User Score
8.4

Generally favorable reviews- based on 848 Ratings

User score distribution:
  1. Negative: 50 out of 848

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  1. Jan 2, 2018
    10
    A truly magical and memorable game. Every inch of the game is crafted with exquisite care. I enjoyed myself in the 2-3 hours with Edith Finch more than almost any movie. It is a really emotional experience and has elements of The Twilight Zone, Black Mirror, fantasy worlds, children's imaginations, and the memories of a truly haunted and unlucky family. Every gamer should play it, and aA truly magical and memorable game. Every inch of the game is crafted with exquisite care. I enjoyed myself in the 2-3 hours with Edith Finch more than almost any movie. It is a really emotional experience and has elements of The Twilight Zone, Black Mirror, fantasy worlds, children's imaginations, and the memories of a truly haunted and unlucky family. Every gamer should play it, and a lot of people who aren't gamers should play it. Expand
  2. Aug 15, 2017
    10
    Very Nice thing to Play. Storyline is just perfect, a little bit sad, but very moving! The First impression was so genuine! I have never felt horrified while playing, despite the fact that you play alone with nobody alive around, only past, that is tragic and unhappy!
  3. Apr 14, 2018
    10
    It is indeed a beautiful and captivating story. Every minute in this game was worth it, simply incredible.
  4. Aug 6, 2019
    6
    A walking simulator, about a family and their tragic story, that shows a lot of initial promise, but doesn't make good on all the suspense it builds (in other words: The Ending was unfulfilling, but the journey was good - though in a game that hinges exclusively on story, that's kind of a big deal!).

    This game takes you on an unrealistic and confusing journey that engages you through
    A walking simulator, about a family and their tragic story, that shows a lot of initial promise, but doesn't make good on all the suspense it builds (in other words: The Ending was unfulfilling, but the journey was good - though in a game that hinges exclusively on story, that's kind of a big deal!).

    This game takes you on an unrealistic and confusing journey that engages you through little "mini-games" placed at the exact right moments and just enough suspense in the building story that you're able to forgive the game its intolerable walking speed and the unnecessary internal monologues of the main-character (the main character is a very pretentious and self-sanctimonious).

    If you can find this game on sale for less than $10 and you enjoy walking simulators, I think you'll probably enjoy this title - but don't expect fireworks.

    ---{Graphics}---
    ☐ Cartoony, but functional
    ☐ Beautiful
    ☐ Good
    ☑ Decent
    ☐ Bad
    ☐ Retro or Voxel
    ☐ Not Applicable

    ---{Gameplay}---
    ☐ Very good
    ☐ Good
    ☐ Decent
    ☐ Mediocre
    ☐ Bad
    ☑ Not Applicable (Walking Simluator, Text Game, etc.)

    ---{Audio}---
    ☐ Bonus: Great Sound Track (subjective)
    ☐ Very good
    ☐ Good
    ☑ Average
    ☐ Bad
    ☐ Sound issues or effects that caused me to feel unwell.

    ---{Audience}---
    ☐ Kids
    ☑ Teens
    ☑ Adults
    ☐ Target Audiences

    ---{PC Requirements}---
    ☑ Not Tested, but ran on my system without issue, as it should according to recommended specs.
    ☐ Not tested, but did not run on my system, as it should not according to recommended specs.
    ☐ Not tested, but did not run on my system, though it should according to recommended specs.
    ☐ Not tested, but did run on my system, though it should not according to recommended specs.
    ☐ Runs fine on lower than recommended specs.
    ☐ Does not run well on recommended specs.

    ---{Difficulity}---
    ☑ Not Applicable (Walking Simulators etc.)
    ☐ No Challenge (when there should have been!)
    ☐ Challenging in Multiplayer, but not in Single Player.
    ☐ Recommend Others to play on Higher difficulty.
    ☐ Challenging and Engaging. ☐ Marketed on Difficulty (Dark Souls, Rogue-Likes etc.) ---{Grind}--- ☐ Not Applicable ☑ Achievements/Ranking/Leader-Boards etc. ☑ Grinding is entirely Optional ☐ Grinding is Beneficial to Gameplay ☐ Grinding is Part of the Gameplay ☐ Grinding is Part of the Marketing Strategy to increase playtime and reduce access to new content. ---{Story}--- ☐ Not Applicable ☐ Immersive ☑ Story-Focused ☐ Good Story (subjective) ☐ Confusing Story ☐ Partial Story, but confusing and senseless. ---{Content}--- ☐ Graphic Content ☑ Dark/Gritty ☐ Adult Themes (sexual content etc.) ☑ Political Content and Opinions Forced on Player ☐ Hollywood Logic ☐ Other: ---{Game Time}--- ☐ Extremely Brief (1-2 hours) ☑ Short (One Evening) ☐ Average (2-3 days) ☐ Long (weeks and weeks) ☐ Never-Ending (ish) ---{Replayability}--- ☐ Competitive/Online Multiplayer Game ☐ Never Ending Gameplay ☐ Multiple Campaigns ☐ Multiple Endings ☐ Multiple Choices ☑ Linear ---{Budget}--- ☐ It’s free! ☑ Worth $5 ☐ Worth $10 ☐ Worth more than $10 but less than $40 ☐ Worth $40 or more. ---{Bugs}--- ☑ None to Speak of. ☐ Minor bugs ☐ Buggy ☐ Extremely Buggy ☐ Unplayable in Current State.
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  5. Feb 1, 2019
    3
    I've never seen a game made with less honesty. Every little bit of this is perfectly calculated to contain just what a publicly and critically acclaimed work should have. It's beautiful, it's accessible, it's pandering, it shamelessly targets your inner voyeur and invokes morbid curiosity. Yet if you know where to look all of this becomes obvious pretty fast and by the embarrassment theI've never seen a game made with less honesty. Every little bit of this is perfectly calculated to contain just what a publicly and critically acclaimed work should have. It's beautiful, it's accessible, it's pandering, it shamelessly targets your inner voyeur and invokes morbid curiosity. Yet if you know where to look all of this becomes obvious pretty fast and by the embarrassment the ending of this game is (both in terms of writing and lack of payoff, as well as the predictability of it all) it becomes obvious the authors had literally nothing meaningful or clever to say. Expand
  6. Jan 25, 2018
    9
    What Remains of Edith FInch is a game that's mired in tragedy and death. But it's also a game with light-hearted moments, and moments of joy and magical fantasy. In many ways, Edith Finch is an exploration of life and how people respond and are influenced by adversity; from coping with death to other themes such as parenthood, neglect and escapism. Told through vignettes and recollectionsWhat Remains of Edith FInch is a game that's mired in tragedy and death. But it's also a game with light-hearted moments, and moments of joy and magical fantasy. In many ways, Edith Finch is an exploration of life and how people respond and are influenced by adversity; from coping with death to other themes such as parenthood, neglect and escapism. Told through vignettes and recollections of each of the Finch family, the game continually takes stylistic detours, and introduces these unique "mini-games", weaving them together with it's storytelling flawlessly to make each scene more impactful and personal, while keeping the game fresh and not monotonous. Lasting about 2-3 hours in length, the game finishes on a satisfying but melancholy note. Overall, Edith FInch is a fantastic story driven experience that's original and innovative, easily becoming one of the best the genre has to offer.

    Overall rating - 8.6/10
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  7. Oct 31, 2018
    5
    This review contains spoilers, click expand to view. This was presented to me as a game, but it isn't. It's a story driven "walk-through".

    Basically you explore an eerie yet beautiful house and when you click on one or the other object, a part of the story is told by the protagonist, a young pregnant woman. You begin with the bottom of the family tree and move up - so to speak - discovering how each family member came to die untimely.

    To keep you awake, occasionally you have to open a door, lock or window yourself by moving the mouse in some direction. Or you control an animal for a moment. It's all at rudimentary level and not intended to challenge you. Again, it's only to keep your attention.

    To explore everything, the "game" takes about two hours. And that's it. Suddenly it's over, and you're left with a nice story, but haven't played a game or anything, because there is no game to play.

    For two hours (or three if you're slower) of story telling, this "book" is kinda expensive. I don't know exactly what to think of it. But I'm left unfulfilled, hence the lower score.

    Graphics is nice though. No glitches or anything. A huge negative is the bratty way the young lady communicates. You have to listen to her voice for the next two hours or so. Another negative is the open end more or less. The unlikely weird deaths by the family members aren't explained, although everybody claims it because they read upon the family history. So suspicions of their ill fate (untimely deaths of all family members) is based on superstition.

    But nothing conclusive will be presented. This family is simply dying because that's the story. Meh.
    A good thing I have to say is that the story doesn't try to push some liberal agenda such as "Gone Home", which pushes the gay agenda. Edith Finch is an original mystery story (without answers).

    All in all this "game" is a walking simulator/spoken story book with decent graphics. It's not a game - just to make sure. It lasts for 2 hours. If that's worth your $12 or so then go for it.
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  8. Nov 9, 2018
    5
    The stories are too scattered and hardly linked to each other. Picture is great though but besides it cannot find much selling point.
  9. Feb 15, 2019
    8
    Very good but slightly short game that explores a very old house with some very interesting mysteries.
  10. Apr 10, 2018
    9
    The game introduces entirely new mechanics and ways to tell the story every couple of minutes. It's only 3 hours long, but it's very refreshing. It may not be the best story ever told in video games, but it's not about the story itself, it's about how this story is being presented to the viewer.
  11. Feb 18, 2018
    10
    Of course this game is not a real game, because it has almost no gameplay. You just wander around and listen to the story. But this game is very intense...
    The advantage is, that the programmer could focus on the story and atmosphere. The atmosphere begins slow, but after 1 hour it starts to be sad, and it gets worse and worse. This story hit me and remembered me to a sad story of my
    Of course this game is not a real game, because it has almost no gameplay. You just wander around and listen to the story. But this game is very intense...
    The advantage is, that the programmer could focus on the story and atmosphere. The atmosphere begins slow, but after 1 hour it starts to be sad, and it gets worse and worse. This story hit me and remembered me to a sad story of my life. Another thing about the story: there are many creative ideas to tell you stories about how the family member died.
    The graphic looks brilliantly, it uses the Unreal 4 engine.
    This game is a great experience and you just need 2-3 hours for that, so I can surely recommend to invest so few hours of your life for this experiment.

    Negative: no retail version
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  12. Jan 28, 2018
    10
    What a **** amazing masterpiece. The atmosphere is a true work of art. The story just grips and doesnt let you go untill the very end. The visuals are just outstanding. I cried like a baby at the end. Just.****.Play.This.Masterpiece.
  13. Jan 26, 2018
    9
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  14. Oct 3, 2018
    9
    The best title in it's genre. Lots of unique and clever ideas. Very close to 10/10!
  15. Oct 12, 2018
    10
    I am starting disappointed for metacritic. People here is unreasonably picky and I even saw a 0 score for Edith Finch..unbelievable. I will give 9.5 for its brave and beautiful narratation!
  16. Jan 12, 2019
    10
    I will remember this game forever...........................................................................................................................
  17. Feb 25, 2019
    10
    This is a perfect example of a game that is primarily exploration/story-based that allows for enough creative interactivity to keep the story going. If more so-called "walking simulators" took notes from What Remains of Edith Finch, the genre would be better-viewed on the whole.
  18. Mar 9, 2019
    8
    This was an incredible experience during the short time that it lasted, but left a somewhat empty after-taste after all is said and done.
    Coming into this game, I was immediately drawn in with the amazing graphics. Then I became frustrated with the slow walking, and how unnecessary the woods section under the house was. There was literally nothing there to find, which was a shame.
    This was an incredible experience during the short time that it lasted, but left a somewhat empty after-taste after all is said and done.
    Coming into this game, I was immediately drawn in with the amazing graphics. Then I became frustrated with the slow walking, and how unnecessary the woods section under the house was. There was literally nothing there to find, which was a shame.
    Finally entering the house I was amazed again, and felt genuinely creeped out by the atmosphere. I saw doors sealed off as if to contain some evil inside. I saw this mix of books - spiritual books, cooking books, the freaking Necronomicon (!) - and my mind concocted imagery of the terrors awaiting me as I was to continue exploring this house of doom. I saw from the family tree on the main menu that none of the people of the Finch family had lived very long, and was saddened but eager to find our their morbid tales.
    Oh boy, are the developers of this nasty tale a morbid bunch!
    Why did they leave the house so hastily? Was the old woman a witch that had to sacrifice her children and grand-children to some Ancient God she had made a pact with? Was there occult cannibalism involved? Had some sinister demon been conjured which frightened off the family?
    Unfortunately none of my initial anticipations were met.
    What the story does - and quite well - is retell the morbid endings of these people, and you have to give it to the creators that the house imagery is consistent as far as what you discover goes. The retellings of the demise of the family members are brilliantly executed, using clever means of story-telling to deliver them. It must have taken a lot of work, because they really push the 3D-engine to its limits by making each mini-story unique in presentation.
    So while the game is a thrill to play through, it ultimately leaves a dry empty feeling inside, because nothing is actually revealed in regards to the origins of the "Curse", nor is there any connecting thread that makes sense as to why these individuals actually meet such sad fates. It is as if the creators couldn't make sense of their own story, and the deadline was approaching so they just skipped it altogether. I don't want to reveal any spoilers, but to be honest there are none to be found within the game itself either. The game literally reeks of references to some hidden evil that was committed with supernatural forces, but the game chooses to just skip all of that in any conclusive final way.
    The Necronomicon on the bookshelf! The creepy history of the family. I was SO disappointed that it all ran out in the sand, and skipped the whole idea of a climactic ending altogether. It is as if the developers grew tired of their own creation towards the end, and just decided to get the game delivered asap. There is a point in the game where one of the characters approach the old mansion during a low tide, and then it just stops there, but you get the feeling that there was supposed to be a section where it is explored, and all is revealed, but it is skipped in the most silly way.
    If the game had actually dared to find a resolve bringing all the pieces together in the end, it would have been one of the best interactive story games I have ever played. It doesn't though, so that place still goes to Soma.
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  19. Oct 9, 2019
    1
    Absolutely terrible piece of crap mixed with steamy diarrhea and boogers. Imo not 0/10 because devs made such a "game" intentionally to win BAFTA GOTY and they did it without even trying to make their product actually good and putting nearly no effort in it (but pretending it was a very hard work of professional team, lol), I have nothing against them.
    The "game" itself is absolutely
    Absolutely terrible piece of crap mixed with steamy diarrhea and boogers. Imo not 0/10 because devs made such a "game" intentionally to win BAFTA GOTY and they did it without even trying to make their product actually good and putting nearly no effort in it (but pretending it was a very hard work of professional team, lol), I have nothing against them.
    The "game" itself is absolutely terrible in any aspect : design of the location is vapid, characters (there is literaly none of them, you "play" as an invisible dot floating around 1.6 meters above the surface, sometimes pretending to be a human by making noises), story itself and storytelling are made only to play on feelings of 14yo edgy unstable kids, gameplay is just walking from point A to B. You absolutely can't affect anything by interacting with it, just dull repeatable "press E to watch a something about another mentally ill person" ("win" is definetely not a fitting word here as it is not a game).
    On top of all that, it runs poorly on PC which can run any 2019 game on high / medium-high settings with smooth framerate, while its visual is somewhere around early 7th gen console game.
    The worst game I've ever played in my entire life, far worse then **** like Heavy rain, Until dawn, Atlas or even Fallout 76. Do not waste your time on this.
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  20. Dec 11, 2017
    9
    When a game makes you smile or sad theres something good about it, What remains of edith finch is an interactive story that takes you through the tragic history about a family. is really well written if you dont enjoy good stories go and play COD, this is about to sit ,watch, hear and enjoy
  21. Apr 14, 2018
    4
    High quality yet ultimately very pretentious storytelling. Each family members story is told using interesting and varied game play mechanics.... I just didn't care enough about any of the characters to finish the game. Impressive game design marred by a lacklustere story IMO.
  22. Jun 2, 2017
    10
    Beautiful story told through a game with some very interesting and unique twists and experimentation with narrative perspectives, perceptions etc... so far a very strong game of the year contender because it's been a long time since I got this invested into a game. It really is brilliant.

    The graphics, the music, the environmental storytelling, the design of the rooms and furniture.
    Beautiful story told through a game with some very interesting and unique twists and experimentation with narrative perspectives, perceptions etc... so far a very strong game of the year contender because it's been a long time since I got this invested into a game. It really is brilliant.

    The graphics, the music, the environmental storytelling, the design of the rooms and furniture. Everything has a place and time. Think Gone Home but with significantly more gripping premise, better storytelling and a more interesting house layout overall. There is a lot to explore and the game manages to create a lot of atmosphere around the local legend of "curse" that plagues the family throughout times. I dont want to spoil so I wont say more than that.

    The way the story is told through the eyes of the characters relative to their subjective experience and perception and even with corresponding gameplay mechanics is unlike much I've seen in gaming so far, not completely revolutionary either, but still a very refreshing take. It makes the story surprisingly personal and I grew attached to all the characters almost obliviously.

    All in all an amazing game that will make you think, feel and maybe even question some things...

    I gave it a ten because games that try to portray stories like this are scarce, and I want to support the production of such titles. This is a very personal game that stays with you after you finish it. It's pretty much a masterpiece of storytelling in my book already
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  23. Aug 12, 2018
    2
    at first story does seem very intriguing and nice but once you spend more time playing you discover that the story is actually unconvincing and pointless
    the most basic thing like redefining keyboard control isnt available...
  24. May 8, 2017
    10
    This is the easiest 10 I gave to a game lately. It's unique, fantastic, moving and beautiful. Also, it's the saddest thing I've ever played, which is a lot, given the existence of To The Moon.
  25. May 24, 2017
    10
    A beautiful game in every sense of the word. The story, voice work, gameplay and visuals were all done so expertly, I can't fault any aspect of this game. It made me feel every emotion possible from laugh out loud happiness to complete sadness, this was a truly wonderful experience that I can't recommend highly enough.
  26. Jul 8, 2017
    10
    Wonderful visuals, unique and heartbreaking story. It's short and sweet. It's definitely one of the most surprising games of the year. I'm sure it's going to be nominated for the best indie and I'm hoping it wins
  27. Apr 26, 2018
    6
    A visual story told through the eyes of the last remaining member of a family cursed with early deaths. The best part of the game was the graphics as it ran smooth with essentially no tweaking to the original settings. Environments were detailed and helped paint the story with color. The game takes you through each family member's room and tells, briefly, their story.

    Outside of that I
    A visual story told through the eyes of the last remaining member of a family cursed with early deaths. The best part of the game was the graphics as it ran smooth with essentially no tweaking to the original settings. Environments were detailed and helped paint the story with color. The game takes you through each family member's room and tells, briefly, their story.

    Outside of that I can't really say there's much more to this story game. There was no gameplay to speak of; no puzzle elements, navigation, or problem solving of any kind. Just press forward to advance through the house.

    The story, the main aspect, was... kinda boring. There were about 3-4 family members whose deaths still remained a complete mystery and you're left guessing at how they died. Most of them died in pretty mundane ways too; no one died doing anything heoric, strange, or interesting. Each family member lived pretty mundane lives that most anyone could have lived. Nothing wacky or stimulating. I mean, yeah, their family is a bit DIY-ish and ambitious (painter, house builder, artist, child actor, etc), but no one achieved any greatness or did anything significant other than dieing clumsily.

    Each family member's story is told very briefly from either their eyes or some artistic recreation, which was cool, but again, brief. Their stories didn't link up too significantly and you didn't get too much of a picture of their full life with the family who clearly is very close with one another.

    There was one part of the story where I became genuinely interested in what was going to happen next (the one concerning Edie and the old house), and then, bam, that story ends, ok on to the next...

    The end was a bit touching, the rest was a snoozefest.
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  28. Jan 21, 2019
    2
    1 point for design and music.
    1 point for good stories of family members.
    I liked this game until I end it. There is no plot. There is no answers for the questions. There is no main idea. Postmodern "art" as it is. Very big disappointment.
  29. Feb 2, 2018
    3
    Living in western Washington and being a fan of houses with secret passages, I LOVED the scenery and visuals of this game.

    The story started great, but for me it petered out as the game went on, and there was no satisfying ending.
  30. Jun 28, 2017
    4
    Incredibly disappointed by this game, it certainly doesn't live up to the hype. I loved Firewatch and Gone Home, and both games have a sense of discovery that this game is just lacking. For a story driven game, the story is bland, if it weren't for the creativity in the way the story is presented, I would have rated this a zero. The story suffers from trying to do too much in smallIncredibly disappointed by this game, it certainly doesn't live up to the hype. I loved Firewatch and Gone Home, and both games have a sense of discovery that this game is just lacking. For a story driven game, the story is bland, if it weren't for the creativity in the way the story is presented, I would have rated this a zero. The story suffers from trying to do too much in small bursts. You spend mere minutes learning about each characters death, which is entirely underwhelming because you know absolutely nothing about the character (or very very little) to begin with, and most of the deaths are just silly. A lot of the character's actions don't make a lick of sense either. I feel like there was supposed to be a slight twist towards the end of the game, which I "spoiled" for myself in the first few minutes of play just by looking down. I played through the entire game in one sitting, under two hours, and games like this, walking simulators, often have little to no replay-ability; definitely not worth the price of admission. Expand
Metascore
89

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 23
  2. Negative: 0 out of 23
  1. Game World Navigator Magazine
    Jul 5, 2017
    79
    Leisurely exploration of the estate is interspersed with stories about the last days of different Finch family members – and these moments show that developers didn’t just proclaim their love for H.P. Lovecraft, Neil Gaiman and other masters of magical realism, they really know that stuff. Giant Sparrow draws you into the little girl’s dreamworld just as easily as it paints a picture of kingly ambitions of a factory worker. [Issue#221, p.81]
  2. LEVEL (Czech Republic)
    Jul 5, 2017
    80
    Beautiful, bittersweet, artistic, frank and engaging game. Just a shame of the scope that does not allow to move from a captivating start into a completely satisfactory final. [Issue#275]
  3. CD-Action
    Jun 30, 2017
    70
    The game tells intriguing stories and leaves room for interpretation but is short, linear and devoid of true tension. [07/2017, p.60]