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7.2

Mixed or average reviews- based on 1217 Ratings

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  1. Mar 9, 2015
    6
    For a while, Wasteland 2 was a nice trip 'back in time' to when Turn-Based Games ruled the roost. It immediately game me that squishy "Aww, I remember all the fun I had with the original X-Com back in '94".

    It possess many of the elements I like in a Turn-Based game, such as 1) Squad formation deployments (ok, only from 1 to 4 units, but that's still a 'squad") 2) RPG-like skill
    For a while, Wasteland 2 was a nice trip 'back in time' to when Turn-Based Games ruled the roost. It immediately game me that squishy "Aww, I remember all the fun I had with the original X-Com back in '94".

    It possess many of the elements I like in a Turn-Based game, such as
    1) Squad formation deployments (ok, only from 1 to 4 units, but that's still a 'squad")
    2) RPG-like skill development (remember X-Com? The more you did something, the better you got at it?)
    3) Micromanagement/customization of Squad equipment and appearance
    4) Full control of tactical deployment and execution
    5) The resolution: I could see what the heck I was doing (Sorry Good Old Games, but I need better resolution sometimes ;)

    It's a fun romp through the deserts of Arizona/California in what appears to be a carefully managed "sandbox feeling" approach. You think you can go anywhere and do anything, however you slowly realize you are just riding the rails set out for you. Now that's not necessarily a bad thing, everyone could use a little hand-holding after all to learn the ropes, but 30 hours into the game you could let up a bit...

    And that's the thing with this game: after a while things stop making sense.
    1) Certain weapon specializations are less than useful except when considering available ammo. I mean, wielding pistols is cool, but that they are not much faster to use as compared to a squad-level support machine gun
    2) Armour: it's applied rather wonkily. Higher is worse for defending versus energy weapons?....
    3) Controls are a little weird, especially when it comes to skill usage
    4) "Random encounters" is defined as "the same map for the umpteenth time"
    5) Skill development is clunky
    6) The AI is crazy-brilliant or retarded, depends how you look at it
    7) Hardly destructible map
    8) *Insert playability issue you notice next* Etcetera adnauseam.

    After a few missions the fatigue of the grind sets in. That was bearable in good games of the past because something was usually going on in the background that would eventually complete and there would be a noticeable game change (ie: research was complete and you now have "item x" or whatever). But nothing is going on here. It's just "open door/kill everything/close door". Sure, the AI characters are getting stronger but so are you.

    So yes, it's new. But being new it's simply not as good as it's predecessors. It's not even as good as Silent Storm if you ask me and that's a game that's 10 years old already, let alone X-Com & Jagged Alliance. If you're bored, get it and try it. But you're $$ might be better spent getting any of the titles I just mentioned.
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  2. Sep 22, 2014
    5
    Looks quite mediocre, but feels like a good old RPG. At first.. GUI is really awful, worst interface decisions ever. 2 lists of character portraits when you open character screen, useless radio call for levelup with same phrases on and on, finding a right camera angle is a total disaster. So after a few hours gameplay turns to real torture.
  3. Sep 22, 2014
    5
    While this game has a decent story, the RPG mechanics and lack of polish are a turn off in the long run.

    The good: post apocalyptic setting in the southwest US, similar to Fallouts. A group based game, decent story, initially some gameplay choices (which town to save), some hidden caches and encounters on the map. The bad: Initially the bad things arent very obvious, but they start
    While this game has a decent story, the RPG mechanics and lack of polish are a turn off in the long run.

    The good: post apocalyptic setting in the southwest US, similar to Fallouts. A group based game, decent story, initially some gameplay choices (which town to save), some hidden caches and encounters on the map.

    The bad: Initially the bad things arent very obvious, but they start to grind at you and after several hours of play they become really apparent.

    RPG system is a joke. Most of the "Attributes" are dump stats, and every single ranger should have 10 int, because it controls skill points per level AND action points, the rest in 4 strength and whatever else in other stat that controls AP. There are no stat checks in dialogues or skill uses. A charisma 1 character with 6 in dialogue skills would pass most dialogue checks. A strength 1 character with 6 brute force will break all fences. The difference between weapon skill of 5 and weapon skill of 6 is about 6%chance to hit and 4% crit chance, which is far more than any other stat will give you.

    Random encounters - horrendous copy/paste. You will be fighting the SAME group of 3 bandits x11hp each, then 3 bandits at 80-125hp each, then 3 bandits and a dog for a very long time. Random encounters like "Dangerous raiders" pop up every 30 sec on the map, and without having outdoorsman to avoid them, it would be a very frustrating gameplay experience to load them all.

    Each random encounter drops 100% identical loot - no joke, first 38mm semiautomatic, then M4. To add an instult to an injury, each random encounter map is a variation of a "corridor with a single cover object in the middle"- typically one car on a highway, and you are lucky if you can run up to it.

    Enemies do not have levels, they are copy/paste versions of each other, just with different hp - starts at 11-15-20, then rapidly jumps to 80, 125 and 150

    Enemy AI - the worst I've yet to see in a "Tactical RPG" game. There are some nice "tactical" environments in game, but they go to waste because enemies spot you at 25 meters away and instantly aggro everyone within 60 meters or so. The very first turn every single enemy runs point blank to your characters, covering the same 25-30 meters.

    It's ridiculous to see a "Heavy Gunner" slowly stroll across the screen and end up standing 3meters from your sniper. Dreadfulness of AI does not stop there - like in other Unity games, it fails to focus fire a single character, instead a melee monster would run up, bite one character, move, bite another, move, bite another.

    The game does have random Radio banter, but it dies out after 45 min of travelling the map or so, and you are walking over a dead silent map, clicking "Run" to the same random encounters (or farming them for the same items over and over again).

    There are vast jumps in power levels between weapons that use the same ammo. So much in fact, that at any given time your choices of weapons is absolutely certain - you will not be using a 6-10 damage M4 when 14-25 or so Famas becomes available. You will not be using Famas when 30-45 M16 becomes available.

    Do you like Critical Hit mechanics? I do, but on top of critical hits, Wasteland has "Jamming" chance, which ranges between 9%-3% for most guns, so between 5-6 characters, shooting twice a round, it is very likely that at least one of your shooters will have a gun jammed each round, which is ridiculously frustrating after it happens again and again and again and again, ad nauseum.

    Overall the game has potential, but needs another 6 months to be polished.

    PS. It's ridiculous to see a 50$ DLC on day one. I've NEVER seen a 50$ DLC in any game...
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  4. Sep 22, 2014
    5
    A rather nice game, plagued by a ton of small bad game design decisions. Together those decisions make the game a chore to play, you feel rather limited in your possibilities... and we're talking about an RPG here! Some examples:

    You can't go stealth... it's a shame, but ok I can live with that. Underground locations are quite confusing, piled up with stuff and you can't really
    A rather nice game, plagued by a ton of small bad game design decisions. Together those decisions make the game a chore to play, you feel rather limited in your possibilities... and we're talking about an RPG here! Some examples:

    You can't go stealth... it's a shame, but ok I can live with that.

    Underground locations are quite confusing, piled up with stuff and you can't really understand what's happening down there: the AG center is such a mess you'll have a hard time looking for your own party members amidst all that junk.

    Mobs drop random stuff without logic: a guy shots you with a grenade launcher, you kill him and... you find a shotgun on him.

    Graphics are good for a low budget game, but then you'll find that such graphics are not optimized: sometimes I play with a gaming laptop that runs Assassin's Creed IV at the highest details at a solid 60fps, but I have to play Wasteland 2 with low details.

    But there are more issues at hand.

    I was a backer, but I'm also highly disappointed with the result.
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  5. Sep 26, 2014
    5
    As someone who still regularly plays Fallout 2, I was very much looking forward to Wasteland 2. I expected a solid mix of Fallout 2 rpg elements and Fallout tactics combat. Instead, I found a game that did could not match up to either game respectively.

    First, the graphics are atrocious. There is no excuse for character models that look this terrible in 2014. While it's fun to read the
    As someone who still regularly plays Fallout 2, I was very much looking forward to Wasteland 2. I expected a solid mix of Fallout 2 rpg elements and Fallout tactics combat. Instead, I found a game that did could not match up to either game respectively.

    First, the graphics are atrocious. There is no excuse for character models that look this terrible in 2014. While it's fun to read the immersive descriptions of everything in the game, I would have enjoyed more immersion through graphics as well. Hope you picked your character models wisely at the beginning of the game, because you'll be staring at that pixelated junk for the rest of the game.

    Second, the combat is unimaginative and seems more like a chore than fun. You are constantly forced to melee to preserve ammo. The cover system is horribly underutilized, and there are very few tactical choices to make during combat.

    Third, the game has that feeling of a 1990s RPG. The UI is clunky and accomplishing tasks takes more clicks than it should. Nothing like having to pick a lock 5 times before you either succeed or critically fail. Why can't the game just do the roll and figure out if I failed or succeed? Inventory management is a pain, and comparing items to your secondary weapon is tedious.

    Overall, I had high hopes for this game but left extremely disappointed. Just because you model a game after a 1990s classic doesn't mean you have to retain all the junk that plagued 1990s games. We have made great advancements in gaming since Fallout 1 and 2 - use them.
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  6. Feb 22, 2015
    5
    This review contains spoilers, click expand to view. Some people say this is a brilliant Fallout 2 sequel that will be bringing back memories from an era of gaming long forgotten.

    The biggest problem with this game is not the combat (which is at most mediocre, and becomes boring to soon), or the graphics that look a little outdated, but the RPG elements that are shallow. Is this even an RPG game ?

    You won't feel any real connection to your character. There is little customization, and you decisions don't really matter in the world.

    You feel no connection to your party. The characters in your party lack real backstories and are in no way memorable. You don't real care about them as long as they hit the enemies. They don't react to your decisions (btw, are there any real decisions ?!) and they don't interact with the world.

    Other problem is the lack of replayability. In theory you have plenty of customization and skills in which to invest your skill points, but in the end you will have to do the same party build if you want to finish the game. Also, there is no synergy between your skills. All you have to do is to disperse the skill points in way you cover everything.

    I am glad the game was short because I was bored pretty quickly.

    Mediocrity is the keyword to describe Wasteland 2.
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  7. Sep 21, 2014
    5
    The game is tedious. It seems like every time shaver the old classics had were removed. There is no fast travel between previously visited areas (will add hours on to completion time). There is no local area map interaction, no point of interest markers, no labels, no "click to view or travel" option. Your local area map is a screenshot. Period.

    The graphics are 10 years old (I'm being
    The game is tedious. It seems like every time shaver the old classics had were removed. There is no fast travel between previously visited areas (will add hours on to completion time). There is no local area map interaction, no point of interest markers, no labels, no "click to view or travel" option. Your local area map is a screenshot. Period.

    The graphics are 10 years old (I'm being generous). The character models are ugly as sin and appearance options really are not noticeable while on the map. Open the character screen you'll be greeted by your guy, with forearms that are a foot too long, legs that don't match torso scaling, and head models that remind you that inbreeding is still a thing.

    The basic mechanics are okay. The game is very hipster~ish, in that it wants to be complicated just for the sake of being complicated. Hardcore fans will like it. Kickstarters will either madly love or burn with loathing. The Average Joe? Meh.
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  8. Sep 22, 2014
    5
    This game feels like an appetiser before main dish. I've really tried to enjoy this game(turn-based RPG is very rare bird) but I've continuously felt that something was wrong. So cons:

    - Game focuses too much on opening chests mechanics. You have lots of skills just to open chests. And you're finding plenty of chests. With addition of few points-of-view this makes the game a
    This game feels like an appetiser before main dish. I've really tried to enjoy this game(turn-based RPG is very rare bird) but I've continuously felt that something was wrong. So cons:

    - Game focuses too much on opening chests mechanics. You have lots of skills just to open chests. And you're finding plenty of chests. With addition of few points-of-view this makes the game a Chest-Finding-and-Opening-Simulator-2014.
    - Character creator. Its just feels so wrong to see 1990s graphics in a character creation. Literally it's 90s.
    - You can't view your armour in the game since your clothes is how you look like. I'm OK with that but give us a diversity! After playing for 20hr I've found few clothing items most of them looks completely the same(brown-black-gray)
    - Fighting mechanics is VERY basic. You can't even lay down and it's not exactly a cover-based game(in many fights you'll have covers just for 2 members). So other members just crouching. That feels very wrong but that comes from another bad game design decision(see next).
    - You can fire 2 bullets or cover big distance running. So I imagine it's easier to pull a trigger 2 times than run 25 meters? Nope. Both take the same AP amount. So enemy melee will be right before you nose in 1 turn. No point of laying down.
    - One enemy without visible armour can eat a LOT of bullets. And that guy doesn't even have a t-shirt.
    - Dialogs for different NPCs under the same quest line are pretty much the same. "Who is Sergeant Dickson?", "How do you feel about Sergeant Dickson?" - prepare to ask such questions a lot.

    And there's many more unpolished things.

    Pros:
    + Lots of skills and most of them are used frequently.
    + Big maps
    + Attempt to "make it right"
    + Lots of words in dialogs(for those who like reading)

    Overall:
    Unpolished and with horrible 3d(I would much prefer pretty 2D). Why couldn't developer play some classics like Jagged Alliance 2 before making such horrible fighting system?
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  9. Sep 21, 2014
    5
    What can I saw, the myth the legand is here..finally a good turn based combat game! Guns, swords, high explosives, locks, combats, exploration...

    So where do I start first of all, I think whomever designed this game needs to sit down in front of Jagged Alliance (1 or 2), or many of the other GOOD turn based strategy combat games for a solid week or 2. It is appallingly apparent they did
    What can I saw, the myth the legand is here..finally a good turn based combat game! Guns, swords, high explosives, locks, combats, exploration...

    So where do I start first of all, I think whomever designed this game needs to sit down in front of Jagged Alliance (1 or 2), or many of the other GOOD turn based strategy combat games for a solid week or 2. It is appallingly apparent they did not. Mistake that were made 20 years ago, are coming back to haunt this genre once again and it is infuriating.

    Destructible cover, in a cover based game, CHECK
    Unable to aim at the destructible cover, UNCHECK, and cancelled the previous thing they did good
    Cover mechanics, as like they went into a grade school and got the kids there to help them design it, simplistic and as a result terrible, no bonuses for stand near cover or inbetween cover, only if you are actively ducking behind the cover, no 25% for partial, and as far as I could tell no better than 50%, or worse than 50%. As mentioned before I had a piece of cover get shot and destroyed (a wood box), and that was neat but unable to actually aim at the box (with a 70% chance to hit, and instead forced to aim at a 20% behind the box is insulting).
    No lying down, to shoot/aim/cover, especially say what you might want to do from a rooftop.

    Loading ammo in my secondary weapon?! Who would want to do that that's dangerous just leaving weapons loaded!! Seriously, this belongs in a beta bug category, weapons in primary slot are auto loaded (so they thought of it), weapons equipped secondary aren't loaded. How was this not spotted and fixed the first day of the Alpha?!?

    They make other spotted design choices that although I don't agree with 100% myself I won't fault them for, healing while time passes moving overland, or the ability to camp and heal some, was removed/never put in. Ok fine, only way to heal is to buy all the shops in the game out of healing equipment, guess it forces you to spend all your hard earned money.

    The apparent lack of if one of your main 4 dies, to go back and recruit a new main character, play the rest of the game with more NPC's I suppose, or just quicksave more often.. (sigh). No-one find a game fun that you have to quicksave before every combat, because then you don't live with bad luck or bad choices, because once your forced to reload once, then you start to use it twice and 3 times, and next thing you know it's a crutch/habit you're using all the time and it makes the game boring and silly.

    Overall the game appears to have some story in it, and what not that is enjoyable, the meat and potatoes of the game the turn based fighting however, just devolves into a quicksaved slugfest where you don't give a **** because if someone dies, you reload and get luckier next time.

    Overall score 5/5, maybe worth getting on sale.
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  10. Feb 16, 2015
    5
    Wasteland 2 is unfortunately a booring game. Four critical flaws make it so.

    First, it doesen't really capture the post-apocalyptic feel. The sounds aren't haunting and lonely enough, the people you meet doesen't have character enough, the narrative doesen't emphasise it enough, and the world is more absurd than gritty. Second, the story doesen't grip me. It's bland and seems
    Wasteland 2 is unfortunately a booring game. Four critical flaws make it so.

    First, it doesen't really capture the post-apocalyptic feel. The sounds aren't haunting and lonely enough, the people you meet doesen't have character enough, the narrative doesen't emphasise it enough, and the world is more absurd than gritty.

    Second, the story doesen't grip me. It's bland and seems uninspired, more like a backdrop for laying down lead than anything else. It fails to motivate me, making leveling and shooting the only motivation to keep playing.

    Thirdly, because the game fails to convey the feel and story of the wasteland, each new area is just a hub for more generic tasks. Exploring in this game just means finding another safe to crack, another lock to fiddle with and another bandit to shoot. In other words, exprloring is booring.

    Fourth, the leveling is also booring. The formula is too easy, has too little crunch, too little character and feels kinda pointless. Once you figure out that the only thing that matters from character creation is action points, initiative and skillpoints, you realize that the best party consist of 4 clones, with some small ajustments to one of them to make sure you have good range of sight. There is almost no correlation between stats and skill, meaning you can pin any skill on any character with the same effect. This is ok if you don't want to make character building a focus, but it also removes character building as a motivation to play on. Further, this game reward not spending your skillpoints until you really need them, which makes the treshhold for each level completely irrelevant.

    In contrast, Fallout 1 and 2 was the opposite in all of the above, and it's what made them shine imo.

    So I'm halfway into the game. I don't really care about what just happened in Arizona and I don't care about what's gonna happen in California. Why should I keep playing? I don't care about what happens the next level. The story ain't gonna improve. The feel ain't gonna improve. I don't care about shooting my gun just once more or opening just one more lock or disarming just one more trap. I've had my fill of generic tasks, and I'm just boored.
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  11. Sep 24, 2014
    5
    As backer, I expected a lot from Wasteland 2. But to my dismay, it did not deliver.

    First off, graphics is poor. Not only it is not artistically pleasing, it is most of the time bland, uninspired, and without trace of atmosphere. Colors don´t work together. Animations are akward, slow, characters flow weightlessly. Quality of 3D objects wildly varies, as of textures. All in all, I
    As backer, I expected a lot from Wasteland 2. But to my dismay, it did not deliver.

    First off, graphics is poor. Not only it is not artistically pleasing, it is most of the time bland, uninspired, and without trace of atmosphere. Colors don´t work together. Animations are akward, slow, characters flow weightlessly. Quality of 3D objects wildly varies, as of textures. All in all, I really don´t feel visuals deliver the story and overall setting correctly.

    Level design is pretty bad, outdated, and without attention to detail. For example, there are literally hundreds of chests everywhere, most of them trapped, like what the hell? Who left them there? In the middle of nowhere? Why? Does this make any sense? No, it doesn´t, the world is unbelievable and feels fabricated. On top of that, you´ve got to rotate camera all the time to not miss important stuff. In these regards, even Fallout 1 is way better.

    I´ve just completed first of the bigger quests and I really wonder whether I should play on, and hope for the better. Because so far, its a drag. Boring NPCs, boring quests, all wrapped in bad visuals.

    Combat seems kinda ok, although monsters are nothing to write home about. Random generated encounters are really terrible, as there are like two different maps they happen upon. It gets repetetive really quickly. You don´t expect mindless grind in single-player, but, boy, you will get it here.

    If I compare W2 with recently published Divinity: OS ($1mil.), Wasteland 2 looks like very indie, borderline amateurish, attempt. This is not $3 mil. game by any stretch of an imagination. I really hope Torment will be two leagues above production quality of W2. Otherwise I will question whether Fargo is able to make good games like he used to.
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  12. Sep 24, 2014
    5
    Sooooo, Wasteland 2 is out!Nice!Or not?Let me explain why my score for Wasteland 2.Ill go into my technical troubles first, than i review the game itself.

    Technical trouble:I got an old PC.Thats not a problem, most games run just fine(im talking about assasins creed black flag and such titles).Im glad when a game like WL2 comes around cause it suits my PC better.Thats what i thought.I
    Sooooo, Wasteland 2 is out!Nice!Or not?Let me explain why my score for Wasteland 2.Ill go into my technical troubles first, than i review the game itself.

    Technical trouble:I got an old PC.Thats not a problem, most games run just fine(im talking about assasins creed black flag and such titles).Im glad when a game like WL2 comes around cause it suits my PC better.Thats what i thought.I had issues in the EA-version of the game with the "Write to location 00000000 caused an access violation" problem.If you got a 32 bit system youll probally know about it.In short, the game uses up too much ressources while doing things.For some, even open the questlog will cause a crash.For me, it cashes when im entering the railroads nomads camp.Gamestopping i think.There is a workarround for some people but that shouldnt be necessary and its not always working.Sorry, the game looks like crap, sounds like crap and even Skyrim runs just fine on my PC.But WL2 got issues?Bad optimization, sorry guys.For that, ill substract 2 points from my score.

    Ok, into detail:

    Visuals:The game looks like crap, in every setting.While this is ok for some things, thats just to much.Everything looks like you are standing in a puddle of mud.Charactermodels are pretty bad.Visual effects?Nonexsistent!Even explosives are not great.You can say its an indiegame or its costs just XX, i dont care.Even much older games look better and the games artdesign is not that great.Look at Fallout 1 or 2.You can play it today, it looks oks cause it aged well.Wasteland 2 looks not just outdated.

    Sound:There is not much voiceacting, but when there is a voiceover its is great!!!Good quality, great cast.
    The music is ok, it fits the setting.But there is not much variety.Weaponsounds are cheap.The FAMAs for example sounds better than most weapons, why?

    Gameplay:There are some flaws in the general design.For example when you talk to someone and you want or have to use one of the speechskills(like kissass).Youll have to select the character for this action.While on its own this isnt so tragic, there are many little things like that and they sum up over the time.At some point i was really annoyed(like the regular callin for promotion aka leveling up).What the developer have done well is the deversity of skills you can use.Often, there is more than one way.I like that.The combat is a problem i think.You cant do that much, even taking cover is ruined by the fact that many enemy groups are made up of a mix of enemytypes.They will try to storm you position like hell(and will get kiled far too easy).That ruins the only real option you got, take cover.So, youll often just standing arround and shoot, especially when you fight animals.For 2014 thats not enough, sorry.And there is another problem with the random encountersystem.The groups youll encounter are badly scaled.There are small groups of 3 enemys with 15 HP or less that are too weak for you, even when you start.And than there are overpowered(when syou start they are really overpowered) groups with 80-145 HP and good armor, in the starting area.Thats badly designed, sorry.

    All in all this game is no masterpiece.It still got bugs, many bugs.Gamestoppingbugs.Search on google, youll see.After such an extensive EA-phase thats a no go!!!A solid 7 if you got a 64-bit OS and enough RAM.If you got a 32-bit OS its pure luck if the game runs like it should.Ive got a 32-bit OS and troubles, for me the game is a 5 at best.
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  13. Mar 27, 2015
    5
    Very controversial feelings. In the beginning the game is very promising but the more you advance the more you feel that something is wrong. While 1st part of the game feels all right, the more you become closer to LA part, the more game feels unfinished and repetitive.
  14. Sep 21, 2014
    5
    +Character customizaiton.
    +Story
    +Weapon Customizations. +Lots of weapons and items +Sounds in background. +Atmosphere ------ - Out-Dated Graphics - No details in graphics. - Killing Camera Angle and Clumsy Camera Movements - You can't hide walls which sometimes become problematic in combat or while wandering. - Dull combat animations. - Some technical optimization
    +Character customizaiton.
    +Story
    +Weapon Customizations.
    +Lots of weapons and items
    +Sounds in background.
    +Atmosphere

    ------

    - Out-Dated Graphics
    - No details in graphics.
    - Killing Camera Angle and Clumsy Camera Movements
    - You can't hide walls which sometimes become problematic in combat or while wandering.
    - Dull combat animations.
    - Some technical optimization problems.
    - Game size is too huge for this game.(30GB)
    - No vocalization for NPCs.

    Good game but not a masterpiece. My score: 5
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  15. Oct 25, 2014
    5
    Even with all the horrible reviews from credible sources (aka not the ones claiming this is 10/10 Pure Gold, Game of the Century), I was unprepared for exactly how vapid the game design is. When I eventually got into a shooting in Highpool (start of the game) and all the NPC could see and shoot through solid objects, it was the end for me. This is nothing more than a time waster,Even with all the horrible reviews from credible sources (aka not the ones claiming this is 10/10 Pure Gold, Game of the Century), I was unprepared for exactly how vapid the game design is. When I eventually got into a shooting in Highpool (start of the game) and all the NPC could see and shoot through solid objects, it was the end for me. This is nothing more than a time waster, without any of the compelling gameplay or story that should have accompanied it. How this came from the person behind Fallout 1 & 2 is astounding. How any credible reviewer could have given it a high score simply indicates that they only played the first 30 minutes and wrote the review based on that.

    One thing I did notice is the lack of quality in the textures, models, and level design. This all suggests that a large portion of the money raised for this was funneled elsewhere (most likely Tides of Numenera). Glad I was just playing a friends copy or this would be sent back for a refund. If this is the best Fargo could do for such a pivotal title in restarting his career, Tides will likely be a disappointment as well.
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  16. Sep 25, 2014
    5
    This game flaws are covered by NOSTALGIA all over it by reviewer's .

    At first I played the game and found it interesting. But than i realized I played game like this and it was much better experience. Fallout 2 !! Graphics : Many people here say Wastelands 2 isn't about the graphics . Fine . The graphics are one thing. You can make a game that has low tech graphics but still has
    This game flaws are covered by NOSTALGIA all over it by reviewer's .

    At first I played the game and found it interesting. But than i realized I played game like this and it was much better experience. Fallout 2 !!

    Graphics : Many people here say Wastelands 2 isn't about the graphics . Fine . The graphics are one thing. You can make a game that has low tech graphics but still has ArtStyle that adds great Vibe to the game. Again Fallout 2. This game has problems in artstyle direction it has no direction . The World looks empty , unfinished , nothing like America from that time period I felt more like in Ukraine not USA. Some places just slap generic textures on models that look horrible. Sometimes you see nice post apocaliptic scenery after two steps you look at horrible buildings from PS1 era. There is noo Cool Armour (still can't see it after you wear it), Characters lack any cool detail and their creation is just very basic . Guns are your standard arsenal except for the special guns that better versions are found in . Yep . Fallout 2.

    And Google Map Looks better than the world map in this game !!!

    Enemies : Another thing that got me bored were the Enemies . Your standard . Generic Giant bugs , people , robots . Nothing Cool in design to fight Like in Ehem ehem Fallout 2 Badass soldiers in first cutscene ;) . There are not a single Cool Boss fight . The Ending is very generic I won't spoil it for you.

    Strategy and AI - It's very basic . I started on Hard and I never felt like the enemy will do something different than rush at me. Like I said maps are empty and most of the time Narrow and limited. You won't find cover in the buildings. The only strategy you use is too position your troops soo you wont hit your friend . After that it's just numbers game and hope your gun wont jam . Most of the times I lost a team mate because of just Bad luck . Missed when I had 92% and second shot jammed my gun in the same turn . CoD has more strategy than this game. Seriously after playing hours I found my self bored. AI is very basic . And Random Encounters on World map are a joke. Maps are very small and repeat over and over. Again in Fallout 2 you had randomly generated maps and you could find something interesting in them aside from enemies.

    Skills - These are your standard stuff in rpg , guns , rifles , agility , charisma etc. I didnt like that almost every Door , Chest had to have a Trap . And you got diffrent skill to lockpick different skill for safe and hacking, 3 skills to talk Those were just BUSY work and most of the time you had to switch characters too use them. There is too many traps . I just started to save my game all the time and reload because in early game you will die often because of those traps. And there are some quests that you will fail if your % of fixing will fail .50% deactivating an alarm . Failed ? Reload . This system it stupid . It dsnt require no skill only luck. In Deus Ex you had to play some minigame to open lock's it required your focus. Here just Luck

    Story and Quests - Story is a mixbag . You will have to read . A lot to get something o value . This game has a lot of text. It describes everything and it could be a textgame because it's says most minor details. It makes the mistake : Tells but never shows . Game is voice acted sometimes , sometimes it's not . The Idea was a mix of MadMax and Texas Ranger . Voice acting is great , storytelling was good but it moved sooo god damn slow.
    The main problem was I never felt like doing anything Epic . Aside from shooting my life is more interesting than this. Fix this Fix that . Kill Bug's , Bring that , Fix that . Again In Fallout 2 from the start you know your on Epic Journey and you meet soo many interesting NPC in game. In this I never felt . Wow this is a great Hero or NPC I like. They are all bland. Cities are bland also Quests are very dull and stupid .

    I want too be fair this game had some good things thats why i gave it 5 . I focused on bad things because its like no reviewer EVER mentioned those before . Basicly this game is like a Slot Machine. If you have bad luck no skill will save you. If you Never played Fallout 1,2,3 , or XCom you can get all those games that are far better for the price of this game.
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  17. Sep 26, 2014
    5
    I'm not feeling this game. I've played Fallout 1 and 2 a million times every possible way. I've even played the original Wasteland. But something about this game just doesn't grab me. It feels very tedious. The combat is annoying (and each of my guys is spec'd into just 1 weapon type, not spread out): even with jam rates of like 2% I'll have the same guy jam up a bunch of times in a fight.I'm not feeling this game. I've played Fallout 1 and 2 a million times every possible way. I've even played the original Wasteland. But something about this game just doesn't grab me. It feels very tedious. The combat is annoying (and each of my guys is spec'd into just 1 weapon type, not spread out): even with jam rates of like 2% I'll have the same guy jam up a bunch of times in a fight. Normally I wouldn't care but the AP cost to unjam is ridiculous. Plus it drives me crazy that all enemy types seem to be able to close any distance on you in a turn. So my sniper guy who I always position as far away as possible just gets melee'd so I wound up having to take the brawl skill. Spent about 8 hours clearing the first area, the AG Center, which was boring and a tedious slog. I'm not gripped by the story yet unlike Fallout 1 (maybe it gets better?). I'm also not looking forward to a massive party size. You start with 4 which is manageable, it goes up to 7. I didn't mind 4-6 person parties in D&D type games because each of them felt very unique (sorcerer vs. rogue vs. cleric etc), but in this, it's just like "Oh this dude is good with this gun type" and then happens to have some support skill like doc or medic. Which is helpful, but really it's just firing a different gun type. The camera also really annoys me. I just don't like the angle and way things look. I feel like I'm constantly having to adjust the zoom and rotation all the time.

    As for the comments about being geared for people who played the original or "must have an affinity to old-school game mechanics" that's not really the case. I don't mind reading walls of text if it's interesting (Icewind Dale, Planescape Torment, etc), but so far, not very exciting. The combat mechanics are just boring esp. compared to like Baldur's Gate. Hell even Fallout 1 which had similar mechanics just felt more fun what with the perks and stuff, added variety.

    I don't know. The music is great. The visuals are pretty good, I dig the atmosphere. But it just feels like a tedious party based tactics game and so far, 13 hours in, I'm not being grabbed by the story. It does have some humorous writing though.
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  18. Oct 31, 2014
    5
    $2,933,252 which isn't a great budget for game creation, but manageble. However with the experience of the core team involved this could have become something. This game is complete **** Built on Unity?! Every single random encounter is the same, vastness is nowhere to be found, a toaster as a gimmick. Where did the dollars go? Some sketches, a POC, or did it disappear? a kind FU, waste of$2,933,252 which isn't a great budget for game creation, but manageble. However with the experience of the core team involved this could have become something. This game is complete **** Built on Unity?! Every single random encounter is the same, vastness is nowhere to be found, a toaster as a gimmick. Where did the dollars go? Some sketches, a POC, or did it disappear? a kind FU, waste of time and land! Expand
  19. Nov 19, 2014
    5
    This review contains spoilers, click expand to view. Fallout fan since the beginning, I got disappointed by the unfinished game mechanics (horrible looting, very boring displacement and repetitive operations), but also disappointed by the unpolished adventure aspect. Most of the time you just go there, find the target, activate the dialog or kill it, then come back and get the XP. Most of the story is just lacking the adventure and the poetry that Fallout 1, 2 and 3 were proposing and your team is just bursting through badgers, raiders and robots most of the time.
    Added to this is a lack of finish in the end game, which is a real pity since the game is quite short in content. When you wander for the first time through the Santa Fe Base, and only cross a few creatures and crappy crates for the whole map, you just feel like the developers didn't have time to complete a real map like what they did in the first part (High Pool, Ag Center, the Prison) Nothing to do there ? And this feeling is coming more and more often as you get closer to the end.
    What is really sad is that they lost most of their sense of humor and story-telling : the last part of the game is just a straightforward fight ... till the great blow.
    The last - but not the least - failure in this project is the re playability, in my opinion.
    All Fallout games -and all good games by the way - were a real joy to replay. Wasteland 2 has it that you must play the game a certain way to optimize XP learning, DPS (assault rifle is the best) and companion encounters. I played it in "hard" and discovered most of the game ; I'm finishing it in "Full Jerk" now.. it's quite easy and very very predictable. I'll finish it for the second time, and that's all.
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  20. Mar 17, 2015
    5
    I liked this game when I first started playing it - I really did. So I can understand why the professional reviewers rated it so highly. Unfortunately if they had had more time to play it I think they would have noticed more of its flaws.

    I'm a big fan of turn-based strategy games. Its basically just Fallout 2 with slightly nicer graphics, or so it seemed to begin with. Unfortunately it
    I liked this game when I first started playing it - I really did. So I can understand why the professional reviewers rated it so highly. Unfortunately if they had had more time to play it I think they would have noticed more of its flaws.

    I'm a big fan of turn-based strategy games. Its basically just Fallout 2 with slightly nicer graphics, or so it seemed to begin with. Unfortunately it lacks the charm and wit of Fallout 2 whilst still completely ripping off every other aspect of it. In many ways this game is inferior to Fallout 2 in complexity and fun.

    Basically, you have to design a party of 4 rangers (who form your base characters) to begin with and then can add another 3 npc followers to this as you progress. Thats 7 party members in all running around! Way, way too many. Just 4 would have been fine. With 7 members we frequently outnumber the enemy in fights, making the battles feel very one-sided and unfair (in my favour).

    ** When designing your group you must assign them attributes (strength, intelligence etc) and skills (lockpicking, leadership etc). However, for the most part the attributes have absolutely no impact whatsoever on the skills. You can have a character with strength 1 and they will be just as effective at the 'Brute Force' skill as a character with strength 10. It literally makes no difference. The attributes are still important because they determine your combat stats for the rest of the game, but their lack of impact upon the skills is very disappointing.

    ** Also, with the way the game flows you can only really invest each character with around 4-6 skills each (including weapon skills) or you will soon find that they become useless very quickly. So don't count on variety spicing things up.

    ** As people have said before, many of the skills are simply used for opening chests, which you will come across constantly. You can't walk 10 paces without hitting another chest. It seems to be the number 1 hobby in the wastelands.

    ** There are a very limited number of character portraits for the npcs in the game. This means that, while their descriptions will vary greatly in the text, their appearance will not. This becomes very frustrating.

    ** The questions you can ask each npc are incessantly repetitive. "What do you think of ....?" comes up A LOT. You will find yourself asking different people the same questions over and over again and reading almost identical and pointless answers, which gets very, very tedious.

    ** The jokes are not funny. Its actually quite painful how hard they've tried to be funny, but most of the time it just falls flat.

    ** Don't even bother with melee skills. Even with an 80% chance to hit you will still inexplicably miss constantly. With guns this is not the case. Guns are far superior.

    I'm not saying this is a terrible game - its not. If you enjoyed Fallout 2 and don't mind a slightly simplified version of it, then this may well be the game for you. It is still mildly entertaining in certain ways. It is NOT, however, a £40 title by any stretch of the imagination. It is worth £15 at most. If you pay full price for it then you'd better really, really love Fallout 2 a whole lot.
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  21. Jan 30, 2015
    5
    Its a solid game, but doesn't really have much character building through dialogue. The whole point of dialogue trees is that they let you manipulate the flow of the conversation and express your character through methods other than combat. This speech system does not do that(which is possibly the greatest advantage that this style of RPG should have over large voice acted games - you canIts a solid game, but doesn't really have much character building through dialogue. The whole point of dialogue trees is that they let you manipulate the flow of the conversation and express your character through methods other than combat. This speech system does not do that(which is possibly the greatest advantage that this style of RPG should have over large voice acted games - you can easily code more words and choices for a relatively low price.) Actions are largely pretty obvious and/or option A option B feeling rather than feeling like a real world choice. Essentially choices just feel more "game-ey" than some of the great RPGs like Fallout or KOTOR. Stats are largely not as important as they should be. UI and non combat controls could use some serious sprucing up, there is no need to copy the problems of yesteryear when making a throwback game. Still played to the end and enjoyed it, won't be going back though. Almost feels more like an eastern style RPG in western style RPG clothing(Final Fantasy with a post nuclear setting and some text trees that are about as useful as just watching a cutscene.) If you are just aching for an RPG and you don't feel like playing some of the other greats again its a nice change of pace. DO NOT expect a Fallout style game. Expand
  22. Nov 27, 2015
    5
    Definitely an alright game. Not amazing in any way what-so-ever, but not utterly atrocious as a package. (Though there are individual parts that are atrocious in my opinion, which we will get to).

    The good: It's actually somewhat hard for me to list what I liked about this game, because my opinion is based mostly on what I don't like. I'm a fan of turn-based RPG's, so they all kinda
    Definitely an alright game. Not amazing in any way what-so-ever, but not utterly atrocious as a package. (Though there are individual parts that are atrocious in my opinion, which we will get to).

    The good:

    It's actually somewhat hard for me to list what I liked about this game, because my opinion is based mostly on what I don't like. I'm a fan of turn-based RPG's, so they all kinda start out as a perfect 10 for me, and the score goes down as I find things I don't like.

    There's a nice variety of items.

    The map is fairly large.

    The game doesn't look unreasonably bad.

    The combat would be fairly complex if this were 1998.

    The bad:

    The items are all fairly shallow increments on one another. The difference between the M1 Rifle and the M14 is a couple points of damage and a different AP (Action points - the "currency" you spend to perform actions in combat) cost. The difference between the M14 and the famas is another couple points of damage and different AP cost. The difference between the famas and the M16 is more damage and different AP cost. I was never really excited finding a new weapon or item - it always just amounts to "yay, more damage" or "I've already passed this increment" if you've found something below what you have.

    The map lacks some serious polish. If you aren't aware, basically the game tries to emulate Fallout's map style, but in 3D. The entire thing resembles one big model desert made by a 2nd grader. Just flat, tan, monotone desert floor broken up by mountains - all of which look the same. It leads to some things that break immersion in the modern gamer, such as running into a random encounter of raiders on this flat monotone desert landscape, only to enter the battlefield and find you were travelling through an industrial complex. "An industrial complex?" I ask. "I was literally in the middle of nowhere in a desert with no landmarks. This apparent industrial complex was not on the map." Something that would be acceptable if this were 1998, but the game was released in 2014.

    The graphics are not at all up to par with 2014 standards. This would probably hold up if we were playing in 2003. It's not terrible, not something to really shred the game about in my opinion, but it definitely does take away from the moment at times, realizing how horrible animation quality (there are maybe 4 different reload animations for every weapon in the game, for example) is, how horrible the models are (the weapons and character models especially), and how bad texture quality can be.

    The combat is shallow. After you've experienced your first battle, that's it. You've experienced all the game has to offer in that department. You will fight more enemies with higher health with a bigger squad and better weapons as the game goes on, but as far as mechanics go, it never gets any deeper. It becomes a huge chore to fight enemies, especially coming from a game like XCOM Enemy Unknown which is, in my opinion, the gold standard for how turn-based isometric RNG-based ranged weapon-based combat should be done. In Wasteland 2, you start out with a handful of "skills" to use in combat, and that's it. It doesn't change as the game goes on. In XCOM, you start out with a couple of skills that change the way combat goes, and as the game goes on it gets more and more complex with deeper and deeper skills and augments changing your strategies and how you play. One baseline strategy will work throughout the entire game for Wasteland 2.

    The AI is extremely barebones. There are two types of AI in combat it seems. One will keep distance and take pot-shots, and the other will rush the spot where it can get the best shot off at whatever character it chooses - regardless of the danger it will put itself in. As I stated, it becomes a chore.

    The voice acting is utterly atrocious. Ridiculously bad. I honestly can't stand it at times and I have no idea why others don't comment on this. There is one character at the starting settlement who speaks 100% in yelling, which combined with poor timing and unenlightened dialogue make for a hilarious spectacle, as he tricks me into being harmed by a goat and shouts in his burly man shout "HA-HA-HA HE TOTALLY HEADBUTTED YOUR ASS" and then, after I kill the goat, shouts "WHY DID YOU KILL IT? I LOVED THAT GOAT. YOU GUYS ARE JERKS" without a trace of humor or irony in his voice.

    There are also just miscellaneous other things in the game which simply lack polish and charm. Remember how talking to some characters in Fallout presented you with an animated version of their face? There's nothing like that here. No one to get attached to. No inspired, witty dialogue. No brilliantly crafted environments and no satisfying problems to solve, besides who to shoot first and whether or not you can get away with moving a character into cover closer to the bad guys without initiating combat.

    5/10
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  23. Jan 22, 2017
    5
    Wasteland 2 is not current classic RPG. Unfortunately, developers could not repeat the success of Fallout 2. Too many flaws in this game. Yes, the Wasteland 2 is not perfect and my expectations were too high.
  24. Nov 9, 2014
    4
    The game is playable after being patched, however it suffers greatly from the comparatively superior games on the market from over a decade ago. This is mostly for people who played the heck out of Fallout 1 and 2 and Tactics and have this game as the only alternative. Otherwise, it doesn't even scratch the level of its predecessors. For people thinking "rose colored glasses", i played theThe game is playable after being patched, however it suffers greatly from the comparatively superior games on the market from over a decade ago. This is mostly for people who played the heck out of Fallout 1 and 2 and Tactics and have this game as the only alternative. Otherwise, it doesn't even scratch the level of its predecessors. For people thinking "rose colored glasses", i played the older FO games after playing this one for the first time. They're vastly superior in all regards. Pity. Expand
  25. Vel
    Dec 13, 2014
    4
    Well, it's not a terrible game. There are some good parts to it. The setting is well designed, the dialogue is clever, and the graphics are pretty decent. However, for lack of a better word, the game is frustrating to play. The camera angles and overview of the world are too small for you to see what you would want to see, the towns are often unnecessarily large and empty, and the levelWell, it's not a terrible game. There are some good parts to it. The setting is well designed, the dialogue is clever, and the graphics are pretty decent. However, for lack of a better word, the game is frustrating to play. The camera angles and overview of the world are too small for you to see what you would want to see, the towns are often unnecessarily large and empty, and the level up/combat system is just not that good. If you are a HUGE fan of this type of turn-based grind game (ie you played through Brotherhood of Steel multiple times, got all the achievements on XCOM, etc.), then this might be a good game for you. But for everyone else, even big fans of fallout 1 and 2 (such as myself), it's just not very fun to play. Expand
  26. Oct 7, 2014
    4
    There's a lot of talk how this game very specifically and successfully targets fans of the original Fallouts and Wasteland - I'm 100% such a fan. Played all possible Fallouts multiple times, etc. Expected a lot of this game. Couldn't play it. Graphics are too dark and you can't see anything behind huge walls and stuff. Stupid 3d makes everything move and rotate so much, I literally have aThere's a lot of talk how this game very specifically and successfully targets fans of the original Fallouts and Wasteland - I'm 100% such a fan. Played all possible Fallouts multiple times, etc. Expected a lot of this game. Couldn't play it. Graphics are too dark and you can't see anything behind huge walls and stuff. Stupid 3d makes everything move and rotate so much, I literally have a headache from it. Ok I get it, it's 2014, 3d rules, but I'd seriously prefer 2d isometric over this blurry garbage. Combat feels really weird: I get it that at the beginning characters supposed to suck, but must they suck so much? I guess dialogues are sort of good. Also the game crashes on me all the time. Ok, I run windows XP, but still. So, I'm not saying the game is a complete waste of time, but for me it didn't work. Expand
  27. Mar 21, 2015
    4
    Radio chatter was only thing that I've enjoyed. Game overall is borring, people in wastelands are annoying to point where I wated to exterminate whole cities, graphics look like from 2006, hit chance to 20 meters is just ridiculous when you are green in weapon type, diseases and injuries are just negative buffs and dissapear after some time, radiation only removes hp instead of beingRadio chatter was only thing that I've enjoyed. Game overall is borring, people in wastelands are annoying to point where I wated to exterminate whole cities, graphics look like from 2006, hit chance to 20 meters is just ridiculous when you are green in weapon type, diseases and injuries are just negative buffs and dissapear after some time, radiation only removes hp instead of being poisonous and having very negative effects to your characters health. Fallouts 1&2 are still far better cRPGs despite their years and what is weird Divinity: Original Sin, which did not get even close to what Wasteland 2 got from kickstarter was overall better game, which people will remember&play in many years after realease, what I cannot say about Wasteland 2. Expand
  28. Sep 25, 2014
    4
    First of all - I did not expect from Wasteland 2 that game be continuer of deeds of Fallout game series. But I expect from inXile Entertainment and Brian Fargo with team of great developers of the past as minimum attention to game, to details. And if this game include itself a term - tactical game, I assume that game must be tactical.

    What type of things can be named as tactical in game
    First of all - I did not expect from Wasteland 2 that game be continuer of deeds of Fallout game series. But I expect from inXile Entertainment and Brian Fargo with team of great developers of the past as minimum attention to game, to details. And if this game include itself a term - tactical game, I assume that game must be tactical.

    What type of things can be named as tactical in game if:
    Almost all enemies can cross the battlefield in one turn?
    If starting tactical positions does not matter, because... (see first question)
    If each battle just a "rumble" where very rare types of enemies start a distant fight?
    Where AI of enemies binary - "0" is patrol, "1" is run to enemies and hit.
    No ambush, no tactical retreats, no flank operations, no distant fights.

    What's the tactics, where best weapon is "wrench" or "tube". In one interview Brian Fargo say that Wasteland 2, in principle are Fallout Tactics: Brotherhood of Steel with more freedom and free world. Absolutely not. FT:BOS is more tactical game than Wasteland in each piece of game. You can do it ambushes, you can shot in the prone position. You can use relief. You can make distant fight. And more-more-more over this opportunities.

    I do not want to tell about bugs, because on the starting of sales, games usual have a lot of bugs. I want tell about style of game. I mean art style. You know that Brian Fargo invited Andrée Wallin "to help craft the world of Wasteland". But you can't find hand of this talented artist nowhere except production art and few detailed portraits. All other stuff looks horrible. Just horrible. Or poor. And the justification of this fact is the voting which was earlier. Where players - choose "We want more large world and game" than "we want graphics as in Crisis."

    I think that this is incredible manipulation from the side of developers. Because no one thinking gamer never choose the graphics before game and gameplay. Does that mean that if the players choose the Game, the developers can do nothing with the Art and the Style of the Game? Not. Normal developer take care of your player. And gives him two things. Give the gamer all things. And the game. And the style. And the beauty. There are no stupid polls to know "what really want gamer?". You know answer mr. Fargo. Gamer always want all. And first of all - game. Game included all components. You cannot drop one, because somebody say - is not important.

    So... here I can see "Tactic" game without real Tactic, and game without Style (Art-Style and attention to details). This monolog can leak long time. But I stop my claims. Because lot of news resources give to this pile - highest ratings and gamers too give this pile highest rate. So... I think that games of this type - thats is what we all deserve. If we silent, if we blind - we receive only thinks like this.
    I'm not told that game is bad. I say - this is not a tactical game, and this is not beauty game. My personal rate is, roughly speaking 4 of 10, or 35-40 or 100. But not as doing mass media. "Legend! Great style! If you love Fallout this game for you! Pearl of Kickstarter". Stop making this. You sing the songs for person of Brian Fargo, not for the game. If this game did not Brian Fargo - you would not notice this game at all.

    What you say, gamers? "Amazing combat system?", "Ideal Style?", "Beautiful artwork?", "Charming graphics?". Even raw demo of Van Buren of 2003th, which was produced almost 11 years ago looks more beauty and stylish. Brian Fargo in his twitter write about disappointment about review of Joystiq news source, and about low ratings of this review. He really thinks that Wasteland 2 deserve all of this high ratings? All of this world thinks that this... is masterpiece?

    Where is the next stop? I have to get off the train.

    Only few people in world of news make a real reviews. Make a real rate for this game. And I want say - Thank You. Thank you that you rate games, regardless person who create this game. Thank you Joystiq and VideoGamer. Thank you Earnest Cavalli and Jamie Trinca.
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  29. Sep 21, 2014
    4
    One step forward two hundred steps back.
    Installed the game played for about 10 hours uinstalled started a new fallout series game marathon.
    Story and characters are uninteresting and boring gameplay is bland and has no variation in my 10 hours of play. Clearly this game was created for those that have not played the old games. Another kickstarter failure to deliver. Go play
    One step forward two hundred steps back.
    Installed the game played for about 10 hours uinstalled started a new fallout series game marathon.

    Story and characters are uninteresting and boring gameplay is bland and has no variation in my 10 hours of play.

    Clearly this game was created for those that have not played the old games.
    Another kickstarter failure to deliver.

    Go play Divinity:Original Sin it's a turn based party crpg that is better at litterary eveything:

    (depth of strategy, character progression,story,writting,dialogs,characters,graphics,sounds,music,controls,ui)
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  30. Jul 26, 2020
    4
    If you took an inferior version of Jagged Alliance 2's combat, and combined it with an inferior version of Fallout's world, you end up with Wasteland 2. Quite simply, this game does not deliver. There are almost no real RPG elements to this game, other than countless skill checks. Dialogue choices, story choices, etc. are almost non-existent. All that, combined with the countless bugs +If you took an inferior version of Jagged Alliance 2's combat, and combined it with an inferior version of Fallout's world, you end up with Wasteland 2. Quite simply, this game does not deliver. There are almost no real RPG elements to this game, other than countless skill checks. Dialogue choices, story choices, etc. are almost non-existent. All that, combined with the countless bugs + Unity engine = don't buy. Expand
Metascore
81

Generally favorable reviews - based on 65 Critic Reviews

Critic score distribution:
  1. Positive: 53 out of 65
  2. Negative: 0 out of 65
  1. Nov 25, 2014
    80
    Wasteland 2, for the most part, provides everything that its Kickstarter backers and fans of the genre are looking for.
  2. Nov 13, 2014
    60
    If you're a fan of this style of game and have played the best recent releases, look behind you. Because that's where Wasteland 2 is going to be.
  3. LEVEL (Czech Republic)
    Nov 12, 2014
    100
    The epitome of old-school that doesn't reek of decay. There are a few bumps along the road, but oh, is it a road worth taking. [Issue#246]