer-so forget subtle play.
    The whole game is on a timer, not a bad idea, badly put into practice.
    and so on, as mentioned elsewhere on this site.
    Not worth the original price tag.
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  51. Feb 14, 2016
    5
    Bugs, poor optimization, turn limits, and uneven(and often harsh) difficulty are some of the problems with the game.

    Graphics, character customization, and a wonderful Xcom atmosphere are some of the positives of the game. The tactical gameplay is sometimes great fun and sometimes a frustration (and not because the enemy AI is good, quite the opposite). I am a little disappointed
    Bugs, poor optimization, turn limits, and uneven(and often harsh) difficulty are some of the problems with the game.

    Graphics, character customization, and a wonderful Xcom atmosphere are some of the positives of the game.

    The tactical gameplay is sometimes great fun and sometimes a frustration (and not because the enemy AI is good, quite the opposite).

    I am a little disappointed that I paid full price for this. My bad 2k. Don't worry, won't happen again.
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  52. Feb 14, 2016
    2
    Why do profissionals review this game so high and not the gamers. Simple, they are payd for and/or does not have the time or intererest to play it until a certain point.

    And most gamers haven t played enought to get to design traps, or avoided some of them by luck. Many hours played you ll see (on some platforms) are merely save and reload (remember they removed the restart mission
    Why do profissionals review this game so high and not the gamers. Simple, they are payd for and/or does not have the time or intererest to play it until a certain point.

    And most gamers haven t played enought to get to design traps, or avoided some of them by luck.

    Many hours played you ll see (on some platforms) are merely save and reload (remember they removed the restart mission option, and modders are unable to bypass it because it activate a "rookifying" "bug" where your soldiers loose all skills for the rest of the missions hardcodded, this seem "on purpose".)

    Save scuming is the timesink that make the "played hours" rise.

    The game is an entire constraint and limit to the tactical choice, it end up being a Save scum because any mistake is probably your last. (tought you ll discover it latter in the game and with many restart all game.

    You lost your A team middle game (by wounded or death)? Game over. You tryed to spread to have ABC teams, most probably game over, as your soldiers probably will end up not being enought skilled to keep up with aliens advancement...skippping missions ? even 1 mission can be a game over (tough you ll still play the rest of the ingame month or you ll just realise this some missions later)

    The aliens advance fast in tech, and any mission you skip will be an advantage to them toward 2 goals:
    - Outclass you in permanent tech advancement or monthly boost;
    - Project avatar advancement.
    The latter ain t that bad, but the former make you outclassed and outnumbered, and if you follow the game "prioritary objective tech" its gameover due to the appearance of endgame ennemies that you won t be prepared to fight unless you already have developed manysecondary to terciary techs.
    Just to be sure you ll follow the wrong path the game press you every mission via someone hammering voiced sentences on you every mission start
    This until you are fed up, extremely irritating. many many repetitive useless voiced stuff.

    There is no way you can win the first second and third or whatever time, not because the AI is smart and challenging, but because the game has many design and executions traps (and bugs like ennemy shotting or grabbing you trough walls) that will make you loose trough the evolution of the history.
    Again You HAVE TO skip what the game hammer into you skull via unremovables voiced sentences or its game over.
    If you do not ignore the constant voice overs you ll meet ennemies early on that are simply designed to be endgame monsters.
    One of those has the following features:
    - Endgame hit point triple of your early hitpoints
    - Multiply themselves each turn, (original create a copy of itself, Nº2 create a copy of itself, and so on up to 4 at least), with halved HP to both original and copy;
    - Are able to disarm you each turn in a broad square (Psy tempest), and if you rearm and shoot your dead because you stayed on the spot, if you flee and rearm it will shoot you or another monster will get to you.
    - Are able to teleport in a broad area (so they always flank you) and shoot, or by the same skill are able to shoot/multiply and teleport behind cover,
    - To kill it, you have to kill all its versions not just the opriginal for example,
    - aim does not degrade with wounds, and its a snipers class.
    - From now ont this monster will appear on EVERY mission forward.

    All this in just 1 monster, you have all the rest still patrolling, far grabbers, runners and disablers, sharp shooters, AND time constraint to execute the mission AND secondary objective that become mandatory.

    Imagine you are playing a steal mission, you end up half dead team, you stole whatever you needed at high cost, you think now i can GTFO... then the "old man" appear and tell you killing ALL aliens on the map is mandatory now, if you don t do it, you get a "mission failure" status and a probable alien boost.
    If your not dead you are wounded, this mean you don t have an A or B to your next mission, this mean skipping or failure -> game over.
    As if it isnt enought recruiting is very costly and you start with very limited number of soldiers.

    Skipping mission hahahahaah.
    No real secondary mission, any mission is mandatory because if you don t attend and/or win a mission you lose territory, which cut you sparce income.
    Which by the way... income. You re income require that you sit in it several days to acquire your income, only those who have played it know how frustrating this feature is due to mission pop ups.
    And so on....
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  53. Feb 13, 2016
    1
    The game could be okay (say 5 or 6 out of 10) if it wasn't for the unacceptable performance and the many crashes and freezes, especially in the later game. Really annoying, the whole experience.
  54. Feb 13, 2016
    9
    The early knee jerk from the user reviewers was wrong as usual. While the late "professional" entries adjust their scores down to reflect what the community claim in order to appeal to the masses.

    Every couple years we get a game that requires a "juice" from your machine to run properly and this is one of them. If you have a machine that is a little aged, then waiting a month or so
    The early knee jerk from the user reviewers was wrong as usual. While the late "professional" entries adjust their scores down to reflect what the community claim in order to appeal to the masses.

    Every couple years we get a game that requires a "juice" from your machine to run properly and this is one of them. If you have a machine that is a little aged, then waiting a month or so after release is in order (which is nothing new). I'm playing the game a week after release and it has minimal problems with the only real issue being it takes 10-15 seconds for me to be able to start my turn after the aliens go.

    This really is one of the best strategy games of the modern age of gaming. Complaints like "why am I on a turn limit" are completely explained by the fact that you are a rebel force with a limited amount of time until the skies are overrun by Advent forces and NOBODY can get out of there. You are the invaders this time. Most of the planet wants you dead. Why is it you are swallowing that the avenger can move from Alaska to Indonesia in a couple hours but you don't think Advent response times should be fast at all? It's a petty argument for folks who want everything, including completing missions in a game, easy as pie for them.

    The early "professional" reviews had it right. This game is a rare A quality game in a time where most games are uninspiring and give everything to you on a silver platter. I'm glad to see the community getting more and more sensible and this game is slowly but surely seeing it's score rise.
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  55. Feb 13, 2016
    9
    I love the Xcom games. I like that I can play at my own pace and that's good considering the great fast action game out there. There needs to be 2 rating categories for all games though - Game and Technical. Too many great games get poor technical reviews and some people will never know the game is great.
  56. Feb 13, 2016
    10
    Many people on here complaining that the missions are now time sensitive. I love this element as it stop you procrastinating and creates a more realistic situation. These kinds of ops would always be against the clock. You think you can gun down a sectoid and then stop for a cigarette? no. Also, if you complete the time sensitive part of the mission then you're released from the bondage ofMany people on here complaining that the missions are now time sensitive. I love this element as it stop you procrastinating and creates a more realistic situation. These kinds of ops would always be against the clock. You think you can gun down a sectoid and then stop for a cigarette? no. Also, if you complete the time sensitive part of the mission then you're released from the bondage of the timer and can set up ambushes galore. Lastly, the odd mission isn't time sensitive

    I haven't made it far into the game yet due to playing it on Legenday Ironman. I way up my extreme frustration with the rare feeling of delight I get when I do well.

    This is the best tactical combat game around, end of.
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  57. Feb 13, 2016
    4
    It is unacceptable to release a AAA game in such a buggy and unoptimized state. Is it playable? Sure. However, the constant slowdowns (even at reduced graphics settings), animation bugs, floating heads (armor doesn't load on background characters), and camera bugs definitely take away from the experience.

    It is very clear to me that the publisher said screw the polish, just release it.
    It is unacceptable to release a AAA game in such a buggy and unoptimized state. Is it playable? Sure. However, the constant slowdowns (even at reduced graphics settings), animation bugs, floating heads (armor doesn't load on background characters), and camera bugs definitely take away from the experience.

    It is very clear to me that the publisher said screw the polish, just release it. It's been several days now and still no patch to fix any of these issues. $60-$75 for what? A bunch of reused assets on a three year old engine? AND it doesn't run perfectly? That is what really bothers me.

    Is XCOM2 better than the last one? Yeah, the game mechanics fit the setting a lot better. The world map is more interesting, even though it just feels like I'm playing a cheap board game. Is it worth the price they are asking? sadly, no. I should not have bought this, you'd be better served just waiting for the 'complete' version for 10 bucks. If you are lucky, by then it'll run properly.
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  58. Feb 12, 2016
    10
    I really really love the changes they made compared to xcom! Really recommended and with great mod support also the negative people should be happy since the game will be able to adapt to peoples preferences :)!
  59. Feb 12, 2016
    2
    I love this game, but it has unresolved technical issues. The biggest problem for me was the random loss of ALL my saved games. Paid good money for a game I won't play until someone tells me this is fixed.

    I really enjoyed the earlier games, and was disappointed this one is unplayable.
  60. Feb 12, 2016
    9
    This game is absolutely fantastic, and i've sunk so many hours into it in such a short amount of time.
    If you take everything that made the original XCOM and its predecessors so great and refined what was there, you get XCOM 2. It has a challenging but fair battle system that may throw off new players, but still have some challenge for veterans of the XCOM series. Most of the soldiers
    This game is absolutely fantastic, and i've sunk so many hours into it in such a short amount of time.
    If you take everything that made the original XCOM and its predecessors so great and refined what was there, you get XCOM 2. It has a challenging but fair battle system that may throw off new players, but still have some challenge for veterans of the XCOM series. Most of the soldiers have been changed, but its for the better, considering some felt under-powered, and some felt too strong for their own good. As always, they can be customized to your liking, but that's been added to weapons as well. Tough and rewarding, XCOM 2 is a fantastic experience that will keep you engaged for a long time. I've sunk almost 30 hours into this game, and there's still alot that I haven't done.

    XCOM 2 gets a 9/10.
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  61. Feb 12, 2016
    2
    This review contains spoilers, click expand to view. PRO
    Superb customization ( I love dollies ) and it makes you care for your troops.
    A bit of graphical improvement.
    FULL destructible environment - anything that can explode and crumble...will if you throw enough "ka-boom" at it.

    CON:
    Timers- you enjoyed taking your time with each mission in EU/EW ?
    Yeah no more of that.
    Now it's run ahead and make mistakes or you lose.
    Catch 22 - you run and die in enemy fire or the god-timer **** you up because reasons.
    Annoyance 6/10

    Enemy free turn.
    Oh you sneak on the enemy? Haha who cares, unless you are concealed ( 50% of missions and only at start ) you get spotted and they TAKE COVER ON YOUR TURN !
    This **** was in EU and EW.
    And it is here.
    Annoyance 9/10

    Difficulty curve.
    I'm not Napoleon but this game is stupidly punishing.
    A SINGLE RNG miss can sometimes snowball into such a mess the whole CAMPAIGN is ruined since your rookies can never take down a sectopod not in a million years.
    Too much RNG.

    Colonel Sniper VS FAT mutton Berzerker in OPEN FIELD with NO COVER =70%.
    Yeah..i don't think so ****

    Oh and 70% = auto-miss usually.
    Annoyance 10/10 !

    RNG is just a trick to hide POOR AI.

    Speaking of AI. There are certain CIVILIAN RESCUE missions where you have to gather autistic "civilians" who run like suicidal idiots into enemy fire.
    So far so good, we're used to this in game.
    The best part is now.
    Enemy troops FLANKED and about to die in the next round - DO NOT retreat or fire at you or take cover or whatever.

    Nope they ...SHOOT THE CIVILIANS as if they KNOW that will hurt your mission ranting more.
    Spiteful AI - google it. This is the very example.

    Awful game, full of bugs, red screen errors and idiotic RNG.
    2/10 for customization - that's it. Rest is garbage.
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  62. Feb 12, 2016
    7
    The game would deserve a higher rating, even with the massive performance issues most mainstream reviews ignored, if it weren't for the turn limits on most missions.

    When a low turn limit requires you to rush forward to reach an objective on the other side of the map you can't take the extra turns setting up ambushes requires with the new stealth system. You can't cautiously make your
    The game would deserve a higher rating, even with the massive performance issues most mainstream reviews ignored, if it weren't for the turn limits on most missions.

    When a low turn limit requires you to rush forward to reach an objective on the other side of the map you can't take the extra turns setting up ambushes requires with the new stealth system. You can't cautiously make your approach always sticking to full cover and creating overlapping cones of overwatch fire. You absolutely must rush ahead to get there in time. When the majority of missions have a timer, whatever sense of urgency you feel the first few times you play them evaporates quickly. It soon becomes a repetitious formula.

    Other than this, the game is upgraded Enemy Unknown and is a worthy successor. New classes are fun, stealth mechanic is a lot of fun when you aren't restricted by time to set up the perfect ambush, and the new overworld mechanics with the resistance and flying mobile base are a welcome addition.

    My only other gripe would be that attacks still fly through cover (even full cover) and world geometry as if they weren't there. Part of this may be due to the fact that everything is procedurally generated this time around. A new class also has melee attacks that can hit enemies through windows and the adjoining wall, often completely destroying the structure as if a bomb went off. Enemy melee attacks will also connect in physically impossible ways completely destroying immersion and your carefully laid plans.

    Wait for a sale. There will probably be great mods and performance improvements by then.
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  63. Feb 12, 2016
    5
    Игра полностью завязана на рандоме, и это убивает тактическую составляющую игры. У меня было такое, что я теряю за один ход всех своих солдат, загружаюсь пред этим местом мой боец попадает в цель и я выигрываю бой без единой потери. Задумка хорошая но реализация на троечку. Так же очень раздражают большие перерывы между миссиями, я пришел сюда за геймплеем в итоге меня заставляют смотретьИгра полностью завязана на рандоме, и это убивает тактическую составляющую игры. У меня было такое, что я теряю за один ход всех своих солдат, загружаюсь пред этим местом мой боец попадает в цель и я выигрываю бой без единой потери. Задумка хорошая но реализация на троечку. Так же очень раздражают большие перерывы между миссиями, я пришел сюда за геймплеем в итоге меня заставляют смотреть скучные заставки. Ну и оптимизация, графически это игра 2005 года а системные требования 2016. Очень слабо. Думаю, если бы у игры были более мене нормальные конкуренты, в неё бы вообще никто играть не стал. Expand
  64. Feb 12, 2016
    4
    Old and quite experienced gamer's review:

    Pros: - Xcom universe - Made me want to install Jagged Alliance 2/xcom again, and have some proper tactic rpg/strategy. - casualisation, (more people might get interested in STRATEGY games) -Story is decent and whole world got nice 80's cheap sci-fi vibe (which is good). Con's: - further dumbing down the genre. -Missions basicly finish
    Old and quite experienced gamer's review:

    Pros:
    - Xcom universe
    - Made me want to install Jagged Alliance 2/xcom again, and have some proper tactic rpg/strategy.
    - casualisation, (more people might get interested in STRATEGY games)
    -Story is decent and whole world got nice 80's cheap sci-fi vibe (which is good).

    Con's:
    - further dumbing down the genre.
    -Missions basicly finish themselfs without any real tactic. (nope, its not tactic to move from cover to cover
    and clear everything)
    -cartoonish gfx. Its 2016, Just check what unreal enngine can do.
    - U cant crouch or lie down (unacceptable). ATM whole game got more in common with cover based shooter then tactic strategy game.
    -Bugs - opponents shoot/melee through concrete wall. Its unacceptable for this genre.
    - Base building is even more streamlined then before. No hard decisions.
    - weak research tree's, everything is tier based.
    - Boring/bland auto generated missions...
    - Boring, unrealistic sci-fi weapons, 1 type for every tier for each class...
    - 8-12 round timed mission(game got alot of those). Loading screen takes more then finishing this "mission".
    - In game difficulty only lowers weapon hit %, not actuall number/type of opponents, tactical decisions or anything else.
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  65. Feb 12, 2016
    6
    Where to begin with xcom 2, a game that is a triumph in many ways and let down in others. i have played through the game twice and both of my experiences where different, which the addition of mods it can add a reservoir of new fresh content.

    x com 2 strengths: lets face it trying to beat x com enemy unknown was always going to be a challenge, in ways this game beats it with the
    Where to begin with xcom 2, a game that is a triumph in many ways and let down in others. i have played through the game twice and both of my experiences where different, which the addition of mods it can add a reservoir of new fresh content.

    x com 2 strengths: lets face it trying to beat x com enemy unknown was always going to be a challenge, in ways this game beats it with the addition of new classes, polished graphics and an overall harder challenge. i felt that through my campaign that every single choice effected the outcome of my campaign, there were times where i would miss one shot and that was it the enemy would wipe my best soldiers out..... i really loved that aspect it kept you on your feet through the game, and left the user more cautious.

    weaknesses: as much as i wanted to give this game a 9 out of 10, i just feel that it is not worthy at this point with so many bugs and issues that plague the game from start to finish it is a little bit disappointing considering that this game is a pc exclusive and not a port. the optimization is very poor no matter what specs your pc has the user will struggle to get 60 fps solid, even if you tweek the settings the game is still effected by poor optimization. there are times were the AI out right cheats, such as killing you through walls and moving a very far distance across the battleground and killing you.

    conclusion: in many ways what should have been the game that topped x com enemy unknown and being a potential challenger for PC game of the year, i falls way to short with issues, i just hope for the shake of this game that faraxis can iron out these issues and give use that game that we deserve for the price tag....

    6 out of 10
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  66. Feb 11, 2016
    9
    A good strategy game has a wide variety of strategy, with counterplay for each strategy. Every enemy I've encountered in XCOM 2 is powerful in their own right, but has a number of ways to counter them. My combat hacker specialist has saved my other soldiers asses on more than one occasion, but her lack of a gremlin heal prevented her from saving an on-fire squadmate.

    This game evoked
    A good strategy game has a wide variety of strategy, with counterplay for each strategy. Every enemy I've encountered in XCOM 2 is powerful in their own right, but has a number of ways to counter them. My combat hacker specialist has saved my other soldiers asses on more than one occasion, but her lack of a gremlin heal prevented her from saving an on-fire squadmate.

    This game evoked all I loved from the original XCOM UFO defense, such as desperate terror when facing a new alien threat you had no way to prepare for, and the scramble to deal with this new threat. It forgoes the mechanized units entirely, which were just cannon fodder and I never grew attached to them like I did the soldiers. It ignores UFO interception, which while it wasn't an enjoyable part of the old game, I'd rather have seen it expanded upon than removed, but the resistance tone matches their decision. Despite my initial reservations about moving away from time units and deeper inventory management, in practice it removes a lot of tedium, without taking away much from the tactical end. I can remember maybe one instance where my soldier picked up a stun launcher from a dead alien, then using it to incapacitate the sectoid commander of that UFO, but I almost always had my soldiers equipped for what they needed beforehand. The simplified ammo system is an improvement, although I did love the ammoless laser rifles. Using plasma or heavy plasma, you rarely to never ran out of ammo in a mission, carrying a single spare ammo pack would be all you needed. New ammo system makes your decisions when modding your weapon more important in regards to ammo and reloads.

    Time units vs. 2 actions, the time units were superior in terms of tactical options, 2 actions superior for it being quickly apparent what you can do, thus making faster decisions (you need some experience with time units to be able to utilize them fully).
    4-6 soldiers vs. 14 (10+1HWP usually) + (12 for lightning, 24 for avenger), this is where UFO defense is superior, you can lose troops, a lot of them, and still win the mission. Losing a single soldier in XCOM 2 or EU/EW is a huge detriment to your capability, as each soldier is also so much more powerful than a single soldier in UFO defense (barring the OP psionics in UFO defense. 10 soldiers with good psionics, and you can't lose). Still, in practice, I don't have a problem with this change. It works, and focuses on different elements, giving you many more ways to keep those few soldiers alive. Though I'll still go back and play UFO defense.

    Alien pods: this goes hand in hand with the above. It works with the lower troop count, but I'd prefer the old method, as it lent more to an air of mystery. The pods leave nothing to the imagination as to where the aliens could be, UFO defense, they could be hiding in that one square of the barn you don't have vision of, until they come out and shoot you.

    Still, the new game does stand on it's own feet. The character customization really helps you invest in your soldiers, which is one of the huge draws to the game for me. The astounding heroics or miserable failures of my soldiers I still remember, and the character pool is nice to not lose the time you spend customizing the characters. The improvements on the strategic layer, where you scan, gives a whole new level of tough decision making in the game. Lot of people bemoan the timers, I have yet to fail to meet a timer, I usually have a few turns to spare (Commander difficulty), and have done so safely (mostly, aside from a few risky moves necessitated by lolligagging too much).

    The technical difficulties are significant, though not game breaking for me. People having vision through walls is the worst on alien ships (an entire undamaged wall wall between me and the alien, could still exchange fire), but it is somewhat evident elsewhere. Small visual glitches exist, and some problems still exist from Firaxis's EW/EU. Aside from the shooting through walls in the alien ship, this hasn't impacted my gameplay, but it's something to be aware of. That's the primary reason I'm rating it a 9/10.

    The reason I rate it so high? Because I can talk to other people playing the game, and they have entirely different strategies and soldier builds than I do, and they achieve results with their strategies too. There's a lot of tough calls to make, and many different ways to tackle the same problem. Timers add a bit of tension to what could otherwise be a leisurely stroll through the tech tree (UFO defense and EW/EU both suffered from this, more the latter than the former). It's a solid game mechanically speaking, one that I can sink many hours into and still find enjoyment in.
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  67. Feb 11, 2016
    10
    I just finished the game moments ago for the first time, and I am incredibly impressed. It is very similar to the previous game, but with a great deal of improvements.
  68. Feb 11, 2016
    7
    The game is somewhere between an 7 and an 8.

    The bad things from the game are the glitch camera problems. Personally, I haven't experience any of the bad performance that people seems to have. I'm playing on a GTX980 thought. If you liked XCOM:EU and EW, you will enjoy this game too. If you didn't then don't bother with it; the game still have the two move system and the enemy pool
    The game is somewhere between an 7 and an 8.

    The bad things from the game are the glitch camera problems. Personally, I haven't experience any of the bad performance that people seems to have. I'm playing on a GTX980 thought.

    If you liked XCOM:EU and EW, you will enjoy this game too. If you didn't then don't bother with it; the game still have the two move system and the enemy pool trigger, so if you didn't like those this is the same. Here is some of the new stuff:

    - Timed missions. You need to do something before time runs out. People are complaining that it is too difficult, I finished my first campaign, on normal, with an average of 2.75 turns left in the timed missions. I have started a new one in hard ironman and so far I can't see the problem.

    - Modular weapons and random research. You can get random bonuses to add to your soldiers. Is a nice thing and it force you to vary your tactics and adapt. I would had rather have a greater pool of options though. Also, I haven't find the use for the flamethrower over the default rocket.

    - Mods are a big thing now. This is why the game approach the 8. I can't wait to play a campaign fighting the Combine, and shooting down striders as the Earth resistance of the Half Life universe.

    - Story wise, meh, cheesy scifi. Is entertaining, not a great plot for sure, but it does the job. Weaker than the previous games in my opinion.

    My advice would be to buy XCOM:EU and EW since they are way cheaper. Try those, and see if you like the game first. The original XCOM games have different mechanics so don't base your purchase on those. XCOM certainly is not a game for all audiences. You might not like it, but I don't seem a reason to hate it.
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  69. Feb 11, 2016
    4
    I made an account literally just to write this review. This game is crap, overall. I gave it a 4, because for a game that costs $80 Canadian, I have really high expectations.

    This game is challenging, too challenging. But it's not challenging because it takes skill, it's just challenging because it's REALLY poorly designed, and your success relies almost completely on RNG. I had to
    I made an account literally just to write this review. This game is crap, overall. I gave it a 4, because for a game that costs $80 Canadian, I have really high expectations.

    This game is challenging, too challenging. But it's not challenging because it takes skill, it's just challenging because it's REALLY poorly designed, and your success relies almost completely on RNG. I had to stop playing out of frustration, or I was going to break my keyboard.

    The graphics are beautiful, but the combat dynamics are awful. Lazy, incompetent, unintelligent game designers made this game unplayable past the first 10 hours.
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  70. Feb 11, 2016
    9
    "Aye, fight and you may die. Run and you'll live -- at least a while. And dying in your beds many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance to come back here and tell our enemies that they may take our lives, but they'll never take our freedom!!!"
    Words to live by while playing this masterpiece. Xcom 2 by far lives up
    "Aye, fight and you may die. Run and you'll live -- at least a while. And dying in your beds many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance to come back here and tell our enemies that they may take our lives, but they'll never take our freedom!!!"
    Words to live by while playing this masterpiece. Xcom 2 by far lives up to the expectations and hype built up to its release. Challenging, punishing yet still remaining fun during every playthrough.
    The only thing stopping this from getting a perfect score is the handful of bugs/glitches I ran into while fighting to take back Earth. Non of them game breaking, just annoying.
    Story is great. Gameplay is amazing. The sounds of aliens dying never gets old and the controls are simple.
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  71. Feb 11, 2016
    9
    This game builds on its predecessor by re-working the soldier classes, introducing new enemies and procedural-generated maps and events to enhance replayability. Nothing a mod couldn't have accomplished, so I wonder what other elements caused me to be glued to my seat for 3 days, grinding though the game?

    What the game builds is a great atmosphere of urgency and desperation. Elements
    This game builds on its predecessor by re-working the soldier classes, introducing new enemies and procedural-generated maps and events to enhance replayability. Nothing a mod couldn't have accomplished, so I wonder what other elements caused me to be glued to my seat for 3 days, grinding though the game?

    What the game builds is a great atmosphere of urgency and desperation. Elements like the turn limit to missions as well as the apparently exponential alien retaliation level (fans of xcom 3 apocalypse will get this reference) would immerse you in feeling like the fictional future's doomsday clock is ticking (as it literally does every month) away faster and faster with every passing week. Add the Dark Events, which always left a sour taste in the back of my throat when I was forced to forgo supplies for the month because the already time restricted missions would then become harder with faceless, reinforcements or increased armor, and you really feel as if progress is the only way forward. You can't sit back and wait for events to unfold and react to them accordingly, you have to be proactive and a little aggressive in your approach to both combat and world choices. Having said that, I do have a little gripe with the game.

    Given that the Dark Events give you the option to pay Intel to uncover a secret third event, or more depending on the difficulty level, it's curious that the missions don't have that option (with the exception of one). However, it was that ONE mission where we could spend intel to improve our tactical advantage that I had the most fun. It added an element of reconnaissance and subterfuge as well as planning that I felt could have enhanced the entire game up to that point. It certainly wasn't for free, and admittedly with a wraith suit it was entirely unnecessary, but the potential of having advantages built into each mission with the expenditure of Intel would have been the saving grace for a game with a built in timer. In that particular mission, it evoked the feeling of briefing room planning before a mission, where every action is calculated to improve the probability of success. Having said that, one wonders why Firaxis didn't consider including this in EVERY mission. They obviously thought enough to include it once, but didn't think it would've made sense to apply it to every mission? I feel that if they'd dedicated a facility for that purpose I would've prioritized building it as soon as possible. Right after my GTS, AWC, oh and the RC, and then my psi-lab...

    While I understand that Firaxis **** the bed with it's lack of graphic optimization and from what I hear possible save-file corruption (much to the chagrin of the ironman let's players our there). I had only one game crash during loading, which spared the integrity of the save file and wasn't running the game on it's highest settings so ignoring those items from my review. I guess you could say this review is free of all the bugs which are the most common complaints. (A bug-free review?) Firaxis should have had tighter QA to ensure that the game was generally bug-free before releasing but if I started on that issue, we'd be here all day (Batman Arkham Asylum *wink wink). So a slap on the hand of Firaxis for that, but I expect a fix coming up soon so I'm not too bothered. By the way if you're paying attention developers, unless aliens have also evolved x-ray vision, please stop shooting through obviously opaque ceilings and walls, or at least signpost those clearer so I don't think I'm fighting against map-hacking aliens!

    Overall, the game has bugs and isn't perfectly optimized but I've ignored them. When you do, it's immersive enough that being spotted by a sectopod and seeing it crashing though a building just to stand right next to me is enough to make me hit the abandon mission button and go crawling back to aliens and be plugged back right into their psionic network. Which I imagine must be like the matrix, in which case I, to paraphrase Cypher, the steaks should by quite juicy and delicious, or at the very least, as good as an Advent Burger.
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  72. Feb 11, 2016
    4
    This is a shame since the devs were starting from a very good background, considering the numerous mods (like Long War) at their disposal on Enemy Unknown. Instead of this,we have now a rushed action type game, something between a blank RTS and a real tactical but with worse RNG, worse LOS, worse Cover animations than implmented in xcom2012, nothing really exciting when you just playedThis is a shame since the devs were starting from a very good background, considering the numerous mods (like Long War) at their disposal on Enemy Unknown. Instead of this,we have now a rushed action type game, something between a blank RTS and a real tactical but with worse RNG, worse LOS, worse Cover animations than implmented in xcom2012, nothing really exciting when you just played Enemy Within with some great mods.
    I can't recommend the purchase for this bad optimized / timer-based-difficulty / pseudo tactical game.
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  73. Feb 11, 2016
    5
    This is a game I followed since E3 and pre-ordered and loaded. The gameplay is great. The dynamics are similar to the first XCOM but now with more ramped-up enemies. I love how the map works.

    But as I played into the game, the system keeps hard-crashing and along that, has a whole lot of performance issues. I run on two video cards and it doesn't seem to utilize it either, while
    This is a game I followed since E3 and pre-ordered and loaded. The gameplay is great. The dynamics are similar to the first XCOM but now with more ramped-up enemies. I love how the map works.

    But as I played into the game, the system keeps hard-crashing and along that, has a whole lot of performance issues. I run on two video cards and it doesn't seem to utilize it either, while taxing one GPU and heating up the other even after workarounds made in the GFX profile. If the game did crash so much, I would of saved hours trying to get this game to work.
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  74. Feb 11, 2016
    10
    Reasons why you probably shouldn't play this game:
    1. You can't handle losing missions or worse, losing your soldiers AND the mission they died on.
    2. You're trapped in the past and insist on comparing this game to the original XCOM, circa last century. 3. You're rig is older than 3 years old and you still insist on running this game on max. video settings. 4. Timers on missions
    Reasons why you probably shouldn't play this game:
    1. You can't handle losing missions or worse, losing your soldiers AND the mission they died on.
    2. You're trapped in the past and insist on comparing this game to the original XCOM, circa last century.
    3. You're rig is older than 3 years old and you still insist on running this game on max. video settings.
    4. Timers on missions raise your blood pressure to unhealthy levels.
    5. You simply can't fathom that a 95 percent chance to hit strangely enough means a 1 in 20 chance that you will miss, and bad things may result.

    Reasons why you SHOULD play this game:
    1. You thoroughly enjoyed playing XCOM: Enemy Unknown (EU) but want new enemies, new skills, new maps, more customization options, and a greater challenge.
    2. You like that, while in EU you could pretty much blow through the entire campaign with one squad, always using the same skills and gear, in this game you find that different squad composition and proper load-out decisions are essential to surviving various missions.
    3. You understand that some missions have timers, which changes the mission parameters, and you can accept that you might not always beat those timers, or you might have to leave a soldier behind in order to complete the mission (note: soldiers left behind get captured, and become the objective of a rescue mission at some point later in your campaign)

    Hope that helps. I've just about completed one play-through with minimal lag or bugs. I can't wait to start a second campaign, knowing what I know now about proper builds and load-outs. And I can't wait to play in Iron Man mode and weep for my poor, fallen troops.
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  75. Feb 11, 2016
    10
    XCOM 2 is an amazing game

    The best XCOM ever, period.

    Good combat abilities
    More enemies
    Mod support
    More soldier customization
    Better story

    I love it...
  76. Feb 11, 2016
    7
    XCOM 2 is a great game, which added a lot of new things or different fixed things (in gameplay) from its predecessor, and a great modding potential.

    Sadly, it suffered from a poor technical released, letting a lot of people with great rigs having performance issues. And Firaxis poor communication didn't helped at all.
  77. Feb 11, 2016
    8
    Obviously, since the reboot of X-Com was a success, they've chosen to stick with the same basic formula.

    This includes the needlessly rigid 2-action system and the irksome inventory limitations. But I can accept that - and once I got past it, I managed to enjoy my time with the game greatly. They've improved upon most aspects of the game, and even with the 2-action limit, the
    Obviously, since the reboot of X-Com was a success, they've chosen to stick with the same basic formula.

    This includes the needlessly rigid 2-action system and the irksome inventory limitations.

    But I can accept that - and once I got past it, I managed to enjoy my time with the game greatly. They've improved upon most aspects of the game, and even with the 2-action limit, the tactical game feels rich and reasonably varied.

    It looks amazing for a turn-based game focused on cerebral stimulation. I'm not used to playing this kind of game with this level of visual fidelity. The battlefield looks positively alive - and there's a great variety in everything from the procedurally generated levels and wide array of enemies to the meaty arsenal of weaponry and the fully customizable soldiers. They all look great and imaginative - and the animations are quite superb.

    That came at a cost, however, and the game suffers a lot when it comes to performance. I have a very high-end rig, and yet it stuttered and felt strangely lethargic at times. It also takes its sweet time showing individual actions in what I would call a very relaxed manner. Thankfully, what's shown is satisfying and the game is so full of tension that this very deliberate pace isn't as frustrating as it would be in a lesser game. But be warned, it's not a fast or smooth experience.

    Then there's the controversial focus on having time-limits in most missions. I was worried when I first heard about it. I tend to have a strong distaste for time-limits in games that are otherwise focused on giving you reasons to be careful and to take your time doing things right. It's a somewhat conflicted design philosophy.

    However, I must admit that I completed the game on Veteran without a single time-limit inspired problem. Well, ok, I did feel real tension on those "rescue civilians" missions - but that's pretty appropriate :) Such missions SHOULD feel tense and they should force you to take some chances.

    So, ultimately, I don't think it's a problem on Veteran difficulty. I imagine it's a problem on higher levels - and it's not really my favorite kind of challenge. But I can't claim it's not a reasonably good fit for what they're trying to convey. You're supposed to be desperate and under immense pressure. Maybe that's not the best overall design - but you have to respect what developers are trying to do when you're reviewing their product.

    As for the strategic layer, it's also quite improved - but I guess I'm not as thrilled with the direction as other players seem to be. To me, it goes back to my dislike for putting boardgames in my computer games. Don't get me wrong, I enjoy boardgames - but I prefer to play them with real friends in real life. I don't enjoy simplifying and streamlining when it actively works against what could have been rich and layered.

    Personally, I think the choices you make on the world map feel entirely too binary and you're essentially never much in doubt about what your priority should be. Why? Because there's a rigid timer in place - and the consequences are always spelled out for you. This means the strategy involved is always picking the lesser of 2-3 evils - and that's it, really.

    The great skill-trees are back - and they've expanded them to include "random skills" and leader skills. I love the way you get to customize your team both in terms of class setup and skill choices. It's not greatly expanded from the first game, but still enough to make it feel fresh, especially with the additon of the Ranger class - and the hacking Specialist class. The hacking aspect feels a bit undercooked, however, but at least it's there.

    They've also added Weapon modifications and though it's somewhat simplistic, it still manages to add to the feeling of making interesting choices and feeling the progress of better gear. I just wish they'd expand upon it and go for a more exploration-oriented game. I'd love to roam the maps in "Jagged Alliance 2" style and search for alien loot.

    Finally, I can't write a fair review without mentioning the bugs and quirks of the game. There's no way around the fact that this release wasn't quite ready. I experienced at least two game-breaking bugs during tactical missions - which forced me to reload a save from much earlier in the fight. One example was a downed soldier that I simply couldn't carry - because the game didn't recognize her existence. It's apparently a known bug with unconscious soldiers involving inconsistency with tile-placement. On several occasions, the animations associated with soldiers and/or enemies would "stop being there" - and you'd simply see the result without the actions taking place. This happened quite frequently and really disrupts the flow of the game. It can be fixed with a reload, however. Then we have the performance issues - which are quite significant.

    Overall, a great game due to a combination of the original Gollop design and the new Firaxis spin on the formul
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  78. Feb 11, 2016
    9
    Bigger and better than Xcom1 and what is most important: more varied experience than the previous iteration of the game. Started the game with Veteran difficulty and after the first missions the challenge scales up pretty fast. But this how I like it: most of the time it is not the question who gets sacrificed for the greater good but how the lone survivor is going to cope withBigger and better than Xcom1 and what is most important: more varied experience than the previous iteration of the game. Started the game with Veteran difficulty and after the first missions the challenge scales up pretty fast. But this how I like it: most of the time it is not the question who gets sacrificed for the greater good but how the lone survivor is going to cope with considerable physical and emotional trauma. The alien invasion is not a walk in the park. Expand
  79. Feb 11, 2016
    0
    Pas de compatibilité avec le pad xbox one, c'est scandaleux !
    Je suis maintenant obligé d'attendre un patch pour assurer la compatibilité et pour enfin pouvoir jouer dans de bonnes conditions à ce jeu.
    Je ne comprends pas la logique de cette démarche mis à part faire la promotion du steam pad. C'est honteux.
  80. Feb 11, 2016
    9
    Unbelievable game. Not since Dark Souls have I been so captivated by a game world. The animations, audio, graphics and game play are spot-on as everything works in beautiful cohesion. It's a rock-hard game but once you're used to it, it flows like warm butter on steak. Your team of alien hunters becomes unstoppable but after every second mission or so, a new even deadlier alien isUnbelievable game. Not since Dark Souls have I been so captivated by a game world. The animations, audio, graphics and game play are spot-on as everything works in beautiful cohesion. It's a rock-hard game but once you're used to it, it flows like warm butter on steak. Your team of alien hunters becomes unstoppable but after every second mission or so, a new even deadlier alien is introduced.

    This is utter quality but you will need a serious rig to run it. Ignore the haters, they're most likely trying to run this on a Commodore 64, or they have failed a few missions and can't cope with the extreme difficulty. It's worth every cent!
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  81. Feb 10, 2016
    10
    Potentially the best game ever made. A complete redesign of the core XCOM: Enemy Unknown experience with smarter design, tougher enemies (but better toys to take them out with) and a much more replayable set of mechanics that provides a wider arrange of potential situations to occur.

    Procedural maps mean you won't be memorizing maps like you were in EU. The dramatically improved
    Potentially the best game ever made. A complete redesign of the core XCOM: Enemy Unknown experience with smarter design, tougher enemies (but better toys to take them out with) and a much more replayable set of mechanics that provides a wider arrange of potential situations to occur.

    Procedural maps mean you won't be memorizing maps like you were in EU. The dramatically improved strategic layer means you might get attacked by a UFO in the first few months, or you might have an easier time of things with different potential events.

    Plenty of missions have timers now, which is a hugely welcome change that provides a sense of urgency and punishes the overly cautious player. Never fear, if the timer runs out, you don't permanently lose a unit that didn't evac in time. They just get captured by the enemy and eventually you'll get a mission to rescue them.

    A broader range of mission types, more enemy types with much more varied behavior, a much broader set of attack options including various ammunition types and a lot more grenade types, much smarter class design, this game is a tour de force. A work of perfection. Going down in history as one of the greatest games ever made.
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  82. Feb 10, 2016
    10
    Excellent game, the best X-COM so far. People are giving negative reviews because the game is hard. But that's XCOM, unforgiving.

    Technically, game runs smooth and has little bugs compared to other major games released.
  83. Feb 10, 2016
    10
    X:com 2 is brutally difficult. Spend hours customising soldiers to watch them die in seconds.

    The skills learnt as your cannonfodd...erm soldiers advance in rank are better than EU and allow for more tactile flexibility, especially when you have you guys synergise with each other. Though this works both ways as the aliens are more dangerous now and have a new arsenal of skills, some of
    X:com 2 is brutally difficult. Spend hours customising soldiers to watch them die in seconds.

    The skills learnt as your cannonfodd...erm soldiers advance in rank are better than EU and allow for more tactile flexibility, especially when you have you guys synergise with each other. Though this works both ways as the aliens are more dangerous now and have a new arsenal of skills, some of which are pretty awesome.

    The maps are an improvement with far more variety both in setting and in layout. Enjoying the missions though there could be a few extra mission types to mix things up as they can get a little bit repetitive, especially as there seems to be way more battles than in EU in terms of storyline progression.

    Initially didn't like the idea of timed missions but after about 20 hours of playing through I think they've made the tactical battles far more enjoyable. You have to make educated guesses about when to creep and when to scurry forward. The main reason I enjoy the timer though is the new conceal mechanic.

    You can use concealment to lay ambushes which tend to be pretty fun and the Ranger being able to avoid breaking concealment allows some interesting scouting/flanking opportunities.

    The Strategic aspect of the game such as base building, R&D etc I think has been slightly improved. Some are quality of life improvements over EU whereas others are I think outright mechanical improvements.

    The graphics are fairly good (but definitely not standout) and I like the use of colour though there are some serious clipping issues on the action cut scenes. Additionally after some of the cut scenes the game does seem to freeze for a second or 2 and its often at these points that there is a drop in frames. Also loading screens seem a tad lengthy.

    Will appeal to anyone who enjoyed X:Com EU and likes a challenge. Will not appeal to people who did not like X:Com EU, who dislike RNG or who dislike difficult games.
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  84. Feb 10, 2016
    9
    In XCOM 2 you are in control of a resistance movement after Earth failed to fight back the aliens back on the original XCOM. You are not "Earth's Finest". You do not have the resources of the entire planet at your disposal. And, for the most part of the game, you engage in guerrilla warfare, striking them hard - and fast.

    If you are new to the series, XCOM 2 is a turn-based tactical
    In XCOM 2 you are in control of a resistance movement after Earth failed to fight back the aliens back on the original XCOM. You are not "Earth's Finest". You do not have the resources of the entire planet at your disposal. And, for the most part of the game, you engage in guerrilla warfare, striking them hard - and fast.

    If you are new to the series, XCOM 2 is a turn-based tactical strategy game with a mix of real-time base-building, resource gathering and researching. Outside combat you'll be constantly having to juggle priorities: will you gather supplies, which allow you to immediately build newer, more powerful equipment, or will you expand your influence to new territories that will bring you supplies in the long term? Will you choose to take on a mission that will prevent the aliens from having shielded troops or will you let them get stronger and instead try to slow their research?

    Despite giving the player a lot to think about during the real-time phase, combat is where XCOM truly shines. You are in control of a small, 4-man squad (which can be increased with proper research) that must fight the aliens in order to secure goals in the missions. There are different classes of soldier, each with its unique perks, and you'll most likely want a mix of those during any given mission.

    There's a lot of controversy regarding mission design, especially around the timed missions. There are a LOT of timed missions, which actually make completely sense if you care the least to immerse yourself in the game setting: you must strike lightning-fast, before the enemy can react. Remember: the enemy has nearly unlimited resources at their disposal and XCOM can't afford to lose its only dropship.

    You are given tools to work with that allow you to make the most of your time - namely, your squad usually starts concealed from the enemy. That means the enemy is unaware of your presence and you can dictate when the engagement begins. Usually you'll want to avoid early patrols and get as close to the objective as possible before going weapons-hot. Once you start shooting every enemy in the area will be wary, though, and will engage you on sight.

    Once you complete the main goal the timer's usually gone and you can take your time to pick the rest of the enemies clean or retreat.

    Combat is usually superb: enemy AI is not the best ever but its not underpowered either. The enemy feels strong without feeling "cheaty", and will do a good job of hampering your advance towards your goal. I've yet to find a mission which I couldn't complete within the given number of turns (although some were quite close) and most didn't feel as if I could slack off either. There's a constant adrenaline rush and you have to re-think your approach to combat. Sometimes it may be necessary to send a scout ahead to secure the goal while your troops hold off the enemies.

    The maps are quite diverse so they don't get old like in the original XCOM and everything about them feels quite balanced, with plenty of places to take cover, position snipers and ambush enemies. Terrain is also fully destructible, so if you need to reach somewhere fast you can just toss a grenade and make a new door for your troops.

    Players should not expect an easy game, as XCOM has never been like that. You'll lose soldiers, especially early on the game. You'll eventually lose veteran soldiers and you'll have to train new recruits to step on their shoes (or reload the game). Even if you do not lose soldiers during combat some of them are bound to be wounded and unavailable for missions for some time.

    The game is not without its flaws, though. I've experienced long loading times between missions, some problems with anti-aliasing and once I couldn't click the perk I wanted my soldier to take when I promoted him (easily solved by pressing the arrow key corresponding to the side of the perk I wanted). Also some of the cut scenes (such as the squad being deployed or arriving from combat) stutter regularly. I've encountered 0 performance problems during the game itself, though.

    Lastly, there's also 0-day support for mods which will probably make the game a lot more enjoyable in the long run and for people who dislike vanilla mechanics - there's even a mod that disables timed missions altogether for those who feel strongly against them.
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  85. Feb 10, 2016
    1
    This game feels like a beta. It's painfully obvious that a lot of technical polish was never completed. Very frequently there is a delay of up to several minutes after finishing a turn. That means a lot of staring at your screen waiting for something to eventually load. It is almost unbearable. I've had a few freezes that never recovered and I was forced to alt+tab and close the program.This game feels like a beta. It's painfully obvious that a lot of technical polish was never completed. Very frequently there is a delay of up to several minutes after finishing a turn. That means a lot of staring at your screen waiting for something to eventually load. It is almost unbearable. I've had a few freezes that never recovered and I was forced to alt+tab and close the program.

    Mission timers on so many missions is indeed irritating, but I think overall the gameplay here is good save for technical problems. This game was delayed for good reason. Looks like it should've been delayed a bit longer. Dropping 60 bucks on a game that is so blatantly buggy feels like a huge rip off. Hopefully these issues get patched...
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  86. Feb 10, 2016
    10
    This game improves significantly over the previous installment in pretty much every department. There are still some flaws in the design (timed missions too often), but this is entirely omittable as the game has a native support for mods. This and the amount of gametime (way, way over the average) I'll be getting out of this leaves me no choice but to give this a perfect 10. Firaxis - youThis game improves significantly over the previous installment in pretty much every department. There are still some flaws in the design (timed missions too often), but this is entirely omittable as the game has a native support for mods. This and the amount of gametime (way, way over the average) I'll be getting out of this leaves me no choice but to give this a perfect 10. Firaxis - you are seriously an insane time thief with XCOM and Civ franchises! Expand
  87. Feb 9, 2016
    5
    While I'll be the first to admit to not being an MLG Pro or master tactician, I think it's fair to say the game has an unreasonably steep difficulty curve, even more so than in the previous game. The issue is not that the game is challenging, rather that it's cheap/artificial difficulty spawned from poor balance and wonky shooting. The timer mechanic is not a bad idea but often felt tooWhile I'll be the first to admit to not being an MLG Pro or master tactician, I think it's fair to say the game has an unreasonably steep difficulty curve, even more so than in the previous game. The issue is not that the game is challenging, rather that it's cheap/artificial difficulty spawned from poor balance and wonky shooting. The timer mechanic is not a bad idea but often felt too strict and far too common. The whole game feels like you are being rushed, whether its to reach an objective in time or getting pulled into a mission while trying to do something else or just against the "doom counter" hanging over your head. Again it comes down to an issue of balance that game can't manage to find.

    To be fair the concept and presentation is cool, and the gameplay is fun when the various parts click together. Unfortunately due to technical issues, poor balancing/design, and general feel like an expansion or spin off rather than full sequel ...I can't in good faith give XCOM 2 more than a 5 overall.
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  88. Feb 9, 2016
    4
    Chances are, if you loved Xcom1 from fireaxis you will love it. But if you expected more...sorry.
    Its merely Enemy Within with all its tactical shallowness repixelated.
    Tactically its not worth to be called an expansion merely a DLC, which by the way remove the tactical aspect of the game with so many timed missions. The designers (if they can be called so much) of this marvel confound
    Chances are, if you loved Xcom1 from fireaxis you will love it. But if you expected more...sorry.
    Its merely Enemy Within with all its tactical shallowness repixelated.
    Tactically its not worth to be called an expansion merely a DLC, which by the way remove the tactical aspect of the game with so many timed missions.
    The designers (if they can be called so much) of this marvel confound masochism with tactical deph (death?), and many sycophants approves.
    Noe the base aspect game although exactly the same is a bit refreshing because now you move and have to take decisions.

    Chances are if you are an old fan of the 90 games. EU, TFTD, Apocalips... you ll hate by what has been said above. Tactical limitation shallowness in tactics...boring after the 15th mission due to the counter.
    Bad designs, bad implementation of good concepts.
    A disaster.
    Wait for sales to acquire it you ll probably gain optimization too and smart modders that will enhance
    the tactical part so it gets bearable.
    Keep playing the long war.
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  89. Feb 9, 2016
    10
    I just want to write this as a counterweight to a lot of the misguided negative reviews for this game. Because a lot of people seem to hate this game because it's either too hard and they want games to be easy or because it's different then the past games in the series. If you don't like challenging games then obviously don't play this, that first point is obvious. And if you don't like itI just want to write this as a counterweight to a lot of the misguided negative reviews for this game. Because a lot of people seem to hate this game because it's either too hard and they want games to be easy or because it's different then the past games in the series. If you don't like challenging games then obviously don't play this, that first point is obvious. And if you don't like it because it's different from the original that's fine but that doesn't make it a bad game. This game, if judged by it's own merits, is fantastic. Especially in a direct comparison to Enemy Unknown, which is the game this is a sequel for.

    A lot of people seem to be irked by optimization issues as well which I don't understand because this game runs flawlessly for me so, again this is a personal issue on the purchasers part.

    Another complaint seems to be about bugs and working issues, which again I haven't faced any of and on that note a lot of game's aren't 100% at the top of the release so to rate it a zero for that is absurd. This game is completely functional.

    If you want to see all the positives of this game you can easily read the critics reviews because they are all spot on. This is more or less just a review to dispel the ridiculous complains people are levying against a game I consider to be amazing.
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  90. Feb 9, 2016
    10
    Pre-ordered this game because I loved the first reboot of X-Com in X-Com: Enemy Unknown and Enemy WIthin and from what I had seen of the new one it was looking really good. And it does not disappoint! Better graphics, sleeker and improved UI, and basically a lot more better updates to what was already great in X-Com: Enemy Within. The biggest improvement is the surprisingly compellingPre-ordered this game because I loved the first reboot of X-Com in X-Com: Enemy Unknown and Enemy WIthin and from what I had seen of the new one it was looking really good. And it does not disappoint! Better graphics, sleeker and improved UI, and basically a lot more better updates to what was already great in X-Com: Enemy Within. The biggest improvement is the surprisingly compelling story and the way the game challenges you to keep moving and making tough decisions. You can no longer take the long route and play it super safe like you could with EU/EW. Now there's an overall campaign threat that, if you try to wait too long before tackling the bigger objectives, you'll lose, which makes it more exciting and more realistic. More character customizations, the extensive mod support, and of course the better but still very much the same gameplay is further icing on the very delicious cake.

    The biggest gripes I have, and really the only gripes I have, are: poor optimization meant that the game was sometimes choppy with dropping framerates and whatnot, which I was able to fix on my end by forcing certain graphical settings via a separate program; still a bunch of bugs, particularly graphical/visual bugs, like characters partially stepping into walls or other objects to do actions or units shooting through floors/ceilings/walls like they're not there (this was also present in EU/EW). Still, compared to the overall amazingness of the rest of the game (which now runs much more smoothly thanks to my own personal tweaking under the hood), these issues are more than bearable. Although I would love fixes, please!

    Anyway, long story short: if you love X-Com: Enemy Unknown/Within, you MUST get this game. Earth needs you back, Commander.
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  91. Feb 9, 2016
    7
    Overall I like it. I was a huge fan of the original 1993 X-coms and I loved the 2012 re-imagining of the franchise. X-com 2 I think has done a great job of pushing the series forward and if you were a fan of the first I'm sure you will enjoy the 2nd.

    The biggest complaint I have is the technical issues. As many other reviewers have commented the game preforms poorly even on high end
    Overall I like it. I was a huge fan of the original 1993 X-coms and I loved the 2012 re-imagining of the franchise. X-com 2 I think has done a great job of pushing the series forward and if you were a fan of the first I'm sure you will enjoy the 2nd.

    The biggest complaint I have is the technical issues. As many other reviewers have commented the game preforms poorly even on high end equipment. I wouldn't go so far to say it makes the game unplayable, but it certainly can ruin the immersion when the frame rate drops during a particularly cinematic battle.

    I also find the plot to be really silly. I mean these aliens invaded and nearly destroyed Earth so Im not really sure why it comes as such a shock that they turn out to be evil.

    I find the combat as enjoyable as ever and have to admit I really love setting up that killer ambush or sneaking my way through a map to an objective. I love the theme of being this small outnumbered, out gunned resistance cell.

    I have about 20 hours invested in the game so far and just started my 2nd play through after failing my first. While the game seems to be really opened ended and gives you a variety of ways to approach the campaign I cant help but feel like theres only one or two viable paths to victory. If that turns out to be the case it could really hurt re-playablity for me.

    Anyway technical issues side the game is great and Im having a lot of fun. I still think its a little rough around the edges, but as it stands its worth a buy in my book. I think the mods and inevitable expansion will only add to an already fun experience. If you loved the first then this is a must buy.

    Once the technical issues are resolved I would consider bumping my score up to an 8, but I will admit I have a favorable bias toward the game.
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  92. Feb 9, 2016
    6
    I bought the retail box version to save on the huge bandwidth-eating-download of going thru Steam. Four DVDs to install and 45 minutes and guess what...there was still a 9GB download required from Steam! Once everything was installed I fired XCom 2 up and proceeded with the tutorial mission to see what is new. Guess what...there's a bug that may or may not happen, but it happened to me,I bought the retail box version to save on the huge bandwidth-eating-download of going thru Steam. Four DVDs to install and 45 minutes and guess what...there was still a 9GB download required from Steam! Once everything was installed I fired XCom 2 up and proceeded with the tutorial mission to see what is new. Guess what...there's a bug that may or may not happen, but it happened to me, where a character can't move to cover as the instructions state. The fix was to do the Three Finger Salute(tm) back to desktop since at this point everything is frozen and then relaunch the game. So far I'm not too impressed, especially reading about the turn timer implemented in the game now. I've stopped playing XCom 2 because I still need to finish some other games on backlog. Maybe when it's time to get back it things will have improved. For those that are curious...on my Core i7 desktop with GTX780ti everything is on high/medium @2560x1080. I won't even bother loading it onto my 4 year old ASUS ROG laptop with a measly GTX560M gpu. Expand
  93. Feb 9, 2016
    9
    X-COM 2 takes a fresh approach to the formula used in X-COMs Enemy Unknown and Enemy Within. It changes enough of the features in the game to make it something new, but not enough to be completely foreign. The gameplay is well designed, the turn timers are well tuned and forces you to play a faster-paced game, and the lose condition of the game is just enough to keep players scrambling toX-COM 2 takes a fresh approach to the formula used in X-COMs Enemy Unknown and Enemy Within. It changes enough of the features in the game to make it something new, but not enough to be completely foreign. The gameplay is well designed, the turn timers are well tuned and forces you to play a faster-paced game, and the lose condition of the game is just enough to keep players scrambling to hinder it. The game suffers from glitches and the occasional crash (in my 35 hour campaign, the game crashed twice and there was a single game-breaking glitch, which forced me to reload a previous save several missions back). While some of the glitches can be annoying, some of them are downright hilarious. Sure, it ruins the immersion, but this is X-COM, its story isn't really something to be immersed with; it never presented itself as such. Expand
  94. Feb 9, 2016
    9
    Surprised at the negative user reviews. XCOM 2 has performance bugs indeed, but for the gameplay alone it's AWSOME! Much better then XCOM. Research and stuff you recover from the field is useful and makes a big difference. The timed mission counter does not bother be - at least so far.
    I play on normal difficulty and so far did not loose single soldier (expect the forced intro - everyone
    Surprised at the negative user reviews. XCOM 2 has performance bugs indeed, but for the gameplay alone it's AWSOME! Much better then XCOM. Research and stuff you recover from the field is useful and makes a big difference. The timed mission counter does not bother be - at least so far.
    I play on normal difficulty and so far did not loose single soldier (expect the forced intro - everyone does). It makes it OK to loose occasional soldier, compared to XCOM where i was reloading constantly if someone died.
    Apart from graphic glitches, its a MUST have.
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  95. Feb 9, 2016
    10
    It was pretty good actually. I liked the aliens, and the shooting was fun also. Above all, I love the killing parts. When you shooted the bad guys and they dropded it was pretty cool. I recomended this game to you now.
  96. Feb 9, 2016
    6
    I enjoyed playing X-Com 2, though not as much as X-Com 1;
    I would have given it an 8/10, but not as it is now:
    Pro: - The new difficulty in combat is fun AND manageable - even the teleporting around codex guys. Just need some clever layered positioning, not just simple cover and overwatch lines. The early battles are actually the hardest, cause the enemy compositions are quite serious
    I enjoyed playing X-Com 2, though not as much as X-Com 1;
    I would have given it an 8/10, but not as it is now:

    Pro:
    - The new difficulty in combat is fun AND manageable - even the teleporting around codex guys. Just need some clever layered positioning, not just simple cover and overwatch lines. The early battles are actually the hardest, cause the enemy compositions are quite serious at the beginning - get 5 squadsize and some officer soldiers soon, and it gets better. And if you see a lonley human sitting in the middle of a burning refugee camp, not running into hiding from evil aliens...

    - New graphics look good, a lot of (mostly useless) customization options for your squad looks.

    - High level skills cleverly positioned and used can really turn around everything - had a sniper killing 5 zombies and an advent with a handgun and faceoff in one sequence xD

    Con

    - The metagame lost a lot of its predecessor's appeal - the worldmap is no longer an additional strategic layer, where you actually defend earth by "hunting" UFOs with your interceptors. It is just flying from mission to mission.

    - The graphic requirements, as some already mentioned, are insane and not really optimized. I had to scale down graphics (AA, TAF, shadows etc) a lot to get it playable and I don't have a low spec PC. That said, the game no longer looked as nice, but in some maps worse than xcom 1, which is sad. This will hopefully be adressed soon.

    - Too many "forced" missions. In X-Com 1, I often ignored smaller UFOs after some time, but X-Com 2 forces on you many missions you probably would'nt want to do anymore at this point of the game.

    - Some annoying bugs where your characters die suddenly.

    - I still don't like the strange shooting percentages xcom has - My soldier is 5m in front on an enemy, even flanking it - in short, presented with a perfect kill shot - and gets a hit chance of 65%. This can get a supposed safe situation into a **** up situation, which gets worse with a new stat they introduced (dodge for grazing shots). Compared to that, i like the armor mechanic, as its effects are predictable.

    - Some timer missions were really cool and gave me a feeling of accomplishment... but others didn't and those became too many. Better balance would have been good here.

    Fazit:
    In short, it is still a good game, but the launch version is very much flawed mainly because of the poor optimization; I would strongly recommend buying it some time (patches) later, especially if you don't own a high end machine.
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  97. Feb 9, 2016
    10
    Any shortcomings the game has can be altered to your liking yourself or through mods that are already made. Bad performance? Lower the settings if your PC is a toaster. i know people with 4 generations old hardware who are running it fine by turning off 1 or 2 settings, meanwhile im on a budget AMD build with a high end video card and it runs fine at max settings. This game adds way moreAny shortcomings the game has can be altered to your liking yourself or through mods that are already made. Bad performance? Lower the settings if your PC is a toaster. i know people with 4 generations old hardware who are running it fine by turning off 1 or 2 settings, meanwhile im on a budget AMD build with a high end video card and it runs fine at max settings. This game adds way more variety in the missions and rebalanced but otherwise familiar gameplay from 1, a better story, and infinite replayability thanks to more RNG + integrated mod/steam workshop support. In time, this game will have a ridiculous amount more variety and content added through the workshop. You would seriously have to be the most jaded gamer, or unable to get into tactics, or have a crappy computer to not like something in this game. If your argument is that it's too easy, even on the highest setting, there are already mods for that too! I just don't see how you can play it past the first missions and review it negatively Expand
  98. Feb 9, 2016
    9
    I find it crazy the number of 1 and 0 reviews for this game.

    The game is great! Yes it has technical issues, but the game play itself is simply amazing. I understand why people might get upset about the changes to the tactical portion of the game. The timed missions are HARD, but not overly so. You just have to play smart and try try again until you get the hang of it. I started playing
    I find it crazy the number of 1 and 0 reviews for this game.

    The game is great! Yes it has technical issues, but the game play itself is simply amazing. I understand why people might get upset about the changes to the tactical portion of the game. The timed missions are HARD, but not overly so. You just have to play smart and try try again until you get the hang of it. I started playing my first few missions with the same sort of tactics as I was using in enemy unknown and got my butt handed to me several times. I've restarted 3 times and am just now figuring out how not to die.

    I love the timed missions in particular because you HAVE to be a bit risky, you have to meticulously plan, you almost have to loose soldiers (this is part of Xcom, if you can't handle it, go play call of dooty), you have to get your butt kicked. I love it.

    If you're butthurt because it's too hard, sorry, xcom is hard.
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  99. Feb 9, 2016
    10
    I suggest not listening to the all the x com: UFO defense fanboys that plague these reviews because they give such bias reviews that are total BS, talk about stuck out of time
  100. Feb 9, 2016
    0
    This game is pretty much the same game as XCOM1 with worse performance, a turn limit, bad balance, and fewer things to actually do such as build space ships. It feels like a bad mod of the original.
Metascore
88

Generally favorable reviews - based on 104 Critic Reviews

Critic score distribution:
  1. Positive: 97 out of 104
  2. Negative: 1 out of 104
  1. Apr 22, 2016
    80
    Firaxis managed to improve upon the already great Enemy Unknown in almost every way, with the exception of multiplayer. Unfortunately, the shockingly bad performance prevents XCOM 2 from reaching the status of a true masterpiece.
  2. Apr 10, 2016
    90
    It is a tactical experience without peer, better even than its predecessors. It is draining and agonizing, but in a good way. The high difficulty may turn off some gamers, but it’s worth every second.
  3. Apr 6, 2016
    90
    XCOM 2 is a gem. There is more story in the game, and the ending does not feel as abrupt as it did in the first game.