Metascore
81

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. PC Gamer UK
    May 11, 2012
    88
    At a mere 2 quid, you'd have to be insane not to pick Wizorb up. [June 2012, p.101]
  2. Apr 20, 2012
    80
    Still, it's a very well-designed game that harkens back to the arcade era which adds a few new twists to what could've been a very dull game. Fans of brick-breaking titles will find much to enjoy with Wizorb. It adds a new wrinkle to gameplay with its magic elements, and its mimicry of the bygone NES days will charm the pants off anyone nostalgic for that era.
  3. Apr 11, 2012
    80
    One of the best bat-and-ballers since Breakout itself.
  4. Nov 29, 2011
    70
    Wizorb is a successful tribute to Breakout and Arkanoid, with good pixelated graphics and precise controls. The mouse support makes this game a little too easy, but at its price it's still a deal.
User Score
5.7

Mixed or average reviews- based on 34 Ratings

User score distribution:
  1. Positive: 8 out of 34
  2. Negative: 9 out of 34
  1. Mar 23, 2012
    7
    Nice concept, interesting game. Gets boring quickly though because there's no novelty past the first level. The story is cool but the game is short.
  2. Jul 16, 2013
    1
    If you like breakout-type games, you MIGHT like this game. It's slow, occasionally frustrating, and boring! The controls aren't that great,If you like breakout-type games, you MIGHT like this game. It's slow, occasionally frustrating, and boring! The controls aren't that great, and it's even a bit confusing. Waste of time. Not even worth the 74 cents I paid for it! It enticed me with "RPG" and it let me down. Do not recommend. Full Review »
  3. Dec 13, 2012
    3
    This game was great up until the last world. Arkanoid/Breakout clones are supposed to be about breaking blocks, reaction time skills, andThis game was great up until the last world. Arkanoid/Breakout clones are supposed to be about breaking blocks, reaction time skills, and aiming the trajectory of the ball to hit blocks. This game instead focuses on a multitude of anti-fun game design elements, especially in the last world. You have to beat each world (12 maps plus a boss) in a row, no saving, and have limited continues. If you get a game over you have to start the whole world over again. This compounded with the awful game design decisions in the last world (at least half the map unbreakable blocks, frontal invincible enemies that knock your ball away, invincible narrow passages that ping-pong your ball everywhere, and a boss that is invincible to your ball and can 1 shot your paddle) alone make this game a no go. There are tons of other Araknoid/Breakout clones out there, try something like Shatter instead. Full Review »