- Publisher: Paradox Interactive
- Release Date: May 8, 2012
- Critic score
- Publication
- By date
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Aug 2, 2012A well-crafted, easy-to-play game with an entertaining fantasy bent, Warlock will have you staying up nights taking one more turn to blast King Rrat to kingdom come.
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May 25, 2012After realizing that Warlock: Master of the Arcane is a strategy-title and not a Civilization-clone, I'm left with a well-crafted game about fantasy warfare. The game eases me in with a clear interface and then opens up a deep well of varied content to explore. Multiplayer is unfortunately missing, but the AI is a surprisingly competent opponent and if you like your 4X games to focus on strategy, you will find Warlock to be one of the top alternatives today.
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Pelit (Finland)Jun 20, 2012Very playable and entertaining, but AI still needs work. It would be nice to lose once in a while. [June 2012]
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May 17, 2012Warlock - Master of the Arcane is a good turn-based strategy game which is lacking only multiplayer modes. It's a modern Master of Magic and a solid and lengthy game.
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May 28, 2012Quotation forthcoming.
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May 21, 2012Is it surprising that InoCo Plus' turn based premiere can't keep up with Civilization? Not really. But for just being a "Fantasy Civ" it offers surprisingly good strategic entertainment.
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May 22, 2012Warlock: Master of the Arcane is a well-packed turn-based strategy game, with a deep and captivating gameplay. Still, the lack of a structured campaign and of the multiplayer mode is a big letdown, and the graphical engine does not shine.
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PC Master (Greece)Aug 31, 2012Warlock does not offer something truly new to the genre and the components borrowed from Civilization far outnumber its renovations. The gameplay options offered may feel many, but are in fact, very limited: combat is over-simplified, diplomacy is poor, the religious element is non-existent and the actions you take in one turn are 90% the same. Despite that, the 'one more turn' magical effect can be felt at times. [July 2012]
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Jun 13, 2012The lack of depth does wear thin over the long-haul after you've played a bunch of match to their conclusion, but you may find yourself reluctant to let go until you've fully experienced into each faction's magical might.
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May 30, 2012Some of its more unique spin on things do shine through, such as City management, but others like the added adventure/discovery element just get lost amongst the need to survive.
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May 21, 2012Warlock: Master of the Arcane's emphasis on combat makes it feel fresh in the 4X strategy genre. It just needed some fine-tuning to be truly great.
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May 18, 2012For all of its flaws, it's still a remarkably fun game with plenty of character. When you're commanding armies of dragons and giants to annihilate cities protected by ghost ships or rat snipers, it's easier to overlook the game's shortcomings. I know that I'll certainly be playing a few more campaigns, and once the multiplayer gets added I'll play even more.
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May 16, 2012There's clearly room for improvement, including a more aggressive AI, but over 30 hours later and I'm still playing it. Not bad for a simple take on Civ with some dragons thrown in.
Awards & Rankings
User score distribution:
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Positive: 160 out of 229
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Mixed: 50 out of 229
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Negative: 19 out of 229
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May 9, 2012
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May 12, 2012
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May 11, 2012