- Publisher: Whale Rock Games
- Release Date: Feb 25, 2016
- Also On: PlayStation 4, Xbox One
User Score
Mixed or average reviews- based on 39 Ratings
User score distribution:
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Positive: 25 out of 39
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Mixed: 5 out of 39
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Negative: 9 out of 39
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Feb 26, 2016This game requires a lot of patience to complete it. I found it absolutely brilliant and I have seen no bugs at all! The game runs smoothly and nicely.
This is a treasure from a great indie games legacy! -
Feb 27, 2016It's a beautiful and interesting game. Don't trust these newbies, who tells you that this game is too difficult. It's a logical game, it must be difficult. But after few hours you can handle easily any group of enemies and really hard encounters are rare. On contrary, I found some big battles rather enjoyable especially after winning it in a last hit before dying.
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Mar 1, 2016
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Mar 13, 2016
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Mar 1, 2016
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Dec 25, 2016This game has some real strategy. I mean real strategy. The learning curve is hard. But I honestly really really enjoy this game. It really makes you think.. I love games like this.
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Mar 5, 2016Very hard, but incredible intresting game. Wonderfull world, epic story, grate mechanic. And real, brutal, dwarves! Most original game on my memory. Must buy.
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Feb 29, 2016A really good game that needs time and patience to learn. Requires skill and punishes players who are impatient. Excellent art, and unusual setting.
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Aug 12, 2016Shoddy graphics, clunky camera, a stump of a story - this game is rife with shortcomings. But, if you yearn for Commandos-style gameplay, this is probably the best option for you so far.
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CD-ActionMay 30, 2016This tactical game about dwarves exploring an alien planet will not forgive any mistakes and will boss you around, but is completely fair in its ruthlessness. It’s a shame that brilliant setting was wasted by writers and the game itself becomes monotonous after a while. [05/2016, p.62]
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Game World Navigator MagazineMay 18, 2016Despite the original setting, it’s hard to say that We Are The Dwarves is an engaging game. It has three distinct characters, but their skills don’t lend themselves to interesting combinations. Not to mention that stylized graphic make it hard to tell the landscape features and enemy placement at a glance. [Issue#209, p.73]