Mars is woke! Waking Mars: a spacey 2D exploration/puzzle game.
You and your colleague are the first humans on Mars. Your mission: to explore the strange and wondrous Martian cave system that near the end of the 21st century, has been found to harbor life (plant looking, bioluminescent life)! In this 2D Side-scrolling exploration game, you’ll solve ecological puzzles, figure out ifMars is woke! Waking Mars: a spacey 2D exploration/puzzle game.
You and your colleague are the first humans on Mars. Your mission: to explore the strange and wondrous Martian cave system that near the end of the 21st century, has been found to harbor life (plant looking, bioluminescent life)! In this 2D Side-scrolling exploration game, you’ll solve ecological puzzles, figure out if humans are alone, and try to recover the lost artificial intelligence OCTO with the help of your own A.I., ART.
So is Mars all that it’s hyped up to be?
First off, I want to give a shout out to the developers of this game for choosing two people of color to represent their characters. It’s been rare (but increasingly less so), to see an asian male lead, and a supporting black female lead in any kind of media platform, especially video games. On that note, the characters are wonderfully voiced the whole time there is any dialogue (and there is a LOT of dialogue). The game does a great job connecting the dialogue with the 2D world in ways I hadn’t imaged possible for a 2D game; I was really tied down, playing a few days consecutively.
In most cases the objective of Waking Mars was to raise the biomass levels of cave rooms with the different species of life you’d encounter inside the red planet. The biomass indicator is at the top right of screen, and has a 1-5 star rating, with 5 being the highest. The more lifeforms in one cave that you reproduced, the higher the mass. Towards the end of the game, the 5 star rating greatly helps you get to the end of the game. I found that after I finished most of the progression, and focused mostly on perfecting biomass throughout the whole map, I lost a bit of interest. It became a bit repetitive fast traveling through the cave systems, taking seeds from one area to another for transplant. Figuring out just which species would do the best in any given area could take a bit of thinking, and more than I’d want to devote in some sittings. Typically, Ledon Zoa create the most biomass (the tallest looking ones, with the floaty seeds).
Tying it all together was a sense of peaceful exploration with no repercussions for death on normal mode, unlimited fuel for your jetpack, and aesthetically pleasing music that accompanied this “peaceful” feeling. There isn’t really much room for improvement because I think it’s the best game that it could be. If any request I have lingering, I hope a borderless window mode could be apart of a future patch, and a sequel!… Expand