- Publisher: The Adventure Company
- Release Date: Aug 18, 2005
- Also On: iPhone/iPad
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- Critic score
- Publication
- By date
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Not only did I enjoy the game but it makes me want to read, or at least do some research on, Mr. Jules Verne.
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So far we have pleasing graphics, an easy interface, and unique puzzles... but what about the down side? The only issue I had was that the game occasionally got tedious, but this could simply be a result of being stuck for so long.
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I thought that maybe the game could have been designed a bit tighter so that it wasn't so easy to solve puzzles before having all the clues, but I know I'm on shaky ground here. Many players prefer openness (or non-linearity) in adventure games, so I shouldn't dwell on this point.
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A lot of the gameplay borrows from old conventions, but is presented in new ways that work well with the setting and plot.
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Voyage doesn’t explore new gaming territory, but it’s a solid adventure title. It also does a really good job of bringing a somewhat forgotten classic to life.
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It’s a nice game, but not an outstanding one. Try it with that in mind and you won’t be disappointed.
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True-blue adventure game fans will find hours of enjoyment here and should strongly consider adding it to their library, however there’s nothing entirely new or innovative to be seen that hasn’t been done, and done much better elsewhere numerous times before.
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Voyage just isn’t creative enough or fun enough to make it a worthwhile purchase, and so I wouldn’t recommend it. Adventure game developers like Kheops Studio would be much better off making fewer, more interesting games than in cranking out multiple titles each year.
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This game won’t shine your shoes, press your clothes or mow your lawn, but it’s a game that offers a few minutes of removing yourself from the rigors of day-to-day life.
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Although the game is ostensibly about an expedition to the moon, it plays more like a static series of logic puzzles no different from those you can find in dozens of magazines on every newsstand.
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The game has an absolutely abysmal inventory system, basically a dumping ground for anything that you find throughout your wanderings.
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Though Voyage takes its concept from Jules Verne, the game itself lacks any real storyline or dialog, feeling like more of an excuse to take a lunar vacation than anything.
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Ardent puzzlers will love the complexity and variety of the puzzles; others may find them a little too difficult and frustrating at times.
Awards & Rankings
User score distribution:
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Positive: 5 out of 10
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Mixed: 4 out of 10
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Negative: 1 out of 10
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Nov 26, 2014