User Score
7.8

Generally favorable reviews- based on 130 Ratings

User score distribution:
  1. Positive: 85 out of 130
  2. Negative: 18 out of 130

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  1. Apr 6, 2015
    5
    War for the Overworld is not finished, plain and simple. It feels as though more time was taken developing jokes for the narrator to say randomly throughout the campaign than programming a better UI. I don't care that one of my minions is French.

    The developers are active in updating the game, and I expect it to improve with time, but it is unacceptable to release a game so unfinished
    War for the Overworld is not finished, plain and simple. It feels as though more time was taken developing jokes for the narrator to say randomly throughout the campaign than programming a better UI. I don't care that one of my minions is French.

    The developers are active in updating the game, and I expect it to improve with time, but it is unacceptable to release a game so unfinished that you can't get through two hours of gameplay without it crashing. The minions act about as confused and scared as I was playing this game. Underneath the crashes and bugs, there is a glimpse of promise, but it is not worth my time and yours right now. I hope that War for the Overworld gets fixed, but I won't be returning to it until it does.
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  2. Apr 8, 2015
    7
    Honestly, the current user score of 7.0 seems fair to me. Whilst they did a good job on features, taking Dungeon Keepers ideas to the next level in many ways. The campaign is far too limited, and short, it has timers everywhere and the maps are so restrictive you simply do not get to build decent dungeons, which leaves me wondering what is the point of this game if it fails to deliver theHonestly, the current user score of 7.0 seems fair to me. Whilst they did a good job on features, taking Dungeon Keepers ideas to the next level in many ways. The campaign is far too limited, and short, it has timers everywhere and the maps are so restrictive you simply do not get to build decent dungeons, which leaves me wondering what is the point of this game if it fails to deliver the goods at the end of the day. Sandbox is not complete right and neither is Multiplayer. So basically we have a fully featured game that really does not let you enjoy those features. Expand
  3. Apr 4, 2015
    6
    Summary: A wonderfully composed successor to Dungeon Keeper 2 which captures the look and feel of the original game. Sadly however, the game has been released long before its due time, and as such is filled with placeholder items, niggly interface bugs and occasional game breaking issues. First person minion view (possession) and the entire multiplayer mode are both horribly broken.Summary: A wonderfully composed successor to Dungeon Keeper 2 which captures the look and feel of the original game. Sadly however, the game has been released long before its due time, and as such is filled with placeholder items, niggly interface bugs and occasional game breaking issues. First person minion view (possession) and the entire multiplayer mode are both horribly broken. Please note the time of writing of this review. If you are reading this in a few months from now, it may be worth investigating if the issues mentioned herein have been resolved.

    War for the Overworld is ostensibly the most lauded spiritual successor to the Dungeon Keeper series, and with good reason: it has been lovingly designed by some of its must staunch fans who have worked together to build this game from the ground. Not only that, but it has received a verbal endorsement from Dungeon Keeper designer Peter Molyneux himself!

    Starting up War for the Overworld for the first time leads the user to a very functional lobby. The options menu is well laid out and almost all options are neatly described in layman's terms via tool-tips. The omission of any function to change keyboard bindings was noted.

    The campaign mode was the only acceptably functional game mode at the time of writing. The levels are nicely designed with great variation and interesting nooks and crannies to explore as you expand your dungeon, wealth and army of minions. Each room performs specific functions and how you design your dungeon will affect how efficient it becomes, although it is sometimes difficult to discern exactly what the room actually does. Traps, doors and constructs facilitate other means to reinforce your stronghold, each having unique mechanics to allow the player to devise their own devious death delivery systems to would-be trespassers.

    The narrator/adviser will ensure that you don't to too far astray by pointing out strategic goals, highlighting rooms of interest and introducing the player to new creatures as they make their debut. My personal opinion that was while the advice was good, the game did rather hand hold a little too much. In some cases the adviser was responsible for me losing a level due to moving the map and focusing on something at a critical moment. The game is fun to play in spite of its bugs, but the problems do feel like a let down when compared to the highly polished Dungeon Keeper 2.

    The bugs are quirky but difficult to overlook. There are problems with selecting some of the options using the on-screen HUD, object names have placeholder tags, descriptions of the functions of many rooms are woefully lacking, imps keep dying in the same place like lemmings and the 'wards' to control them don't work terribly well. Furthermore there are occasional game breaking bugs which will cause you to reload. Some of these will recur on reload, forcing you to restart the level.

    Pros:

    Captures the Dungeon Keeper look and feel.
    Exciting creatures, rooms and traps.
    Nice level design with fantastic narration.
    Witty and sarcastic commentary.
    Some new game mechanics that really add depth to the game.

    Cons:

    A large number of bugs, place-holders, graphical glitches and odd animations.
    Interface problems get in the way of gameplay.
    No option to change keyboard bindings.
    Multiplayer mode very much incomplete.
    First person minion mode virtually unusable.
    Creature pathfinding is poor.
    A little too much hand-holding. Can impede gameplay at times.
    Feedback to the player is lacking in places. Imps die like lemmings with no alerts to the player.

    It is difficult to imagine how a project like this managed to go so horribly wrong at its final stages of development. The design and ideas in this game are remarkably good throughout, but the game was simply never quite given those finishing touches. War for the Overworld has the potential to be a great game, but is let down by countless bugs which should have been quashed during the beta stage. It is likely that these bugs will be fixed in the coming months. While I have had a great deal of enjoyment playing War for the Overworld, I can not recommend consumers to spend their hard earned cash on what is essentially an unfinished product that has no guarantee of completion.

    About me: I am and avid gamer and Dungeon Keeper fan. I have supported War for the Overworld from a fairly early stage which should be taken into account when reading this review. I refrained from engaging in the beta process in order to save the experience for the final product.
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  4. Apr 6, 2015
    7
    I'm in my 30's so I remember Dungeon Keeper pretty fondly. Th is game doesn't break any new ground there but it's a solid remake. Succubi working in the torture chambers and all that jazz.

    I have to hit it on some stability issues that have caused a couple problems but the game is enjoyable enough that when I do get a crash it's not a chore to catch back up. To be 100% fair on this
    I'm in my 30's so I remember Dungeon Keeper pretty fondly. Th is game doesn't break any new ground there but it's a solid remake. Succubi working in the torture chambers and all that jazz.

    I have to hit it on some stability issues that have caused a couple problems but the game is enjoyable enough that when I do get a crash it's not a chore to catch back up. To be 100% fair on this score the devs are VERY quick to address these issues. What's broken now likely won't be by next week.

    I wouldn't hesitate for a minute recommending this game to a friend or anyone else for that matter. The only reason it's a 7 is I've played this game to death in the Dungeon Keeper series and, again, no new ground here. If you haven't, it's an 8 easy.
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  5. Apr 11, 2015
    5
    at first it felled like DK but soon the feeling vanishes the game is to fast and not so deep

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  6. Sep 18, 2017
    7
    It's a pretty solid game this now that is has been updated and patched properly. While I couldn't quite get fully in to it and hadn't played Dunegon Keeper, it's a nice RTS which is different to the norm and worth taking a look at.
  7. Nov 25, 2015
    7
    TL;DR - This is very much like Dungeon Keeper 2 and not like 1. If that is still acceptable to you, feel free to get it

    Is this game the Dungeon Keeper we've been waiting for? (Not the Mobile one we dare not speak of) Well I would say 'Kind of'. Its more like Dungeon Keeper 2 and its release was pretty badly bugged which disappointed me and I am rating this as it was released as it
    TL;DR - This is very much like Dungeon Keeper 2 and not like 1. If that is still acceptable to you, feel free to get it

    Is this game the Dungeon Keeper we've been waiting for? (Not the Mobile one we dare not speak of)

    Well I would say 'Kind of'. Its more like Dungeon Keeper 2 and its release was pretty badly bugged which disappointed me and I am rating this as it was released as it was pushed out the door a bit too early.

    The levels have been unlocked and I found the levels pretty fun. The narrator is the same narrator from the original dungeon keeper and I will give him credit he did really well and made me grin and laugh a bit I don't believe his commentary was as good as in Dungeon Keeper 1.

    Now if you asked me mechanics, design and tone wise. I will say flat out 'This is Dungeon Keeper' without any doubt what-so-ever. So.... why did I say 'Kinda'? Its because its not Dungeon Keeper 1 that we believed, its very very much like Dungeon Keeper 2.

    There is 1 level in particular I got very frustrated with on that game which is a minor nitpick because there is multiplayer matches which is more or less what people go to now-a-days.

    This game feels like a 7/10 to me. A great game but not solid because it was released in a buggy state (Most bugs have been resolved at this point but I still feel to mention it)
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  8. Dec 21, 2020
    7
    A worthy spiritual successor to Dungeon Keeper, but far from perfect. While it does great in copying the original it doesn't expand much upon it. The art direction is fairly bland and generic which is a shame since DK had such iconic and fun designs for everything. The campaign is a also a bit heavy on time-based challenges which didn't feel very creative. What made this game good is whatA worthy spiritual successor to Dungeon Keeper, but far from perfect. While it does great in copying the original it doesn't expand much upon it. The art direction is fairly bland and generic which is a shame since DK had such iconic and fun designs for everything. The campaign is a also a bit heavy on time-based challenges which didn't feel very creative. What made this game good is what they successfully could mimic and what made it lacking was its own inability to innovate.

    However in the end I still felt like I was playing DK again, which is a much welcome feeling!
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  9. Jul 28, 2022
    6
    Pros.:
    - A further development of the Dungeon Keeper ideas.
    - Comfortable to play. - Variability. - Is not very engine consuming. Cons.: - No match to DK's story. - Many things are unnecessary or excessive. You never use them. - Problems with the missions' difficulty. Some may be easy, next may be much harder. No gradual growth of them. - Need to buy expansions when they could
    Pros.:
    - A further development of the Dungeon Keeper ideas.
    - Comfortable to play.
    - Variability.
    - Is not very engine consuming.

    Cons.:
    - No match to DK's story.
    - Many things are unnecessary or excessive. You never use them.
    - Problems with the missions' difficulty. Some may be easy, next may be much harder. No gradual growth of them.
    - Need to buy expansions when they could actually make a sequel - a full game.
    - Not much of a background story.
    - Same stupid minions like flies - here beholders. There are many 'killed' units like vampires, 'killed' mechanics like training - minions just go away all the time.
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  10. Jul 18, 2019
    5
    Ive been playing through the original DK1 and Deeper dungeons expansion from good old games so I thought I'd give this another shot.

    When I bought the original Deeper Dungeons expansion campaign at release (Im old) I remember being disappointed as a kid because it contained no new creature types, room or mechanics, just new levels. However, going back and playing that game as an adult,
    Ive been playing through the original DK1 and Deeper dungeons expansion from good old games so I thought I'd give this another shot.

    When I bought the original Deeper Dungeons expansion campaign at release (Im old) I remember being disappointed as a kid because it contained no new creature types, room or mechanics, just new levels. However, going back and playing that game as an adult, the levels you get are all very smartly designed and challenging. They do a lot to test your knowledge of how the games mechanics work.

    WFTO is like if 10 year old me had designed a dungeon keeper - tonnes of new mechanics, bad basic gameplay and level design. Theres tonnes of "stuff" happening but it doesen't feel refined or challenging in a satisfying way.

    Money is the perfect example, in DK1 there are levels where you occasionally get access to infinite money in the form of a gem seam, however the game will ration it out so you're poor until the late stage of the level when you finally get it, or its in contested enemy territory, or its not that big so the income you get is a slow trickle.

    In WFTO gold is just scattered around haphazardly, gem seams are on every level, you can just use alchemy to make gold or get a spell that turns creatures into gold or whatever.

    Also the fact that you can build your own walls for low cost right from the start suggests the devs dont really get how DK worked on a strategic level- the original devs didn't forget to include that feature, they decided that once a space was opened, it was open no take backs.

    WFTO is an interesting nostalgia trip but it doesnt hold a candle to the originals.
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Metascore
65

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 14
  2. Negative: 2 out of 14
  1. Pelit (Finland)
    Mar 31, 2016
    79
    War for the Overworld fixes some minor problems of the original Dungeon Keeper games, but does not innovate further when it comes to dungeon building. [March 2016]
  2. CD-Action
    Jun 29, 2015
    45
    There’s a decent game in there somewhere, but it’s hard to notice it under all those bugs and shortcomings. [06/2015, p.75]
  3. PC PowerPlay
    May 30, 2015
    50
    Based heavily on Dungeon Keeper 2, this title with its twelve year old trappings has ignored all the innovations that have come since. [June 2015, p.62]