- Publisher: Paradox Interactive
- Release Date: Apr 15, 2014
- Critic score
- Publication
- By date
-
Pelit (Finland)Jun 12, 2014War of the Vikings is faster than War of the Roses, but otherwise makes all the same mistakes. Almost fun, but if I want to stare a bunch of gauges, I play flight simulators. Copy melee from Dark Souls, please. [June 2014]
-
GameStarApr 28, 2014Quotation forthcoming.
-
Jul 14, 2014War of the Vikings provides gamers with entertaining and hectic online multiplayer combat that ultimately suffers from a slow unlock system and lack of unique gameplay features.
-
Jun 4, 2014All in all, War of the Vikings does an admirable job on all fronts. Although the combat is fun, battles can often end up as swing fests particularly when the servers are full and the battle is being played out on one of the smaller maps.
-
Apr 28, 2014From my view then, this is a game of unrealised potential; it hangs on the verge of being 'good' and instead rests sadly in the realms of 'pretty decent'.
-
Apr 17, 2014War of the Vikings, much like its predecessor, is a rough diamond. It's limited, but also unique. It's scruffy, but also capable of surprising beauty. It's frustrating, but also incredibly fun. On balance, it's a game I admire more than I like, but I'm glad it exists and can see why, at least for the niche audience that clicks with its offbeat rhythm, it's already a beloved cult favourite.
-
Apr 30, 2014Battles in War of the Vikings can be quick and enjoyable, but those flashes of fun aren’t enough to keep the experience interesting.
-
Apr 30, 2014Despite a refined gameplay, different from the usual and pretty much all based on skill, War of the Vikings can not convince due to several problems, especially in the field of animation and in the server latency.
-
Apr 25, 2014Another multiplayer-only battle but it lacks matchmaking system and a good weapon dynamic. It's exciting to fight in close combat with a Middle Age concept. But expect nothing more than the concept.
-
Jul 9, 2014Even after release, War of the Vikings is still at the Early Access level in terms of balance, variety and net-code.
-
May 19, 2014War of the Vikings is the typical example of the type of game that Paradox publishes from the assembly line. The idea is kind of cool, but due to too many mistakes and bugs it isn't distinctive enough.
-
Apr 28, 2014It is certainly not a bad game, but it feels like War of the Vikings has room to grow, and is currently not as much of an advancement over the last game as I would have liked.
-
Apr 24, 2014Streamlined in every way, War of the Vikings cut too much meat from the bone and left nothing to chew on.
-
Apr 23, 2014Although the early access logo is now gone from the official site, War of the Vikings feels far from finished. The premise shows a lot of potential, but we won't be returning until after a couple of patches.
-
Apr 17, 2014Latency and optimisation issues hamper what is otherwise a weighty multiplayer melee title. War of the Vikings could do with more modes of play, but the ones already here reward the skillful combatant.
-
Apr 17, 2014Even though you have a variety of weapons and a fairly decent fight system at your disposal, this rather feels like hack and slay jogging.
-
Apr 25, 2014War of the Vikings isn't necessarily a bad game, but it's a far cry from being a good one. With frustrating controls as well as periodic technical hiccups, it's never going to appeal to a mass audience, but those it does appeal to will enjoy it.
-
May 1, 2014War of the Vikings' lack of content and instability issues have compromised the overall game experience, definitively killed by the lag.
-
Apr 22, 2014The mechanics don’t match the execution, and everything suffers as a result.
User score distribution:
-
Positive: 36 out of 66
-
Mixed: 9 out of 66
-
Negative: 21 out of 66
-
Oct 7, 2013
-
Nov 30, 2013
-
Nov 10, 2013