Metascore
68

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 16
  2. Negative: 0 out of 16
  1. May 1, 2015
    80
    The OSome studio managed to create a very competent survival horror game that builds its atmosphere through story elements instead of constant battling of zombies. Fans of the genre should give White Night a try.
  2. Apr 12, 2015
    80
    Aside from a few minor frustrations, White Night as a whole should be considered a success. The narrative answers just about every question you could possibly have about the story - even the ones you may not have considered, such as "why are there so many matches lying around this forsaken mansion?" And, though the game’s graphical merits may not sell copies, it is for me, as good a reason as any to jump in and experience this Hitchcockian adventure.
  3. Mar 15, 2015
    80
    White Night practically drips with gorgeous neo-Teutonic expressionist visuals and maintains a foreboding, suffocating atmosphere not felt since the first Alone In The Dark game. The occasional camera issues and deliberately old school save system prevent it from achieving it's full potential but this is a very strong, atmospheric offering that will keep you playing long into the night.
  4. Mar 10, 2015
    80
    Artistically inspired and masterfully written, White Night is a classic survival horror that any fan should play, despite some flaws in the control and saving systems.
  5. Mar 6, 2015
    80
    Despite some heavy trial-and-error and jagged edges, White Night combines mansion horror like Resident Evil with an intriguing black and white art design.
  6. Mar 8, 2015
    76
    White Night is a gorgeous, unexpected surprise, crafted by a three-person team. Despite some issues (most notably the camera movement and some frustrating moments), it's a good and original survival horror. Keep a spare pair of underwear at hand.
  7. White Night is a successful mixture of adventure and survival-horror genre. While the game manages to give a good scare, unpleasant camera angles and buggy controls degrade the overall experience.
  8. Mar 16, 2015
    75
    White Night’s biggest achievement though is clearly the terrifying atmosphere that pervades throughout its duration. Though certainly not absolving the game of its other flaws, the sense of dread and fear is palpable and in a genre which has largely neglected the finer aspects of its craft, White Night stands out as an exceptional, yet mechanically imperfect proposition.
User Score
6.5

Mixed or average reviews- based on 40 Ratings

User score distribution:
  1. Positive: 21 out of 40
  2. Negative: 9 out of 40
  1. Mar 5, 2015
    6
    The endless-seeming limping on the road and in the garden already started some frustration. Then the camera view... it is one of the worst IThe endless-seeming limping on the road and in the garden already started some frustration. Then the camera view... it is one of the worst I have ever seen in a video game. In a game, where it's bloody dark, and it's vital to always see the character in a proper angle. At the music box (piano sheet) I gave up. Three consecutive rooms, full of ghosts and plenty of chair and other furniture blocking the way. I could never correctly guess the distance between me and the supernatural beings - only the vibration of my controller helped me a little. They touch you, it's game over, you may continue from the last save point, like in Alien Isolation. But in that game the first person view let you see the freaking surroundings. These ghosts rather teleport back to their guardpost after a few steps of pursuit, so you just can't outplay them, or they float after you till dawn. It's pure luck whether you lose them or become ghost food. I get this "light is your only chance of survival, otherwise darkness absorbs you" focused gameplay, I have beaten Alan Wake and Amnesia. But this piece is hard to enjoy. Beyond lame, nonsense and irritating pursuits, I found the puzzles way too childish. Then the graphic - unique and gives a nice mood to the player, but not good-looking at all, rather banal and ugly often. Also I didn't feel the music, it seemed very minimal, however the sound effects are great. All in all, even Murdered Soul Suspect was a better game... I am hugely disappointed, since from teh first trailer I was looking forward to see how this pearl does. Well, after opening the seashell, this one has lost it's shine way too early. Shame. And about the story: starts out promising and exiting, but I nothing outstanding, I have seen better (after canceling, I watched the remaining game). Full Review »
  2. Mar 5, 2015
    9
    Great SoundTrack, story well written. There's so much details, it really feels like you are in 1930. And in the bonus, The Artstyle is greatGreat SoundTrack, story well written. There's so much details, it really feels like you are in 1930. And in the bonus, The Artstyle is great and well used!

    If you want a game with skippable Cut Scenes, go play a game not focused on the story.
    Full Review »
  3. Mar 5, 2015
    10
    This game is awesome, it puts you in the mood of the 1930s and the survival horror atmosphere is really present all the time your wandering inThis game is awesome, it puts you in the mood of the 1930s and the survival horror atmosphere is really present all the time your wandering in the mansion.

    The graphics, animation and modelling are really good considering the small team that devellop the game, they really outdid themselves :).

    The Audio are intense, they really nailed down everything audio should be for the game, nothing slips out of their grip.
    The Story is good but I'm only 2 hours in so I don't know what is in reserve for me.

    In reality, I would give the game a 8/10 but I give it 10/10 because of peoples who wants to skip the game with a button.
    Full Review »