- Publisher: GMX Media
- Release Date: Feb 4, 2005
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If the user interface and manuals were more thought-out, had a multiplayer option, and better unit pathfinding skills, it could have been a solid game.
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Though there are some good concepts and admirable intentions here, the game just seems unfinished. Performance issues aside, the horrible pathfinding, sticky interface and bizarre line of sight problems all point to a game that was rushed out too early.
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AceGamezYou are indeed going to need a Will of Steel to play this game, merely because it takes tremendous patience to put up with terrible AI.
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Do you really want to have to learn three pages of voice commands just so that you can sit in front of the computer and sound stupid?
User score distribution:
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Positive: 4 out of 7
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Mixed: 1 out of 7
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Negative: 2 out of 7
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PredragP.May 9, 2005Not so bad-I hope some pach will fix all this problems.
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JoeU.Mar 4, 2005A very good game!