User Score
7.9

Generally favorable reviews- based on 41 Ratings

User score distribution:
  1. Positive: 31 out of 41
  2. Negative: 2 out of 41

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  1. Sep 4, 2018
    6
    Normally i really like roguelikes, and this seemed like the kind of game that I'd love, but I think that I found myself not really ever feeling much of a sense of progression. Not only were the upgrades/etc. not really that good of a progression mechanism, but more importantly I just think that the core gameplay was too shallow for me to feel like i was ever able to increase my skill byNormally i really like roguelikes, and this seemed like the kind of game that I'd love, but I think that I found myself not really ever feeling much of a sense of progression. Not only were the upgrades/etc. not really that good of a progression mechanism, but more importantly I just think that the core gameplay was too shallow for me to feel like i was ever able to increase my skill by too much. Perhaps I just didn't give it enough time, but it just never really clicked for me Expand
  2. Jul 27, 2021
    5
    "This game could be great if it wasn't so disgusting".
    I love pixel-art, but only when the game also gives something else. I really like the setting of this game and the atmosphere... But it all breaks down to hell due to three main diseases:
    1) Poor level design and absolutely zero information content of objects/enemies/everything! 2) Completely useless end-game due to the fact that in
    "This game could be great if it wasn't so disgusting".
    I love pixel-art, but only when the game also gives something else. I really like the setting of this game and the atmosphere... But it all breaks down to hell due to three main diseases:
    1) Poor level design and absolutely zero information content of objects/enemies/everything!
    2) Completely useless end-game due to the fact that in this game there is no progress of spells/power/etc. You simply have no reason to replay the game in order to collect so called "set of chaos". It's on a millimeter stronger than other magic, there are no places where you need to use only this magic. SO WHY?
    3) Inadequate difficulty... mostly due to the leap curve and dumb health/healing mechanics.
    ...I suppose some nerds, maniacs and "true game pad samurais" are capable of playing this and even replaying and knocking out this chaos... for something... but having a lot of difficult games behind my shoulders, I'm not going to waste time for this inadequate crap.
    Five points exclusively for the visual, setting and atmosphere. And for an idea that was not implemented. That's all.
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  3. Mar 28, 2022
    6
    The game isn't clear with what you should do in the early game, how to get stronger. I and my friend struggled a lot. We didn't know how to make our characters stronger, so we dropped the game.
Metascore
79

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Dec 3, 2018
    80
    Wizard of Legend may not be your all-time favorite roguelike dungeon crawler, but it's very good at what it does. The fast-paced, action-oriented angle is exciting, and the addition of co-op makes the game as fun as solo runs. The item system suffers from a lack of descriptions until it's too late, but the many combinations you can conjure up give the game some replayability. Both genre fans and newbies will like Wizard of Legend.
  2. 80
    Wizard of Legend delivers so much at such a low price. The difficulty always provides a proper challenge even for experienced players. The rewarding combat is matched with a ton of customization options which will have you continuing to play long after you’ve beaten the final boss. The only flaws of note are the lack of online play and the confusing mess that is sharing a screen with another player during co-op play. For now, the game is best enjoyed solo.
  3. May 30, 2018
    75
    Addictive, spectacular and fun to play, Wizard of Legend is a good game despite a real lack of diversity when it comes to bosses or level-design.