- Publisher: Enlight Software
- Release Date: Dec 3, 2003
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Perhaps the finest game to strap on its space-trading boots since the seminal "Elite." It's better than "Freelancer," better than "EVE Online," better than the original "X: Beyond The Frontier," better than any number of Privateers, Battlecruisers, Freespaces and Frontiers. Best, best, best. Am I making this clear enough? [PC Zone]
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It completely blows you away youll be convinced theres actually a micro-universe living within your PC! The only concern we have with this game is that there is no real learning curve to speak of and the lack of any meaningful tutorial certainly makes it a hard game to approach.
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This is what space games should be about: lush scenery, freedom, and room to roam. "Elite" is dead. Long live X2.
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If you are looking for a cross between a 3D spreadsheet and "Battlestar Galactica," with a side of patience and a twist of plot, then X2 lands right in your space station.
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Tremendously realistic graphics and audio bring the world of space travel to brilliant life. While the story serves as a driving force for the single player campaign, it never fully develops into anything worthwhile.
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Though its not a masterpiece and falls in the growing crowd of space simulators like "FreeLancer," its a game that almost everyone will appreciate.
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Those who don't go beyond the first few hours of play will probably call the game mediocre, possibly even amateurish. But give it time, avoid the story and I'll bet half my fleet you'll enjoy X2: The Threat.
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One of the most involving space sims released for a while and it's only let down by a complex and rough interface design and the dodgy voice acting.
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Its non-linear gameplay will occupy you for quite some time, until you become an expert pilot, professional trader or whatever. The sheer quantity of missions, challenges, and star systems is almost unbelievable, so there's no question that you'll have your hands full throughout the whole game.
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PC GamerGets bogged down in a few of the traps created by its ambitious, free-form design, but an invigorating game emerges anyway. It's certainly in the same constellation as "Freelancer," if a lot more challenging. [Mar 2004, p.66]
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Loaded with enough features to keep a serious space simulation nut busy for a long time, however, its steep learning curve and surface dust can cause many a casual gamer to shy away from it, opting out for something along the lines of Freelancer instead.
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Play MagazineIf you'd enjoy a solid trade sim set in outer space, then check out X2, but don't forget to bring as much patience as possible. [Feb 2004, p.50]
Awards & Rankings
User score distribution:
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Positive: 31 out of 46
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Mixed: 7 out of 46
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Negative: 8 out of 46
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MichalW.Jan 10, 2007
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DaveN.Jan 2, 2007
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OkrimS.Oct 27, 2007Very good, "Elite like" clone.