• Publisher: THQ
  • Release Date: Feb 18, 2009
User Score
8.1

Generally favorable reviews- based on 1628 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 23, 2023
    6
    Decent game, awful boss fights at higher difficulty settings, very repetitive maps and enemy layouts, close to no "strategy" involved as you'll find yourself using the same combination of abilities the entire playthrough regardless of enemies and locations.
  2. Apr 7, 2023
    5
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  3. Sep 2, 2022
    5
    Evaluation faite en 2022, je n'ai jamais joué à un jeu warhammer 40000 donc review neutre du jeu :
    Jeu de stratégie en temps réel assez sympa, on gère une escouade de 4 héros avec des capacités et 1 style de jeu bien différent avec un côté light RPG : quelques niveau à prendre, compétences à débloquer et équipements à loot et à choisir judicieusement.
    Je ne recommande pas car le jeu
    Evaluation faite en 2022, je n'ai jamais joué à un jeu warhammer 40000 donc review neutre du jeu :
    Jeu de stratégie en temps réel assez sympa, on gère une escouade de 4 héros avec des capacités et 1 style de jeu bien différent avec un côté light RPG : quelques niveau à prendre, compétences à débloquer et équipements à loot et à choisir judicieusement.
    Je ne recommande pas car le jeu revient assez cher et ne propose qu'une dizaine de missions au final, une seule race jouable, rejouabilité nulle, et un mode en ligne quasiment vide.
    Loin derrière Starcraft II à titre de comparaison
    Expand
  4. Jan 5, 2022
    7
    It's a solid game.

    Pros.:
    - Unlike Dawn of War, there is a strong story.
    - Emphasis on different squads.
    - RPG element (very simple).
    - Need to plan strats with the squads.
    - Chaos rising raises the quality.

    Cons.:
    - Same maps. Same ****
    - The twists could be done better, more developed and complicated.
    - Map design is one of the weakest points.
  5. Jan 12, 2021
    7
    Once you get used to the main change from DoW (no base building) and read up a bit about what's going on (no tutorial) this is an enjoyable game.

    Graphics are very good considering the age (although cut scene graphical quality is poor).

    Very much enjoyed playing through this and look forward to playing Chaos Rising.
  6. Jan 3, 2020
    7
    -I would almost say that Dawn of War II is an ActionRPG (although handling 4 characters at a time) disguised as RTS (without resource management).
    Very worked in the graphic aspect.
    Maybe something repetitive to go forward during missions if we except the final boss. -Casi diría que Dawn of War II es un ActionRPG (aunque manejando a 4 personajes a la vez) disfrazado de RTS (sin
    -I would almost say that Dawn of War II is an ActionRPG (although handling 4 characters at a time) disguised as RTS (without resource management).
    Very worked in the graphic aspect.
    Maybe something repetitive to go forward during missions if we except the final boss.

    -Casi diría que Dawn of War II es un ActionRPG (aunque manejando a 4 personajes a la vez) disfrazado de RTS (sin gestión de recursos).
    Muy trabajado en el aspecto grafico.
    Quizá algo repetitivo el ir avanzando durante misiones si exceptuamos el jefe final.
    Expand
  7. Sep 29, 2019
    6
    If you are a fan of Warhammer 40k you may rate this game with an 8 or more but even if you are not a fan, this is a decent game with nice graphics. Voices in Spanish were good although they were not syncronized with the lips (I bet in English it's far better). I played for almost 5 hours (this is till 12th mission out of 17th) until I got stuck. I probably could keep advancing in the gameIf you are a fan of Warhammer 40k you may rate this game with an 8 or more but even if you are not a fan, this is a decent game with nice graphics. Voices in Spanish were good although they were not syncronized with the lips (I bet in English it's far better). I played for almost 5 hours (this is till 12th mission out of 17th) until I got stuck. I probably could keep advancing in the game but because it's a shooting game I don't care if I don't finish it. I recommend to play one hour a day or at least rest for 10-15 minutes for every hour because this is an stressful game so you can get your eyes red if you are not careful. Remember to blink from time to time. Overall, I wouldn't give to this game more than a 7 unless you are very fan of Warhammer games. Expand
  8. Mar 13, 2017
    7
    On the first thought, that game was a huge disappointment, but after many hours I must admit it was fun though. Although too many elements of RTS's genre were taken away, there're a few changes (crossover with RPG structure) that made game more enjoyable, It's also good to see Tyranids in not that bad story with interesting characters and side threads, even if the silent protagonist wasn'tOn the first thought, that game was a huge disappointment, but after many hours I must admit it was fun though. Although too many elements of RTS's genre were taken away, there're a few changes (crossover with RPG structure) that made game more enjoyable, It's also good to see Tyranids in not that bad story with interesting characters and side threads, even if the silent protagonist wasn't exactly the bullseye. Main campaign has some good moments but it becomes predictable and monotonous after a while, specially side missions. I think every fan of DoW should give it a try. Expand
  9. May 28, 2014
    7
    To put it simply, Dawn of War II had really enjoyable campaign and co-op modes, but the multiplayer competitive play? I'd give that a miss, though the new mechanics introduced and abolition of base construction made for a unique campaign experience, in multiplayer it just feels awkward and dull.
  10. Mar 5, 2014
    5
    I think it's a joke, that you can't build "normal" buildings like in the first Dawn of War. This means the campaign and the normal battles aren't really interesting. I don't like that the Imperial Army and the Chaos Space Marines aren't playable in this version.
  11. Jun 15, 2013
    5
    I've spent an afternoon with the campaign mode, so it is slightly engaging, but only having a few squads to deal with isn't very exciting and doesn't leave much for tactical scope. It's basically stand and fire and wait for the power ups to refresh, a bit like what I imagine WoW to be.

    I am a big fan of the first game, but really haven't had much fun with this one.
  12. Dec 11, 2012
    5
    The original DOW and it's expansions are superior. This is basically a reskinned Company of Heroes but with no base management. The campaign is fun co-op but it's isometric RPG-lite and you've probably played better before. If you're looking for a Warhammer 40k game, check out the original DOW (best single player campaign of the original series) and/or it's expansion Dark Crusade (bestThe original DOW and it's expansions are superior. This is basically a reskinned Company of Heroes but with no base management. The campaign is fun co-op but it's isometric RPG-lite and you've probably played better before. If you're looking for a Warhammer 40k game, check out the original DOW (best single player campaign of the original series) and/or it's expansion Dark Crusade (best multiplayer of the original series) instead. Expand
  13. Dec 6, 2011
    6
    In dire need of a real time strategy game I got this for a steal on Steam. It's a nice game and I must stress as someone who had no clue what Warhammer was until this YOU DON"T NEED TO BE FAMILIAR WITH THE SERIES TO LIKE THIS GAME.
  14. Oct 20, 2011
    5
    There is a lot of pros and cons to this game.
    The pros:
    -A lot of the controls is just like Company of Heroes where you you take your squad of heavy gunners and point them in a direction, throwing grenades, providing health to the rest of the squads. - There are neat talents that each squad has such as the scouts can go invisible, There is an assault marine group that jumps on the enemy
    There is a lot of pros and cons to this game.
    The pros:
    -A lot of the controls is just like Company of Heroes where you you take your squad of heavy gunners and point them in a direction, throwing grenades, providing health to the rest of the squads.
    - There are neat talents that each squad has such as the scouts can go invisible, There is an assault marine group that jumps on the enemy and things of that nature.
    - As the game progresses, your squads gains experience, levels up, and you use that experience to upgrade either range attack, melee attack, health, talent., and in each one of them if you upgrade enough, you get to enhance your squads talents. - As for your squads being upgraded, so does your enemies units so when you face off the same type of enemy, they usually have a new trick up their sleeve that keeps the game new and fun.

    Cons:
    - The game has to be signed into windows live
    - There is no point to the save feature on this game because it SAVES everything anyways, so if you make a mistake on a mission, you can't even alt+ctrl+del out of the game to redo it as if nothing happened, IT SAVES IT ANYWAYS.
    - For the con above, it maybe great for a "gamer" but there is us who treat a video game as just that, a video game, something to let go, have a little fun because we already go through real life which really doesn't have redo.
    -No tutorial on how to play the game, and even though most games are self explanatory, It would be nice to have something tells you how to build up your squads levels because as you progress through the game, you will have to fail the mission just to build up your squads strength because the enemy is just too powerful and you are feeling a bit discouraged the first time you realize this.
    - Even though the game upgrades the enemies level, the game can get monotonous from having to die just to gain experience and acquire both structures from each mission.
    - Some characters in this game are really annoying in a nerdy way such as the scout, when one of the syndicates in his squad makes a kill, he will say " good kill syndicate, but you still have not earned your place". If I didn't need his squad in the game, I would never bring them on missions.
    Expand
  15. Sep 3, 2011
    7
    This is a new approach at the RTS where you have control of stronger units than the typical RTS but you don't make new ones. Gone is the base building and resource management and you only focus on the combat. For me, that's fun but I can see where some people were let down. Since I only cared about the combat and paying attention to how much of this or that I have never appealed to meThis is a new approach at the RTS where you have control of stronger units than the typical RTS but you don't make new ones. Gone is the base building and resource management and you only focus on the combat. For me, that's fun but I can see where some people were let down. Since I only cared about the combat and paying attention to how much of this or that I have never appealed to me this game works really well. Other than that fundamental change its very much a RTS where you control each of your units from a top down perspective and each has a few unique abilities. This game adds a slight RPG element in that you collect loot as armor and weapons and customize your squads. You also spend points on very simple talent trees which adds a little extra to the game. Want your giant mech walker to kill from range or do you want him to squish units in melee range? You decide. It's got decent voiced story parts and the graphics are not bad either. Points taken off are for awkward keybinding which you can't change and missing graphical elements such as Vsync. These things can be modified if you want to go into the files and feel comfortable editing code and game files, something I think the devs should just put the stupid button in the game. Expand
  16. Aug 12, 2011
    7
    Impressive and plenty of fun, with some noticeable flaws. The biggest flaw I'd say is the lack of responsive units. Nearly every unit feels slow and uncoordinated. With that said, the tactical aspects of the game are very fun. Setting up your units behind cover and watching them obliterate the landscape (along with any Ork in the way) is satisfying. I miss the large army/base-buildingImpressive and plenty of fun, with some noticeable flaws. The biggest flaw I'd say is the lack of responsive units. Nearly every unit feels slow and uncoordinated. With that said, the tactical aspects of the game are very fun. Setting up your units behind cover and watching them obliterate the landscape (along with any Ork in the way) is satisfying. I miss the large army/base-building gameplay from the first Dawn of War, but they've done a good job with this one. Expand
  17. Mar 11, 2011
    6
    I think the best thing (in my eyes) of this game is the graphics. The graphics are a huge improvement over DOW I and any other RTS I've ever played (and I've played most of the major ones, SC2, Company of Heroes, Supreme Commander I and II, etc etc).
    That's the main good thing I liked. That and how the gameplay revolves more around combat rather than resource gathering. And, of course, the
    I think the best thing (in my eyes) of this game is the graphics. The graphics are a huge improvement over DOW I and any other RTS I've ever played (and I've played most of the major ones, SC2, Company of Heroes, Supreme Commander I and II, etc etc).
    That's the main good thing I liked. That and how the gameplay revolves more around combat rather than resource gathering. And, of course, the fact that it features the Imperium.

    The thing that I didn't like about this game was that it had very small army sizes, and VERY small battles. This is a step down from DOW I, where you could actually command armies. In DOW II, you get a few squads, and that's it, you're stuck with them. No building squads, no calling in reinforcement squads, nothing. You choose four for each mission and you're stuck with them. This needs a serious fix in the next game.
    Second, the campaign is more of an RTS/RPG hybrid rather than a true RTS. You choose equipment for each character, and decide what each character brings. In regular RTS's, you don't get to do that, each squad has a specialty, and you know their abilities. So it's not a true RTS, but rather an RTS/RPG hybrid.

    Hopefully the next game will be better.
    Expand
  18. Sep 16, 2010
    7
    Pluses: Graphics, story maybe, and BEING UR OWN SPACE MARINE COMMANDER!...sort of. Though to actually see damage taken to units her compared to 40k DC. The different voices where a thumbs up. The equipment feature was really cool. I still like DC the best tho. Still have to try this out ONLINE. AND WHERE THE HELL HAS MY LANDRAIDER GONE! I really expected more units here! maybe even aPluses: Graphics, story maybe, and BEING UR OWN SPACE MARINE COMMANDER!...sort of. Though to actually see damage taken to units her compared to 40k DC. The different voices where a thumbs up. The equipment feature was really cool. I still like DC the best tho. Still have to try this out ONLINE. AND WHERE THE HELL HAS MY LANDRAIDER GONE! I really expected more units here! maybe even a titan...maybe its too early 4 that :? too little units is the minus. Game is OVERPRICED! These these guys i tell u... sell expansion after expansion with like one or two new races, same feel campaign and a new box cover u love. more cud have bin done here. 7/10 Expand
  19. JamesW
    Jan 22, 2010
    6
    Due to the overwhelming positive review and the good experience from the first Dawn of War, I bought this game without much hesitance. After having tried the single player and multiplayer mode, I am hugely disappointed. Frist of, the single player campaign is boring. It is the first time in my life that I fell a sleep while playing an RTS (literally). All you do is just looking at your Due to the overwhelming positive review and the good experience from the first Dawn of War, I bought this game without much hesitance. After having tried the single player and multiplayer mode, I am hugely disappointed. Frist of, the single player campaign is boring. It is the first time in my life that I fell a sleep while playing an RTS (literally). All you do is just looking at your same tiny Squad, moving them around the map, setup a good position, let them do automatic shooting, heal, then occasionally use their special ability, and repeat that throughout the game. Multiplayer is almost unplayable. Most of the time the match will be disconnected due to somebody's slow internet or computer. However, the new mode, The Last Stand, was pretty fun to play once in a while. I really try to like Dawn of War II, I have install and uninstall the game more than 4 times, but every time I started playing, it bores me. It is great that Relic try new approach on DOW2, but it lost a lot of the charm from the first game while doing so. Expand
  20. JohnL
    Dec 13, 2009
    7
    Rated 7 because of the effort in creating the game. But really, how disappointing! Anyone who has experienced the original 40K would almost certainly want that model back, along with the enhanced gfx and sound of this version. I
  21. StiabhD.
    Nov 17, 2009
    6
    Hugely disappointing. Firstly, I resent having to be online to install and activate a game I intend to play offline. Secondly, Windows Live is a total copout on the part of Relic. Thirdly, this game is based on Company Of Heroes. You can call it 'inspired by' that game but I say it's nothing more than a derivative copy of that (better) game's mechanics. Fourthly, Where Hugely disappointing. Firstly, I resent having to be online to install and activate a game I intend to play offline. Secondly, Windows Live is a total copout on the part of Relic. Thirdly, this game is based on Company Of Heroes. You can call it 'inspired by' that game but I say it's nothing more than a derivative copy of that (better) game's mechanics. Fourthly, Where Are The Troops??? Where are the other five types of Eldar Aspect warrior and why so many damn limits on squad size? I want hordes of Orks. Not just a posse. Hordes! If Relic are expecting us to queue up meekly and pay for new troop types with each expansion (as happened with DoW) they can guess again. Fifthly, where's my control? I want total control over placement of defensive guns, support structures, resource structures, everything. Instead I'm playing battles against an annoying mapmaker. Lastly, this is NOT Warhammer 40K. Like Dawn of War, it's just a bog standard wargame using Games Workshop's (un)original IP. Why do so many reviewers fail to see that while they're drooling over the pretty graphics and 'splosions. Expand
  22. IgorT
    Nov 15, 2009
    7
    Well, compared to DoW I, of course graphics, sounds and physics are better. But it isn't Dawn of War anymore. This is something between RTS and B-class hack'n'slash. Less units, less maps, smaller maps, no place for battles. Campaign is just a bunch of missions like "get through all bad-guys on the map and then kill their boss" or "defend some point" just few were a bit non Well, compared to DoW I, of course graphics, sounds and physics are better. But it isn't Dawn of War anymore. This is something between RTS and B-class hack'n'slash. Less units, less maps, smaller maps, no place for battles. Campaign is just a bunch of missions like "get through all bad-guys on the map and then kill their boss" or "defend some point" just few were a bit non linear, but even these were predictable. Expand
  23. JakobR
    Nov 11, 2009
    7
    Relic has really improved this game since they made the first dawn of war. They have added a much more tactical based game, which brings the players right into the action. The multi player has some really nice features, such as the cover which were also seen in the first dawn of war, and the newly added thing, with no base building. This really brings players much more into the action and Relic has really improved this game since they made the first dawn of war. They have added a much more tactical based game, which brings the players right into the action. The multi player has some really nice features, such as the cover which were also seen in the first dawn of war, and the newly added thing, with no base building. This really brings players much more into the action and make them enjoy the game more. The single player campaign is impressive. It is probably the closest an RTS game has ever been to make you feel like you are there! The graphics has been greatly improved since dawn of war 1, and the sounds is really good, but the game is not only great. After some time it does get boring, i dropped it after a month myself, but i guess some people like it better. The game is probably more for warhammer fans, and people which really like the tactical aspects of a game, but for the more general RTS players, it might get boring after a while, and they want to get back to the more usual RTS style of gameplay. Expand
  24. Ben
    Oct 24, 2009
    7
    This is a good game, but the story ends too quick in my opinion.
  25. HeinL
    Oct 18, 2009
    7
    Really disappointing, the missions are boring, the character management part isn't exciting either. the mission goals are always the same, you will kill the same and same troops over again, with the same tactic till you reach a kind of miniboss, which has some special abilities, like AOE dmg or a charge. I rated this game with 7, because it's a mediorce game, with an uncreative Really disappointing, the missions are boring, the character management part isn't exciting either. the mission goals are always the same, you will kill the same and same troops over again, with the same tactic till you reach a kind of miniboss, which has some special abilities, like AOE dmg or a charge. I rated this game with 7, because it's a mediorce game, with an uncreative story, but the first hours are fun. Expand
  26. STeveSteve
    Sep 17, 2009
    5
    The over hyped campaign was lame. The biggest screwup was creating a dump mp. There is nothing inherently wrong with no base building. The flaw is that the MP is treated like its a base building game which totally ruined the game.
  27. FrankL
    Sep 9, 2009
    5
    Major disappointment. I awaited this title with much anticipation. I have been a Games Workshop enthusiast for 18 years and am a great fan of the first Dawn of War. First, before I go into how much of a waste this game is... I would like to say I really liked the Tyranids. The makers totally screwed this game up. Everything you loved about the first Dawn of War has been removed. Their is Major disappointment. I awaited this title with much anticipation. I have been a Games Workshop enthusiast for 18 years and am a great fan of the first Dawn of War. First, before I go into how much of a waste this game is... I would like to say I really liked the Tyranids. The makers totally screwed this game up. Everything you loved about the first Dawn of War has been removed. Their is no longer a feeling of large battles. The multiplayer aspect of the game is so bland that makes you want to shoot yourself in the head. You cant shake the feeling that this game is under cooked. All your strategic options have vanished and to make things worse the maps are much smaller than the original. Space Marines with 3 man squads made me want to shove this game up the programmers rear end. How can you fail at making a game with the War Hammer 40k title behind it? These people did. Expand
  28. FrankieE
    Aug 3, 2009
    6
    Ok where do it start!? As a hardcore 40K fan and a massive fan of the previous DOW titles i can say that i am disspointed with this game. Whilst i understand that relic wanted to change and go somewhere new, they have in fact gone backwards... allot. Multiplayers is not worthwhile, we have lost a major aspect of the game. You can no longer build buildings which has removed a massive side Ok where do it start!? As a hardcore 40K fan and a massive fan of the previous DOW titles i can say that i am disspointed with this game. Whilst i understand that relic wanted to change and go somewhere new, they have in fact gone backwards... allot. Multiplayers is not worthwhile, we have lost a major aspect of the game. You can no longer build buildings which has removed a massive side of the game, you no longer have to build to gain new equipment and you cant attack/defend these postions which gave the previous titles an edge. Also you cannot build massive armys which removes the whole "War" aspect. Add to this list the fact you only have 4 races to play with. On a more positive side, single player is very addictive and i like the customize the squad feature, its a shame you can use these players in multiplayer. Also the introduction of the tyranids is a godsend. Expand
  29. MirasBukharbayev
    Jul 30, 2009
    5
    for me this is not better part of Dawn of War. 3 soldiers in group?! - it's like our idiots in fights. now battles don't make sense, it was better to see a huge army crashed by one Avatar maybe - it was Awesome!!! so ... I more like old Warhammer 40K: Dawn of War - it's BEST
  30. JamesA
    Jul 1, 2009
    7
    i'd like to first get my criticism out of the way. the campaign is somewhat bland on the normal difficulty with the warboss and the avatar bosses unimaginably powerfull. the muiltiplayer has two blade dulling flaws 1. the skill matching system (or whatever its called). it simply doesn't work. it doesn't match players in ability. you'll find yourself fighting many i'd like to first get my criticism out of the way. the campaign is somewhat bland on the normal difficulty with the warboss and the avatar bosses unimaginably powerfull. the muiltiplayer has two blade dulling flaws 1. the skill matching system (or whatever its called). it simply doesn't work. it doesn't match players in ability. you'll find yourself fighting many skilled opponents but often with little or no chance of winning. 2. the lack of character balance and strategy. this sounds wierd about such a series but the issue is that in 45 games, at least 38 games simply wound down to building one type of unit en masse and then steamrolling through the map. it is a strategy, but the only one ever used. no unit is overpowered, but many are underpowered, like the banshies, the rangers and the sm scouts. all of this needs to be addressed before i can give it a better score. that aside the game is beautifull, inovative and is a suitable successor to its predessessor, if just needs a bit of balance team TLC (but quite a bit to be honest). Expand
Metascore
85

Generally favorable reviews - based on 67 Critic Reviews

Critic score distribution:
  1. Positive: 64 out of 67
  2. Negative: 0 out of 67
  1. 85
    The single-player mash-up of RTS and RPG elements works really well, and the multiplayer is fast and exciting. Relic's reinvention of the Dawn of War brand is a breath of fresh (or possibly fetid, Tyranid infested) air.
  2. Dawn of War II is a highly innovative twist on the usual RTS formula that dares to think outside the box while staying true to the WH40k source material. Campaign co-op play is a great addition to the already superb single player game but the head-to-head multiplayer skirmish is a bit of a disappointment.
  3. Dawn of War was a finely tuned game with huge battles and many disposable troops. Dawn of War II is faster, lighter, smaller, in some ways more interesting and in other ways somewhat lacking in its execution. But taken as a whole it’s impossible to not recommend the game to 40K fans and to those who are willing to accept that this is not a linear sequel to an aging franchise.